Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

namar13766

Well-known member
I'm working on weapon stats for a BT AU called Through A Mirror Strangely.

This is the Inferno Rifle, which could best be described as a Plasma Rifle which doesn't need ammo.

NameHeatDamageShortMediumLongExtremeMassCriticalSpecial
Light Inferno Rifle2561218241.511d6 heat/2d6 damage
Medium Inferno Rifle7106121824312d6 heat/3d6 damage
Heavy Inferno Rifle121561218244.523d6 heat/4d6 damage
Assault Inferno Rifle17206121824624d6 heat/5d6 damage
Siege Inferno Rifle222561218247.535d6 heat/6d6 damage


Gives either damage to unarmored infantry, mechanized infantry, battle armor, protomechs, and vehicles or heat to dropships, jumpships, ASFs, and BattleMechs.
 

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
Is that Hanse Davion vs the fake Death Commandos?

No idea. I don't think do, I've seen that Davion blue with red/white strips look on units in Frontline combat in other books, like the fed suns 3145 TRO, so I don't think it's associated with the NAIS.
 

bullethead

Part-time fanfic writer
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Sarna interviewed the current line developer:

Sarna: Let’s change gears a bit and talk about your ascent to the height of BattleTech‘s development. What’d you do before you got hired at Catalyst?

Ray: My background is in graphic design and production. I left my day jobs to work for CGL, and to freelance a couple times in the past, where I was production or pre-production management. Lots of problem solving and got to be hands-on at different points in a project from concept to realization, but especially, of course, bringing the final piece to fruition.

...

Sarna: Sounds good to me. Them Warhammer folks have a ton of backstory to get caught up on anyway. I think the best way to capitalize is to convince them that BattleTech has a bright future ahead of it.

Which leads me to ilClan. We’ve got a lot of ground to cover here, but before we do, how’s it feel to finally be free of Dark Age?

Ray: …not…free…yet.

Sarna: Ah shit.

Ray: We’re actually about two years ahead of ilClan right now, behind the scenes. So in one respect, it was a huge feeling of relief and accomplishment to finally have Hour of the Wolf completed and sending the ilClan sourcebook sent to press, and then again when Hour was finally released and people read through it. And it’s going to be that feeling again when the sourcebook is finally released in August. However, we’re not there yet, and while we’re finally hitting these milestones, we’re constantly working. And so now we’re just waiting until everyone gets their hands on the next sourcebook, or hears about the product after that.

So: it feels great. But then we’re just bound and chained to the next thing, and the next.
What feels good is to have that time in between reduced to months instead of years.

Sarna: So, maybe I’m reading between the lines here a bit, but it sounds like there’s yet more upheaval coming even after this ilClan era, and that’s coming after Dark Age’s upheaval and Jihad’s upheaval. I know the Inner Sphere has always been a rough place, but are we still going to be a while until there’s a relatively calm period in BattleTech?

And by calm, I mean more like the 3015-3039ish period where it’s border wars and political machinations mostly.

Ray: Man, that’s an excellent question.

So for each of these upheavals, we’ve got an era, right? Right now we’re in the ilClan Era. We have a lot of plans for the next several years, all as part of this era, this initial catalyst, if you will, of the Battle of Terra and the culmination of an ilClan. But that doesn’t mean we’ll have a “Jihad” or “Dark Age” era in a couple years; everything in the foreseeable future is the fallout from the dawn of this era.

That said, when you bring up 3015-3039, to me that’s a question of setting stability, something I’m really keen on. The original setting for BattleTech, there was lots of action without huge changes to the setting, which means that there were endless opportunities for gameplay, whether tabletop or roleplay. Even replayability since the future was unwritten. But like many 80’s games, the metaplot demanded setting-shaking changes, and many older games didn’t survive their own metaplots. I feel that’s why we lost some fans in the Clan Invasion, and others during the Dark Age and Jihad: massive changes to the setting.

What I would like to see is to reach a middle ground where we could get to a stable setting, like the Succession Wars or the brief time between the Clan Invasion and the FedCom Civil War, where warfare is constant. We have a setting, games, stories, and characters that everyone is invested in, where fans can play and explore, and we can have major events, but we don’t feel a need to wipe the map clean and turn it upside down every couple years.

But we’re not there yet. Alaric Ward has upset the apple cart.
 

The Whispering Monk

Well-known member
Osaul
So...I just got my latest update from the Battletech: Clan Invasion Kickstarter.

"...It means that by the time the last of the ForcePacks above hit our warehouse and start rolling out to gaming tables around the world, we will have published nearly 2.8 MILLION plastic miniatures in 3 years!"

WHOOP! That's a lot of gaming right there!
 

Battlegrinder

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Yeap. I've started saving up to stock up on all the mechs I missed from the first wave, I should have just bought everything all at once but I didn't.
 

Battlegrinder

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Speaking of mechs, I recently learned of a very interesting clan omnimech, the sidewinder:

nf5x89lvmcs61.jpg

etad67qvmcs61.jpg


It's not exactly canon, the design originates from an apocryphal source, the german mechforce magazine, but regardless of canonical status the design is neat. I want one so bad.

As you can see, it's a mashup of the timber wolf and the mad dog, an interesting build given the latter was built as a direct insult to the former. It has the engine of the mad dog, limiting it to a 4/6 speed, but retains the timber wolf's armor, and compensates for the reduced speed with the addition of jump jets and MASC.

We only have information on one "canonical" loadout, the prime, which I'd say most resembles a more focused version of the Timber Wolf B, mounting a gauss rifle, twin LRM 10s with a FCS, a large pulse laser, two medium pulse lasers, and a AMS.
 

Aaron Fox

Well-known member
Speaking of mechs, I recently learned of a very interesting clan omnimech, the sidewinder:

nf5x89lvmcs61.jpg

etad67qvmcs61.jpg


It's not exactly canon, the design originates from an apocryphal source, the german mechforce magazine, but regardless of canonical status the design is neat. I want one so bad.

As you can see, it's a mashup of the timber wolf and the mad dog, an interesting build given the latter was built as a direct insult to the former. It has the engine of the mad dog, limiting it to a 4/6 speed, but retains the timber wolf's armor, and compensates for the reduced speed with the addition of jump jets and MASC.

We only have information on one "canonical" loadout, the prime, which I'd say most resembles a more focused version of the Timber Wolf B, mounting a gauss rifle, twin LRM 10s with a FCS, a large pulse laser, two medium pulse lasers, and a AMS.
It's a cute, dinky thing, ain't it? At least as usable spite 'mechs are.
 

Battlegrinder

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It's a cute, dinky thing, ain't it? At least as usable spite 'mechs are.

I don't think it's a spite mech, in universe it was built by cloud cobra and they don't have a particular beef with either the wolves or the jaguars..or, well, not any more of a beef than anyone else has with the jags.

As for viablity....eh, its seems more than capable, skimming the stats it seems on par with comperable designs like the Orion IIC or Warwolf.
 

Aaron Fox

Well-known member
I don't think it's a spite mech, in universe it was built by cloud cobra and they don't have a particular beef with either the wolves or the jaguars..or, well, not any more of a beef than anyone else has with the jags.
... and that is why I shouldn't post so quickly after work... reading comprehension gets borked. Spite would be the wrong word, it would be more akin to humiliation or something along those lines.
As for viablity....eh, its seems more than capable, skimming the stats it seems on par with comperable designs like the Orion IIC or Warwolf.
Given that a Warwolf Prime has a 4-4-4 on Alpha Strike for damage... it wouldn't be that bad.
 

Doomsought

Well-known member
Superheavy Industrial Equipment

Bucket Wheel Excavator
Designed for continuous excavation and strip-mining, bucket wheel excavators are the largest form individual digging tools ever made by mine. Most bucket wheel excavators are mounted on mobile structures, but some can be found on dropships used for asteroid mining or star league era mega-structure construction. Only the smallest of bucket wheels can be mounted on industrial mechs, and even then they must be super-heavy mechs.

Bucket Chain Excavator
Resembling enormous chainsaws, bucket chain excavators are smaller and slower than bucket wheel excavators. Bucket chain excavators are capable of digging bellow their own superstructure allowing them to be used in unstable environments that would be unsafe for the use of a bucket wheel excavator.
Bucket Chain 5 tons + 10 tons per 5 meters (max 30 meters)

Conveyor Bridge
While little more than a convener belt and a sport structure, conveyor bridges are incredibly useful and can be built to an enormous scale. By continuously offloading harvested materials onto a transport vehicle, conveyor bridges allow large industrial machinery to operate for days on end, only needing to pause long enough to swap the receiving transport. Light conveyor bridges are typically used by combine harvesters while heavier ones are used in mining.
The mass of a conveyor bridge is based on its weight class and length. The maximum length a conveyor bridge can be built to is also based on weight class. Some conveyor bridges are designed to be able to retract at the cost of increasing their weight by 20%
Light 1 tons per 5 meters (30 max)
Medium 6 tons per 10 meters (100 meters max)
Heavy 18 tons per 10 meters (200 meters max)
Super Heavy 60 tons per 10 meters (300 meters max)
Retractable +20%

Energy Drills
The same technology allowing for energy weapons has also been turned towards more constructive use in mining. Laser and plasma drills have numerous advantages over mechanical drills but come with higher risks of overheating or setting gas pockets on fire. Laser drills are cheaper and are typically used for digging. The drilling lasers are designed to help break up rocks in the aid of mechanical digging equipment. Cutting lasers are simplified pulse lasers used as a replacement for rock saws and dual saws. Their lower maintenance and better performance on capital grade materials make them well worth the cost for those that can afford them. Plasma drills are derived from PPCs, but fire a continuous beam rather than in pulses. They used magneto-hydrodynamic effects to pull out molten rock and can be used to create strait and long boreholes to incredible depths, but have anemic ranges when used in open air.


EquipmentHeatDamageShortMediumLongWeightSpace
Bucket Wheel (10m)02/bucket C5/121--4016*
Bucket Wheel (15m)03/bucket C7/121--150-
Bucket Wheel (20m)05/bucket C9/122--250-
Bucket Wheel (30m)08/bucket C13/122--550-
Bucket Chain 0----5+10/5m6+2/5m
Light Conveyor Bridge0-1--1/5m3
Medium Conveyor Bridge0-3--6/10m6/10m
Heavy Conveyor Bridge0-7--18/10m-
Super-Heavy Conveyor Bridge0
-
10
-
-
60/10m
-
Drilling Laser1301-0.51
Cutting Laser5712321
Plasma Drill107246/3074
Heavy Plasma Drill2015369/40158
Bucket wheels can be used to make a melee weapon attack, but suffer a +3 penalty to hit any target.
The ranges for plasma drills before the slash represent their ranges in open air, while the range after the slash represents their range through solid earth and stone.
 

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
So, I got the parts needed to start working on a sidewinder of my own. Got everything attached and should be ready to paint soon, just need to work on the added green stuff a bit.

20210921_010033.jpg

I'm also working on some new metal mechs, including a pair of Thor IIs, a dark age clan design that I discovered shares a number of parts with the Loki II. And so in the spirit of the sidewinder build, I'm looking for ideas for another kitbash build based on combining parts from the thor and loki (any config of either is fine), and also a name for the resulting mech.

I'm preemptively banning the name "Slashfiction" or anything related to the concept. I've heard about what those MCU fanfic writers get up to and I want no part of it.
 

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