Cyberpunk America vs Fallout America vs Modern Earth NATO

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
The precursors of that tech should have been visible.

You are whanking FO waay too much and not seeing the CP2077 corpos' capabilities.

They were developed at Big Mountain, the super secret science lair where they conducted crazy experiments on everything from mutagenic plants, developing new polymer alloys, sentient stealth suits and even had their own concentration camp for Chinese POW's and secret operations to abduct and acquire test subjects. The Matter Conversion devices were developed at the Y-0 Research Center. Sinclair apparently invested so much in the project he bankrupted himself.
 

Scooby Doo

Well-known member
Hmm looks like the Cyberpunk side has really high quality stuff. But FO Americca does have some good spammables.

Assaultrons can canonically vaporize upon contact with lasers and Sentrys can tank missiles or even mini nukes
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And with enough time Morbius could probably produce Robo Scorpion mecha or equivalent.
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Which irc have the ability to siphon data so probably hard counter cyber vehicles with their lasers.

Not including additional add on likes Magnetic field tech
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Tho I feel like FO America would just double down with long ranged heavy hitting energy weapons to take out the Cyberpunk vehicles (Tesla Cannon tech?), they're kinda used to fighting vehicles with infantry lol.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
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Never really played Cyberpunk 2077 much but I see that the Basilisk Hovertank looks clearly more advanced than the tanks from Cyberpunk 2020.


It states: The combat version's primary and only weaponry include a mili-40L 20mm recoilless autocannon. It also comes equipped with a CC04 Defense System, which basically is an electric smoke generator countermeasure. Additionally, this tank has reactive armor, a life support system that can last up to 4 hours, an autopilot mode and a passive IFF radar-base identification system.

With the inclusion of a twin neural interface, its pilot can connect with the Basilisk; being able to move it by neural impulse. To use full functionality during engagement, a second pilot is needed in order to handle the sensory overload. While one pilots, the other manages the cannon. This causes the pilots' nervous systems to link, allowing them to work in harmony.


I'm assuming that the neural link allows the two crew members to engage and react far more harmoniously to engagements that surpasses the previous Cyberpunk 2020's cyberlink interfaces used on their battle tanks (as well as the advanced HUDs and Virtual Reality Interfaces also used) which is nice. It's interesting that it has "reactive armor" but not composite armor listed. The life support system is also only a third as long as that of the M-11 MBT.

The tanks only weapon is apparently a mili-40L 20mm recoilless autocannon. The old M-11 MBT used a 20mm Railgun which had 17 Penetration points (compared to a 120mm tank cannon with 13 Penetration points or a 140mm tank cannon which had 16 Penetration Points or a futuristic Heavy ATGM which had 18 Penetration Points).

If we assume the mili-40L is a railgun AUTOcannon that means it would be like the above, but instead of a Rate of Fire of 1 it would have a Rate of Fire of 10, which is what the Cyberpunk 2020 game listed as a ROF for autocannons (and many regular machine guns) which would be pretty badass.
 

Scooby Doo

Well-known member
Never really played Cyberpunk 2077 much but I see that the Basilisk Hovertank looks clearly more advanced than the tanks from Cyberpunk 2020.


It states: The combat version's primary and only weaponry include a mili-40L 20mm recoilless autocannon. It also comes equipped with a CC04 Defense System, which basically is an electric smoke generator countermeasure. Additionally, this tank has reactive armor, a life support system that can last up to 4 hours, an autopilot mode and a passive IFF radar-base identification system.

With the inclusion of a twin neural interface, its pilot can connect with the Basilisk; being able to move it by neural impulse. To use full functionality during engagement, a second pilot is needed in order to handle the sensory overload. While one pilots, the other manages the cannon. This causes the pilots' nervous systems to link, allowing them to work in harmony.


I'm assuming that the neural link allows the two crew members to engage and react far more harmoniously to engagements that surpasses the previous Cyberpunk 2020's cyberlink interfaces used on their battle tanks (as well as the advanced HUDs and Virtual Reality Interfaces also used) which is nice. It's interesting that it has "reactive armor" but not composite armor listed. The life support system is also only a third as long as that of the M-11 MBT.

The tanks only weapon is apparently a mili-40L 20mm recoilless autocannon. The old M-11 MBT used a 20mm Railgun which had 17 Penetration points (compared to a 120mm tank cannon with 13 Penetration points or a 140mm tank cannon which had 16 Penetration Points or a futuristic Heavy ATGM which had 18 Penetration Points).

If we assume the mili-40L is a railgun AUTOcannon that means it would be like the above, but instead of a Rate of Fire of 1 it would have a Rate of Fire of 10, which is what the Cyberpunk 2020 game listed as a ROF for autocannons (and many regular machine guns) which would be pretty badass.

Hmmm 🤔 but what is it's targeting/range and durability like?

Big cannons and high fire rate is good and all but they're dealing with a Nation that specializes in eating tanks for breakfast.


A squad with AP missile launchers or frontal assault with droids unleashing volleys of powerful energy weapons could take out the tank if it's armor isn't something amazing just well placed shots to the thrusters or optics could make that thing a flying coffin.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Hmmm 🤔 but what is it's targeting/range and durability like?

Big cannons and high fire rate is good and all but they're dealing with a Nation that specializes in eating tanks for breakfast.


A squad with AP missile launchers or frontal assault with droids unleashing volleys of powerful energy weapons could take out the tank if it's armor isn't something amazing just well placed shots to the thrusters or optics could make that thing a flying coffin.

No idea on durability. I posted the durability of Cyberpunk 2020 main battle tanks in the previous page though they used composite armor which apparently reduces the damage of HEAT/Shaped charges by half. Reactive Armor which the Basilisk has is described in Cyberpunk 2020 as explosive charges meant to disrupt incoming projectile armor attacks. According to the game rules the Reactive Armor has a 90% chance of disrupting the attack, halving the penetration. However you'd subtract 1 from the d10 die roll for every two high explosive/shaped charge hits the reactive armor sustains. So if it was hit by six HE/Shaped Charge hits there would only be a 60% chance of attack disruption.

As for range.. the wiki entry obviously doesn't give any ranges but the relevant Cyberpunk 2020 weapons would be.

20mm Rail Cannon: 1500 meters
20mm Autocannon: 500 meters
EMG-84 Light Railgun (with same ROF as Autocannon): 1000 meters

So I'd assume it'd be either be a range between 1000-1500 meters.
 

Scooby Doo

Well-known member
No idea on durability. I posted the durability of Cyberpunk 2020 main battle tanks in the previous page though they used composite armor which apparently reduces the damage of HEAT/Shaped charges by half. Reactive Armor which the Basilisk has is described in Cyberpunk 2020 as explosive charges meant to disrupt incoming projectile armor attacks. According to the game rules the Reactive Armor has a 90% chance of disrupting the attack, halving the penetration. However you'd subtract 1 from the d10 die roll for every two high explosive/shaped charge hits the reactive armor sustains. So if it was hit by six HE/Shaped Charge hits there would only be a 60% chance of attack disruption.

As for range.. the wiki entry obviously doesn't give any ranges but the relevant Cyberpunk 2020 weapons would be.

20mm Rail Cannon: 1500 meters
20mm Autocannon: 500 meters
EMG-84 Light Railgun (with same ROF as Autocannon): 1000 meters

So I'd assume it'd be either be a range between 1000-1500 meters.

Hmm it being spec'd to deal with ballistics and explosives means it isn't going to do well against EMP Pulse Weaponry or concentrated laser rifle fire which is bad news for them since it'd be a lot cheaper and quicker to produce for FO America then it would for Cyberpunk to build their fancy tanks and train a competent crew for.

Mean while Fallout America irc was six months away from having a completed Mechs Scorpion Tank.

(The Second Scorpion model on the left is roughly person sized)
DtcDangU4AAS6u1

Which if we scale up from the Sentry's heavy armor and other heavy laser weapons it is going to be eating entire teams of Cyberpunk Tanks before going down.

(And should be relatively simple to mass produced their "Scorpion" Tanks)
 

Agent23

Ни шагу назад!
Hmm looks like the Cyberpunk side has really high quality stuff. But FO Americca does have some good spammables.

Assaultrons can canonically vaporize upon contact with lasers and Sentrys can tank missiles or even mini nukes
Snip-it_1675611104525.jpg

Snip-it_1675611315506.jpg



And with enough time Morbius could probably produce Robo Scorpion mecha or equivalent.
1856188-1311158576.jpg


Which irc have the ability to siphon data so probably hard counter cyber vehicles with their lasers.

Not including additional add on likes Magnetic field tech
Snip-it_1675612066497.jpg



Tho I feel like FO America would just double down with long ranged heavy hitting energy weapons to take out the Cyberpunk vehicles (Tesla Cannon tech?), they're kinda used to fighting vehicles with infantry lol.
CP has no problem sapmming lots of drones, but I was thinking more along the lines of their hover tech and orbital capabilities.
 

Scooby Doo

Well-known member
CP has no problem sapmming lots of drones, but I was thinking more along the lines of their hover tech and orbital capabilities.
Their Hover tech is going to be more of a hindrance since it'd be a weakspot too easily exploited even if it has better mobility.

In terms of orbital ability they'd only have a slight advantage, they have a greater stuff out in space industry but their troops wouldn't be good in space warfare unlike Fallouts who'd be just as well armored in space as they are in ground.

Fire power wise both would have the ability to launch orbital satellites that can provide ortillery.



Way I see it is ending up in a Spacewar where companies of Power Armor troopers defend their ortillery stations while dispatching their enemies long enough for the forces on the ground to overwhelm with superior ground based industry.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Hmm it being spec'd to deal with ballistics and explosives means it isn't going to do well against EMP Pulse Weaponry or concentrated laser rifle fire which is bad news for them since it'd be a lot cheaper and quicker to produce for FO America then it would for Cyberpunk to build their fancy tanks and train a competent crew for.

Mean while Fallout America irc was six months away from having a completed Mechs Scorpion Tank.

(The Second Scorpion model on the left is roughly person sized)
DtcDangU4AAS6u1

Which if we scale up from the Sentry's heavy armor and other heavy laser weapons it is going to be eating entire teams of Cyberpunk Tanks before going down.

(And should be relatively simple to mass produced their "Scorpion" Tanks)

In Cyberpunk 2020 there are some interesting things. The first is a Anti-Laser Aerosol Dispenser (which dispenses like smoke or chaff etc) which is described as "Aerosol ports around the vehicle dispense laser-blocking gas. An anti-laser aerosol will block any laser-based system (laser rangefinder, painting lasers, weapon lasers etc) 90% of the time." The telling thing is, there are no vehicular lasers described in the book beyond the aforementioned painting laser, specifically pointing out that vehicular lasers are restricted to space warfare. So one shouldn't apply a no limits fallacy to an aerosol spray but maybe it can no-sell one laser attack of a certain amount of power or during a short period of time.

What is odd is I can't find anything like the "EMP Sponge" which power armor can carry for much larger military vehicles. Much smaller Power Armor can fit either an EMP Sponge, which can effective relieve one EMP jolt before its burnt out or an EMP Capacitor which in 2020 was considered "young" technology but attempts to absorb an EMP Pulse and slowly discharge it instead of burning up like the sponge does... with about 50% rate of being burnt out after successful use.
 

Scooby Doo

Well-known member
In Cyberpunk 2020 there are some interesting things. The first is a Anti-Laser Aerosol Dispenser (which dispenses like smoke or chaff etc) which is described as "Aerosol ports around the vehicle dispense laser-blocking gas. An anti-laser aerosol will block any laser-based system (laser rangefinder, painting lasers, weapon lasers etc) 90% of the time." The telling thing is, there are no vehicular lasers described in the book beyond the aforementioned painting laser, specifically pointing out that vehicular lasers are restricted to space warfare. So one shouldn't apply a no limits fallacy to an aerosol spray but maybe it can no-sell one laser attack of a certain amount of power or during a short period of time.

What is odd is I can't find anything like the "EMP Sponge" which power armor can carry for much larger military vehicles. Much smaller Power Armor can fit either an EMP Sponge, which can effective relieve one EMP jolt before its burnt out or an EMP Capacitor which in 2020 was considered "young" technology but attempts to absorb an EMP Pulse and slowly discharge it instead of burning up like the sponge does... with about 50% success rate.
Hmmm doesn't seem like good news for them then irc Fallout America's stuff has a lot of EMP shielding even the old outdated T-45 was still functional after getting hit by an EMP which shut down the Verti Bird he was on.

Then New Vegas we see prototypes of EMP weapons being developed to shutdown PO that would be on par with T-51's.

There's also the Blue Mountain EMP Gun which still messed with an already EMP shielded bot and the scientists had to put even MORE EMP shielding because the EMP weapon was that good.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Cyberpunk 2020 does have more combined arms though. There's one Fighter Jet detailed, one A-10 style Attack Jet, multiple Aerodynes, IFV's, a plethora of APC's, an Airship, maritime hovercraft, and lots of artillery.

I don't wanna write out a thousand words of stuff again but the artillery for example, they have 150mm Howitzers with a range of 24000 meters BUT if they use rocket assisted projectiles (thrice the cost, twice the space), it doubles the range... to 48,000 meters for example. They also have laser guided shells if there's a laser painting the target, and armor piercing and HEAT projectiles which double the penetration (150mm shell has a base penetration value of 7, so it'd be 14, comparable to a 120mm Tank Cannon).

Plane wise the F-33 Wasp can go Mach 1.8 (1200mph), has 20 SP armor points, has a 20mm autocannon with a targeting computer, four air to air missiles and 16 spaces for pod weapons (bombs, missiles and rockets). Annoyingly the game talks a bit about stealth capability but feature no cool stealth jets or tanks or anything. :sleep:

The A-01 Blitz is their A-10 Warthog only Cyberpunked. 60 SP Armor Points, with a 30mm Gatling Gun with a targeting computer, and 40 spaces of weapon pods on the wings. Both jets have scads of targeting things and whatever like the tanks did, only more I guess obviously. :p

Space is broken down in that a bomb 100 to 250 lbs takes one space, 2 spaces for a 500 lb bomb, 3 spaces for a 750 lb bomb, 4 spaces for a 1000 lb bomb, 5 spaces for a 2000 lb bomb and 6 spaces for a 3000 lb bomb and for various expenses and tradeoffs they can be cluster, antipersonnel, anti-armor (double penetration for the blast area), self guided, Fuel-Air or Napalm etc. Oh and a bomb hitting directly multiples its penetration value by five which almost guarantees a kill on anything since a 100lb bomb has a penetration value of 5 and a direct hit thusly would increase it to 25 but its really hard to get a direct hit. Or a space for a Hellfire Missile (1 missile per space) or rocket pods (10 2.75in rockets for 1 space for example) with 3000meter and 500 meter range respectively.

So they might have a range advantage.
 
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Scooby Doo

Well-known member
Cyberpunk 2020 does have more combined arms though. There's one Fighter Jet detailed, one A-10 style Attack Jet, multiple Aerodynes, IFV's, a plethora of APC's, an Airship, maritime hovercraft, and lots of artillery.

I don't wanna write out a thousand words of stuff again but the artillery for example, they have 150mm Howitzers with a range of 24000 meters BUT if they use rocket assisted projectiles (thrice the cost, twice the space), it doubles the range... to 48,000 meters for example. They also have laser guided shells if there's a laser painting the target, and armor piercing and HEAT projectiles which double the penetration (150mm shell has a base penetration value of 7, so it'd be 14, comparable to a 120mm Tank Cannon).

Plane wise the F-33 Wasp can go Mach 1.8 (1200mph), has 20 SP armor points, has a 20mm autocannon with a targeting computer, four air to air missiles and 16 spaces for pod weapons (bombs, missiles and rockets). Annoyingly the game talks a bit about stealth capability but feature no cool stealth jets or tanks or anything. :sleep:

The A-01 Blitz is their A-10 Warthog only Cyberpunked. 60 SP Armor Points, with a 30mm Gatling Gun with a targeting computer, and 40 spaces of weapon pods on the wings. Both jets have scads of targeting things and whatever like the tanks did, only more I guess obviously. :p

Space is broken down in that a bomb 100 to 250 lbs takes one space, 2 spaces for a 500 lb bomb, 3 spaces for a 750 lb bomb, 4 spaces for a 1000 lb bomb, 5 spaces for a 2000 lb bomb and 6 spaces for a 3000 lb bomb and for various expenses and tradeoffs they can be cluster, antipersonnel, anti-armor (double penetration for the blast area), self guided, Fuel-Air or Napalm etc. Oh and a bomb hitting directly multiples its penetration value by five which almost guarantees a kill on anything since a 100lb bomb has a penetration value of 5 and a direct hit thusly would increase it to 25 but its really hard to get a direct hit.

So they might have a range advantage.

Hmmm they do have have a more detailed combined arms but FO America uses it too
Our defenses consist of 3 battalions of light infantry, 34 pieces of field artillery, 108 armored vehicles and 42 aerial vehicles. (Alien Babble) We have 38 ICBM's always on alert and ready to fire when the word is passed down from the White House. (Alien Babble) The codes to activate the launch sequences are... are... uhhngh.... no... I can't let you... uggh... get out of my mind! (Alien Babble) Agggh! The c-codes... are... ugh.... no... I can't betray... AGH! My head! I can't... won't... AGGGGH! Agggh.

Now we don't know much about their vehicles/artillery and nothing about their Airforce so it's fair to say Cyberpunk is superior in those regards BUT FO does have some nifty countermeasures.


One could be if push comes to shove that they can weaponize the Cloud like Elijah did. Considering he did this with a Repcom rocket that should match if not exceed the ranges of the Cyberpunk forces albeit unconventional.


The Cloud hard counters the Cyberpunks artillery because they wouldn't be able to hold a defensive position with out the biological crew dying as the cloud eats through filters and kills quick in high concentrations.



As for air power? Yeah Fallout America is outmatched but with their energy weapons technology and advanced sensors there really is no reason they couldn't rig like a pair of suped up las rifles using the same systems Mister House used and just completely nullify the air force with rapidfire lightspeed gigajoule weaponry.


Fallout is just too good on the strategic scale, the longer the battles goes the more broken tech they will develop like invulnerable hard light soldiers from Sierra Madre and given enough type Institute Teleportation which at that point is game over 10/10.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Yeah the vexing thing about Fallout America is the lack of detail on anything beyond the infantry. You see tanks and jets and howitzers and AFV's but there's no information on any of it. Obviously it existed but it can't be much quantified yet.
 

Scooby Doo

Well-known member
Yeah the vexing thing about Fallout America is the lack of detail on anything beyond the infantry. You see tanks and jets and howitzers and AFV's but there's no information on any of it. Obviously it existed but it can't be much quantified yet.
Hmmm what do you think Cyberpunk can do to counter the Cloud?

It was available Pre-War just not weaponized at the time.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Hmmm what do you think Cyberpunk can do to counter the Cloud?

It was available Pre-War just not weaponized at the time.

I mean the Military has Hazmat gear for the short term though I understand power armor and radiation suits offer no protection and the Hazmat Suits of the Ghost People apparently filters it so they turn into Ghost People.

I'm not sure about the cloud itself. It's a self replicating airborne toxin with the consistency of a dust cloud. Maybe it can be burned away? It can certainly be blown by fans.
 
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Scooby Doo

Well-known member
I mean the Military has Hazmat gear for the short term though I understand power armor and radiation suits offer no protection and the Hazmat Suits of the Ghost People apparently filters it so they turn into Ghost People.

I'm not sure about the cloud itself. It's a self replicating airborne toxin with the consistency of a dust cloud. Maybe it can be burned away? It can certainly be blown by fans.
Irc traditional hazmat gear only provides mild resistance it eventually "Corrodes" conventional filters and kills the wearer. The Ghost People only survived as long as they did because the creators of the cloud (Big MT) were the ones who sent the specialized designed suits but even then the best outcome turned out turning them into regenerative monsters.

And yeah Power Armor which is airtight still can't protect against the cloud, its only known counter measures irc is blowing it away with turbines.

Which ultimately is going to be a pain in the ass for Cyberpunk verse unless they can suddenly set up massive larges fans over a wide radius at a moments notice, the Cloud also corrodes the super durable saturnite metal so even fully borged out people are gonna have a hard time unless updated to be corrosive resistant.


Edit: And I don't think it could be burned away, Elijah considered it an amazing weapon and Pre-War engineers were stupped on how to eliminate it. Even if you could burn it away that'd take some serious scorched off tactics which could be unacceptable if the Cloud lands in a high value area.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Irc traditional hazmat gear only provides mild resistance it eventually "Corrodes" conventional filters and kills the wearer. The Ghost People only survived as long as they did because the creators of the cloud (Big MT) were the ones who sent the specialized designed suits but even then the best outcome turned out turning them into regenerative monsters.

And yeah Power Armor which is airtight still can't protect against the cloud, its only known counter measures irc is blowing it away with turbines.

Which ultimately is going to be a pain in the ass for Cyberpunk verse unless they can suddenly set up massive larges fans over a wide radius at a moments notice, the Cloud also corrodes the super durable saturnite metal so even fully borged out people are gonna have a hard time unless updated to be corrosive resistant.


Edit: And I don't think it could be burned away, Elijah considered it an amazing weapon and Pre-War engineers were stupped on how to eliminate it. Even if you could burn it away that'd take some serious scorched off tactics which could be unacceptable if the Cloud lands in a high value area.
Took more digging. There is Bioware which is typically nanotechnology based. Nanosurgeons which increase the rate of healing and Toxin Binders which are nanoids that bond with poisons and toxins (increase the save against poisons in game). There are also medical procedures that use tailored antibodies and nanotechnology which are even more effective. There is also the chem Syncomp which is described as a "broad spectrum poison antidote used to treat nerve and bio toxins."

Many vehicles have environmental controls which allows the pressurization of the interior and filtrations of toxins as well. The M-11 Main Battle Tank has that of course as well as the Life Support System if it needs to be completely airtight.

In the Deep Space Module it deals with Radiation and the like. There is a Simple Space Skinsuit made of skintight tough rubberized coveralls insulated with some sort of soft foam lining on the inside with a large helmet and 40-60 minute independent air supply.

Then there are larger and tougher worksuits and battlesuit variants of the previous with hard shell torsos and helmets but soft limbs and keep the wearer comfortable for eight hours in spaaaace and protects against radiation from spaaaaaace and nuclear reactors and the like as well.

There is also bioware called skin weaves detailed in the module which has nanoids woven into the skin. A Thermal weave for example protects from moderately excessive heat, but there is also a rad weave and chem weave. But these conversions take weeks to take effect.

Biowarfare isn't something really covered in the game I guess lol since I can't find mention of Hazmat suits anywhere. So yeah the Cloud does seem pretty OP for this scenario.
 

Scooby Doo

Well-known member
Took more digging. There is Bioware which is typically nanotechnology based. Nanosurgeons which increase the rate of healing and Toxin Binders which are nanoids that bond with poisons and toxins (increase the save against poisons in game). There are also medical procedures that use tailored antibodies and nanotechnology which are even more effective. There is also the chem Syncomp which is described as a "broad spectrum poison antidote used to treat nerve and bio toxins."

Many vehicles have environmental controls which allows the pressurization of the interior and filtrations of toxins as well. The M-11 Main Battle Tank has that of course as well as the Life Support System if it needs to be completely airtight.

In the Deep Space Module it deals with Radiation and the like. There is a Simple Space Skinsuit made of skintight tough rubberized coveralls insulated with some sort of soft foam lining on the inside with a large helmet and 40-60 minute independent air supply.

Then there are larger and tougher worksuits and battlesuit variants of the previous with hard shell torsos and helmets but soft limbs and keep the wearer comfortable for eight hours in spaaaace and protects against radiation from spaaaaaace and nuclear reactors and the like as well.

There is also bioware called skin weaves detailed in the module which has nanoids woven into the skin. A Thermal weave for example protects from moderately excessive heat, but there is also a rad weave and chem weave. But these conversions take weeks to take effect.

Biowarfare isn't something really covered in the game I guess lol since I can't find mention of Hazmat suits anywhere. So yeah the Cloud does seem pretty OP for this scenario.
Yeah the thing with the cloud is it is not only toxic but also corrosive so any cyberwear that offers resistance is going to probably in a short amount of time stop working.

To put this into perspective a Courier with all the cyber modifications from New Vegas and Old World Blues with T-51 Power Armor does no better than a naked courier without cybernetic modification.

Relevant implants are

PHOENIX Monocyte Breeder for regeneration
Implant Y-3 (Removes radiation/toxins)

Implant Y-7 (Additional improved regeneration)
NEMEAN Sub-Dermal Armor (Basically the Fallout equivalent of the Cyberpunk sub-dermal armor)


Mean while they can upgrade their robots to be corrosive resistant or use Sierra Madre Holo Soldiers to wipe out people in the cloud.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
What do you think of Fallout USA's Chances Without Any of the Technologies that Were Primarily Featured in Sierra Madre or the Big MT @Scooby Doo ?
 

Scooby Doo

Well-known member
What do you think of Fallout USA's Chances Without Any of the Technologies that Were Primarily Featured in Sierra Madre or the Big MT @Scooby Doo ?
It'd definitely be harder but I think they still come out winning.

The energy weapons technology is going to give basically make the majority of infantry have anti tank potential even if it takes several shots just to mobility kill or destroy the optics.

Their development of pulse weaponry such as grenades and mines is going to be devasting the more cybernetics their opponents have.

In reverse the Cyberpunk side has "Better Elites" while their standard troops can be beat pretty easily by FO standard troops it would be the Cyberpunk Elites that could kill scores with ease.

But then we get to the automation feats with Fallout 76 and the Nuka World

DATE: 10/4/77 "Four freaking tests. That's all we've accomplished today. Four tests. Having the robot fabricator in the lab helps, but our test cycles still take far too long. After every test fire, we have to break down the robot, analyze the damage, reset and recalibrate the weapon, and wait for the fabricator to assemble a new robot. At the rate we're going, we might have some results in the next century or two."
DATE: 10/7/77

"Got it! I've found a way to automate the testing process. I can set up the fabrication pod to assemble a robot, pipe the fabricator's steam release into a hydraulic actuator to trigger the weapon, and then have the fabricator disassemble the robot and save off the results. Rinse, repeat. The whole cycle takes about eight minutes.

I can set this baby up to run while I'm on vacation next week and come back to a fresh set of data to analyze."
DATE: 10/18/77

"I wanted data? Well, I've got data. Somewhere in there, I'm sure there's a usable result. But it's buried in 58 tape drives of steaming hot crap. 58 drives! That cute little automated test routine has eaten all the data storage on the base, enough power to run Watoga for a year, and more raw materials than the 81st Armored. And I have to dig a golden needle out of this shit in less than a week.

I'm so screwed."
Their automation process as of 2077, he said his vacation was next week (10/14/2022) and came back the 18th so it should have been running non stop for four days.

That's 720 materials of unknown robot types but considering it was more raw material than the 81st armored you're probably looking at beefy chunky bots which is still an impressive feat. ONE facility can output the material tonnage greater than that needed to form an entire armored regiment in as little as four days.



Which is in line with the Nuka World calcs

Ooh, actually playing through again I found something hilariously high-end for Pre-War Fallout's robotic production that I don't think anybodies mentioned before.

The Rob-Co Battlezone opened in 2072, and was still functioning in 2077 when the bombs dropped.

At some point they changed the amount of shows from 8 down to 6 per day. We don't when they did this, but let's assume it was ~2074 half way to the great war. That's 2 years of 8 per day and 3 of 6 per day. We'll assume the attraction operated for a minimum of 200 days per year.

The automated announcer for the Battlezone only continues if all the robots are destroyed, hence we can assume this is standard practice for the event. We'll also assume that they're damaged beyond the ability to repair most of the time - I mean, I doubt you'd get anything out of an Eyebot after it got hit by an Assaultron's head laser.

In the one in-game we kill:

4 Protectrons
7 eyebots
3 Assualtrons
1 Sentry bot

4 * 200 * 8 * 2 = 12800
7 * 200 * 8 * 2 = 22400
3 * 200 * 8 * 2 = 9600
1 * 200 * 8 * 2 = 3200

4 * 200 * 6 * 3 = 14400
7 * 200 * 6 * 3 = 25200
3 * 200 * 6 * 3 = 10800
1 * 200 * 6 * 3 = 3600

So averaging those numbers gives us:

5,440 Protectrons per year on average
9,520 Eyebots per year on average
4,080 Assaultrons per year on average
1,360 Sentry bots per year on average.

And that's for a theme park attraction. It would be very strange if Robco devoted even a single full percent of their military robots to a single arena in a single theme park, so you could easily be looking at hundreds of thousands of Assaultrons and Sentry bots produced every
year. :p
Which is like 54,000 combat capable troops a year from a single civilian entertainment sector.


Since we know according to the role playing game that Sentry's can easily withstand mini nukes and missiles they are gonna pretty require the most elites forces Cyberpunk can muster just to dispatch one (Mininukes outright vaporize infantry that they have to send dirt back to the families because not even ash is left )


But their trump card irc is probably gonna be the weaponized SPOTLIGHT program
A field test of the SPOTLIGHT emitter was conducted on a civilian office building on 6/22. Subsequent news reports suggest that most of the resulting casualties were caused by a 'sudden mass psychotic episode' resulting from the scan, instead of the scan itself. Although SPOTLIGHT technology has potential military applications, its usefulness as a covert operations tool appears to be limited
Which basically means Cyberpunk America having to deal with a shit ton more cyber psychos.
 
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