Battletech An SI in the Concordat - GhostRider's Revenants (Battletech CYOA)Rev.2

Adventwolf

Well-known member
Well the FedCom and the Draconis Combine are in a much stronger position. They have far more advanced tech and mechs. Those units are in the front lines where the Clans are going to show up. They are building warships and are not shackled by ComStar. Unlike OTL where the Clans hit an unprepared flank of both of those realms. In TTL both the FedCom and Dracs are gearing up and training for heavy combat on those flanks and have had a lot more time to train and build up their advanced tech units.

The Clans also lack a lot of the advantages they had originally. They no longer have the heat, range, and weight advantage as the Inner Sphere already has those techs as well and have developed several new techs as well. Without the Traitor Phelan Kell to give them all the Inner Sphere tactics and strategies and no ComStar to let them know where the house units are and coming from they will not be able to advance anywhere near the level they did in the OTL.

Not to mention that all the realms in the path have had their tech jumpstarted several years early. And have had their industries expanded and retooled to make more advanced gear as well. While the TC has the most advanced tech available the other realms simply have more of the techs they have developed or bought already because of size.

The realms have also had several more years to consolidate, update their doctrine and create reforms to make them stronger. Hell the FRR is much stronger than they were originally with more units and higher standards. And with the Oberon Confederation HPG being run by either the FedCom or Dracs they will know what has happened a lot faster.
 

paulobrito

Well-known member
Well...
While the clans still have the range advantage, is much smaller - Is Clan Er weapons against SLDF ER weapons and not against normal IS weapons.
Everybody has battlearmor, even if in small numbers outside of the TC. And already developed doctrine to fight it.
DHS are common, so the heat advantage is much smaller.
Warships are present even if in small numbers, and because of the FWL civil war, everybody knows how to kill them.
FC and Dc have their HPG networks and more jumpships.
Several factories are now making advanced SLDF tech and many of said factories are also improved output.
So, yes the clans have some advantages, but much less than OTL and the numbers are even worse against them.
 
Chapter 85

paulobrito

Well-known member
Four months after the loss of contact with the Great Valkyrate and Oberon Confederacy, I was looking at the reports about modified Portable PPCs for use with battle-armor and preliminary research reports on miniaturized gauss rifles also for battle armor, when I was ‘asked’ to participate in a war council with the leaders of both the Taurian Concordat and Magistracy of Canopus and their close advisors.


In the old days, that would have included fast traveling to Taurus via command circuit. Now, thanks to the military HPG network created just for that, it was a matter of going to the secure office in the palace where our end of said network was.


Thanks to the infiltration of the rear / administrative echelons of the AFFC, pioneered by the Reach Intelligence and largely expanded by the TMI and MIM, we had a good idea of what was happening inside the Federated Commonwealth, military wise.


This program focused on infiltrating / compromising secretaries and / or data operators with security clearances high enough to deal with confidential / sensible data, but low enough to be virtually invisible, as they were so many of them in the administration making everything work.


Even if the relationships between both nations had been getting better in the past decades, the Federated Commonwealth was still the principal focus of the TMI.


Not that the spy game had gone completely one-sided. Several agents had been caught inside the Federated Commonwealth and been traded quietly for MIIO / LIC ones caught inside the Concordat. For obvious reasons, both nations preferred a quiet and civilized resolution of these problems.


According to our reports, some unknown forces had started invading the Federated Commonwealth from the North, near the Free Rasalhague Republic. Because the FRR served as a buffer state between the Federated Commonwealth and the Draconis Combine, the best forces of the AFFC were not deployed in that area, nor any WarShip, at least according to the reports of our intelligence services. The invaders were using unknown equipment, but from the videos that our intelligence got their hands on, they were identified as the Jade Falcons, one of the Clans, the descendants of the SLDF, reported in the Wolverine data files.


At the same time, we got news through the Magistracy and Concordat offices in Outreach that the KungsArmé had placed several contracts for mercenaries, paying better than they normally did, and indicating high risk missions.


To me, that indicated that the FRR was also invaded and I expressed that opinion. However while the majority agreed with my statement, we didn’t have any confirmation so far. Nor any information if the Combine was also invaded as I suspected if everything went like in OTL.






Like I thought already a few months ago, the invasion of the Inner Sphere by the Clans had started.


Because of the data found on the Wolverines planet, both Periphery nations knew that this was an invasion by the descendants of the SLDF that had departed with Kerensky. A force that both nations didn’t particularly like. Hated would be more exact. Both considered hilarious that this time the war was fought on the territories of the Inner Sphere nations and not on theirs.


Edward Calderon and Emma Centrella both decided that because the invasion was on the other side of the Inner Sphere and on Inner Sphere territory, they would for now wait and see. Evidently, defense preparations and expanding the budget were approved, but no information was shared with the Inner Sphere nations under threat. But knowing that the Clanners ultimate objective was the control all the Human Sphere and that if they conquered the Inner Sphere, they would come to the Periphery after, they already knew that some measure of collaboration with the Inner House would be needed to be necessary, but later. For now, both sides could exhaust themselves.


In the FWL, a bomb attack killed Thomas Marik and several of his supporters, creating chaos in his faction.


The Wolf’s Dragoons called all their units home, activating the escape clauses of their contracts, without explanations to anyone.


Both the TMI and the MIM detected movements of troops inside the FC, in direction of the invasion area, but considerable forces were still kept on the common border with the Draconis Combine. For now, no movement of WarShips reported, but access to that information was (still) very limited.


The aid from VMI / CHI to MMM to help them built the NightHawk factory provided both companies with insights in ways to help and improve the construction and design of the related but slightly inferior Colibri PA(L) design series.


One of the things that caused concerns in both Periphery nations was the number and types of WarShips the invading Clans had. Unlike the powers of the Inner Sphere, they had several Battleships, including several of the Texas and Mckenna classes, something that no-one had with the exception of the ex-SLS Bismark that was starting to be analyzed in Bolthole, but that would probably take a decade or so before being declared operational. Obviously if everything went right with the refit / update.
 

Kioras

Active member
One of the things that caused concerns in both Periphery nations was the number and types of WarShips the invading Clans had.

We know that in Canon those Warships would be big scary items. Here with more in the Inner Sphere they would be big scary resource sinks.

I don’t think the Clans even have Yardships to keep them going. Being 15 months or so away from repair yards will be brutal. Converting those Battleships to mobile shipyards and using more Assault Dropships with the Destroyers and Cruisers would have made a lot more logistical sense.

Here every bit of shipping is important and just wear and tear could bring everything to a halt if the Clans do not get waivers on Inner Sphere actions.
 

paulobrito

Well-known member
The clanners are never accused of been masters of logistics.
Indeed, i don't see any data on clanner yardships / tender ships. They maybe exist, but my research failed to discover them.
I think they have about 200 warships, and the capability to built some - less than the IS+ Periphery right now, but they can build/have some very big ones. The modern designs - (future) Leviathan and Nightlord have decent ASF/missile defenses, the rest (ex-SLDF)? Not so much.
 

Doomsought

Well-known member
The main benifits of the warships for the clanners is big cargo holds and lots of jump collars. They also probably have some tricks to stretch the endurance of their ships from the exodus that have been engineered into their naval refits.
 

paulobrito

Well-known member
Is a pity if someone sends wings of Alamo-loaded ASFs against these fat targets. Because the FWL Civil war and the 1st SW show that is one of the best ways to deal with warships. Just an idea.
 

Kioras

Active member
The clanners are never accused of been masters of logistics.
Indeed, i don't see any data on clanner yardships / tender ships. They maybe exist, but my research failed to discover them.
I think they have about 200 warships, and the capability to built some - less than the IS+ Periphery right now, but they can build/have some very big ones. The modern designs - (future) Leviathan and Nightlord have decent ASF/missile defenses, the rest (ex-SLDF)? Not so much.

Exodus left with about 400 Warships. I think the Invading Clans had a Touman of ~15-25 Warships each and they could purchase, bid for, or lease Warships of other clans if needed.

Clans as a whole probably had about ~300ish Warships. A good number but with logistics like they are not too much for the amount of space the invasion needs to protect.

All designs are low on ASF defenses since they are all Star League era designs and relied on holding the massive hammer with layered defenses. The Clans never fielded forces like that for cultural reasons.

It should have been obvious for the need to produce a small fleet of Yardships for the invasion, just to build Clan quality Industry in the Inner Sphere, enough so that Clans like Diamond Shards and Snow Ravens might have built a design each, one for servicing Jumpships and Dropships and a second design like the Newgrange to keep the Battleships running.

Hell, the Clans sent the Wolf Dragoons with the Orbital Manufacturing facility to the Inner Sphere, and yet there was no mention of similar designs in the invasion itself.

The main benifits of the warships for the clanners is big cargo holds and lots of jump collars. They also probably have some tricks to stretch the endurance of their ships from the exodus that have been engineered into their naval refits.

They serve perfectly fine for jumping into a point, securing it, and then calling for the rest of the Invasion force over HPG, which was probably SOP for the Star League.

The fact that the Inner Sphere has Warships and a willingness to use them will excite Clan Admirals, until...

Is a pity if someone sends wings of Alamo-loaded ASFs against these fat targets. Because the FWL Civil war and the 1st SW show that is one of the best ways to deal with warships. Just an idea.

Yeah, the Inner Sphere uses Nuclear attacks to disable those Warships, Warships that are over 40-50+ jumps from a friendly yard.
 
Chapter 86

paulobrito

Well-known member
Notes: Much of this information was obtained much later. In this AU, the Overlord A3 has 2 AR-10 tubes, not 1 AR-10 and 1 Kraken. Kraken Missile does not exist at this time (invented in 3057 OTL), and there is no collaboration between the FC and the DC. To simplify things, even if Hanse Davion is still alive, the Fox class maintain that name.






In April 3055 the first local counterattack of the Federated Commonwealth against the Clans was launched.


In the Derf system, recently occupied by the Jade Falcon Galaxy, two WarShips, the FCS Ian Davion (Fox Class) and the FCS Lisa Steiner (Mako Class) appeared at a pirate jump point, and immediately moved towards the only habitable planet, around which the JFS Hawk Eye (Aegis Class) orbited.


Before they reached weapons range, the FCS Ian Davion launched its DropShips - 2 Overlord A3 pocket WarShips and 3 Vengeance CV.


Immediately, the DropShips and the Fox Corvette launched all their ASFs, a staggering flight of 144 Fighters (12 from the Fox, 12 from the Overlords and 120 from the Vengeances).


The JFS Hawk Eye launched all its ASFs in response, a tiny group by comparison of 20 Fighters. They stayed with the WarShip, while another 64 Fighters rose from the planet. When both groups merged, they advanced on the AFFC ASFs, with the WarShip slightly behind.


The lighter and more agile Federated Commonwealth units focused on the Falcon Fighters while the heavier targeted the WarShip that identifying them as the most immediate and dangerous forces started to launch Barracudas against them, while launching White Sharks at the advancing pocket WarShips, that began also returning fire.


At extreme range, both WarShips started to exchange shots, while the surviving heavy ASFs made their first attack pass on the JFS Hawk Eye, which lead to a nasty surprise for the Falcons as several of the ASFs were loaded with Alamos and the Heavy Cruiser did not survive more than a dozen nuclear impacts.


But it didn’t die alone, the FCS Strong Arm (Overlord A3) took several hits that destroyed it, the FCS Lisa Steiner received heavy damage and the FCS Ian Davion only light one.


Freed from their nuclear payload, the Stukas helped the Seydlitzs in eliminating the remaining Omni Fighters, losing 76 of them against the 84 from the Clans. To these you had to add the 12 destroyed by the Barracudas fired by the Jade Falcon WarShip, making the losses of the Federated Commonwealth go up to 88 ASFs, one Pocket WarShip destroyed, one Corvette heavily damaged and another slightly damaged, against one Heavy Cruiser and 84 Fighters. Advantage in raw numbers and nuclear weapons count, after all.


Shortly after, several JumpShips appeared at the same pirate jump point, carrying the Davion Heavy Guards RCT, the 1st Kell Hounds Regiment and the 10th Lyran Guards RCT, all units fully upgraded with SLDF and Royal tech.


The counter attack against the Clans had begun.






Enraged by the use of nukes, the Falcons didn’t offer safcon and disregarded zellbrigen, because they considered the AFFC forces dezgra.


This is why they launched an immediate and furious attack on the disembarking forces. So enraged were they that the picket units deployed to protect the landing zones couldn’t do their job and were so quickly obliterated that they couldn’t warn the 10th Lyran Guards that was caught still disembarking. The Jade Falcons further pressed their surprise advantage by combining their speed, with EW masking their approach and Battle Armors riding the Omnis as taxis directly into battle.






The final result of the attack was that the 10th ceased to exist as a viable force with only 10% of its members surviving, including the Archon-Prince that was seriously wounded when he ejected his Victor VTR-9D.


Unfortunately for the Falcons, that not only put then in range of the Guards DropShips weapons, but also gave time to the other two units to unload and catch then from behind.


In the furious melee that followed, no quarter was given or asked from both sides and ended with only two Clan ‘Mechs surrendering- more or less, both on them doing so only when knocked to the ground with a gun pointed at their cockpit.


Both the Heavy Guards and the Kell Hounds took heavy damage and would need months to be considered operational again. On the plus side, they had captured a lot of Clan salvage, including DropShips.


For the first time too, the Soldier Battle Armor was used in great numbers, the Federated model was a copy (illegal of course) of the Taurian Jack design. With a fixed jump pack that let it jump 60m and a fixed LMG on the left arm to deal with infantry, its main weapon was either a Single Shot SRM-2 or a scaled-up pulse rifle, the first useful against ’Mechs, the second against Battle Armors.


The comparison with the Clan Battle Armor showed that it was inferior in all ways, but it was still better than not using any. Its biggest problem was that the pulse rifle lacked enough penetration power against the Clan Battle Armors.
 

Adventwolf

Well-known member
Why is Victor with the 10th? He was already recalled and being trained to rule instead of fighting on the front line with the 10th. With that and the unknown nature of the clans, there is no way he would ever be allowed to go in with the first wave until more data was gained.
 

Tawawara

New member
The final result of the attack was that the 10th ceased to exist as a viable force with only 10% of its members surviving, including the Archon-Prince that was seriously wounded when he ejected his Victor VTR-9D.
Agreed with Adventwolf. Situation being what it is, Hanse would never have put Victor on the front lines.
 

paulobrito

Well-known member
Aaaah, but you forget the Davion lead from the front complex. Countless of them done that, several of them died (including Ian. Hanse's older brother) doing that.
 

Adventwolf

Well-known member
Aaaah, but you forget the Davion lead from the front complex. Countless of them done that, several of them died (including Ian. Hanse's older brother) doing that.
Yes that would be true if Victor hadn't been explicitly recalled from the front so he could get training to actually rule the FedCom. And if he was deployed it wouldn't be with the 10th it would be with the Royal Guard or with the Davion Guard instead. This is frankly just a hamfisted attempt to get him on the front and hurt even though it makes no sense. And bringing up Ian doesn't help you here since Hanse would remember his brother getting himself killed and so would be even more ready to keep his son and heir out of the first wave into an unknown enemy force. Same with his wife not allowing such a stupid action to take place.



Unless you are giving the FedCom and Victor the super idiot ball like in canon there is no way he would be in that attack. He would be in the follow up attacks after the FedCom has gotten some real data and information not before. Hell you already gave the FedCom an idiot ball that doesn't work with what you have written before. You made the FRR and FedCom border just as weak and underprepared as canon. Even though having a buffer state wouldn't have mattered when they were doing military exercises and training to go to war with the Draconis Combine. That area would have been training as well and hard but nope they are still the same idiots that kept losing and running even when they had advantages.
 

paulobrito

Well-known member
The border is not as weak as in OTL, just not the better defended. The best / better-equipped units are in the direct borders with the Combine. On average, the AFFC units have more advanced hardware than in the novels by the time the clans arrive. Same for the DCMS. The KungsArme not so much, is a poor nation, after all. I have not written that the invasion advanced has much or as easy as OTL. In fact, I have said nothing about that. Until Victor, indeed the Heir / Archon / First Prince serves with the Royal Guard or the Davion Guard. Victor (and Hohiro) are the first to serve on regular units. Gamming the system a bit, at least in the case of Victor, his last serving unit (the 10th Lyran Guards), has been fully upgraded like a Royal / Davion Guard.
Victor has been Victor, demanded to command the first counter-attack. At least to be part of it. Hanse and Melissa are not happy, but let him go.
The number of warships is limited at this time (less than 10), so all are in the Combine border until now.
The force that victor is a member of has some of the best units, lots of ASFs, and two warships. Is not a half-made force.
The problem is that the Falcons react with much speed and ferocity, caught the 10th by surprise.
 

Kioras

Active member
At extreme range, both WarShips started to exchange shots, while the surviving heavy ASFs made their first attack pass on the JFS Hawk Eye, which lead to a nasty surprise for the Falcons as several of the ASFs were loaded with Alamos and the Heavy Cruiser did not survive more than a dozen nuclear impacts.

Well, that's what you need to use against Warships. They should be designed for combat where Alamo missiles are in the envirornment.

But it didn’t die alone, the FCS Strong Arm (Overlord A3) took several hits that destroyed it, the FCS Lisa Steiner received heavy damage and the FCS Ian Davion only light one.

Well Overlord A3's have no place being part of a scrum to assault a Warship. Pocket Warships should be part of the screen, targeting other Dropships, not engaging with Warships.

Freed from their nuclear payload, the Stukas helped the Seydlitzs in eliminating the remaining Omni Fighters, losing 76 of them against the 84 from the Clans.

The Innersphere needs external ammunition they can fire when they first merge. Even if it slows them up, the ability to winnow the odds will be very important. The Inner Sphere should have the technology for either Air to Air Arrow IV, anti-fighter missiles, or even fire and forget rocket pods.

Both the Heavy Guards and the Kell Hounds took heavy damage and would need months to be considered operational again. On the plus side, they had captured a lot of Clan salvage, including DropShips.

Months to rebuild the units, however, it would take the Clans about 2 years to replace lost equipment due to travel time. this does not count as having to replace all the top-skilled pilots they lost. This also completely eliminates one of the advancing prongs of the Falcons. If the FedCom has additional waves to launch they could potentially cause serious damage to the Clans.

Clan Jade Falcon also lost Jade Falcon Galaxy, which is Gamma Galaxy. One of their major forces in the invasion corridor. Probably not the full 300 battlemech Galaxy as they fielded only 64 fighters from the planet, which was still about 35% of the total forces of that Galaxy.

It depends on how future fights go.

Enraged by the use of nukes, the Falcons didn’t offer safcon and disregarded zellbrigen, because they considered the AFFC forces dezgra.

The side that fights in unexpected ways is always Dezgra to the Clans. I guess the Wolf Dragoons have not yet actually 'taught' the Inner Sphere how to lose to the Clans yet.

This is why they launched an immediate and furious attack on the disembarking forces. So enraged were they that the picket units deployed to protect the landing zones couldn’t do their job and were so quickly obliterated that they couldn’t warn the 10th Lyran Guards that was caught still disembarking.

Someone will take the blame for that fiasco. Should have simply landed another 60 KM away from the city, so they can engage in conventional warfare, not caught up in a brawl like that.

Could have been Victor trying to pull rank or just overconfidence by the Leadership.

For the first time too, the Soldier Battle Armor was used in great numbers, the Federated model was a copy (illegal of course) of the Taurian Jack design.

That would be an interesting argument with the Taurans, especially if they need to ask for help to deal with the Clan invasion. Licensing fees.
 

paulobrito

Well-known member
The taurian warships and the Fox class are designed to operate in an Alamo's rich environment. The clan's warships (old SLDF ones) are not, letting the defense to the ASFs + Pentagon dropships, but the clan's don't have Pentagons and don't deploy enough Omni fighters to defend warships against a big enough attack.
The taurians already deploy Arrow IV AAM, the FC and the DC have experimental models of these.
Is the (relatively) beginning of the clan invasion, so their true capabilities are not well known. The AFFC thinks that they have deployed at a safe distance, but Omnis on average are faster than IS mechs and Ba can ride then. That let the clan force advance much faster than the AFFC thinks is possible.
About the number of Omifighters of the Gamma Galaxy - I think in 3051 they only have that number (more or less lost ones) by Sarna. If I'm wrong, then the rest has already been lost during the invasion.
 
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Adventwolf

Well-known member
The border is not as weak as in OTL, just not the better defended. The best / better-equipped units are in the direct borders with the Combine. On average, the AFFC units have more advanced hardware than in the novels by the time the clans arrive. Same for the DCMS. The KungsArme not so much, is a poor nation, after all. I have not written that the invasion advanced has much or as easy as OTL. In fact, I have said nothing about that. Until Victor, indeed the Heir / Archon / First Prince serves with the Royal Guard or the Davion Guard. Victor (and Hohiro) are the first to serve on regular units. Gamming the system a bit, at least in the case of Victor, his last serving unit (the 10th Lyran Guards), has been fully upgraded like a Royal / Davion Guard.
Victor has been Victor, demanded to command the first counter-attack. At least to be part of it. Hanse and Melissa are not happy, but let him go.
The number of warships is limited at this time (less than 10), so all are in the Combine border until now.
The force that victor is a member of has some of the best units, lots of ASFs, and two warships. Is not a half-made force.
The problem is that the Falcons react with much speed and ferocity, caught the 10th by surprise.
Again if this had been before he was recalled then it would make sense. But it is not I won't say anymore since it is your story but I am very disappointed that instead of going with what should have been a competent and smarter FedCom and more importantly a smarter Victor with both his parents around to keep him in line you are instead letting them hold the Idiot ball. I really hope you fix this because it is eye rolling at best.
 

paulobrito

Well-known member
Hanse is still alive, even if less active, Katherine/Katrina is under medical treatment, no risk of Melissa been assassinated by The Bitch. Victor still has his Davion Hero complex. Rest assured, Hanse and Melissa, don't let him go again in the first wave. All in all, the FedCon don't receive the idiot ball. But is not all perfect, some faults still persist.
 

Adventwolf

Well-known member
Hanse is still alive, even if less active, Katherine/Katrina is under medical treatment, no risk of Melissa been assassinated by The Bitch. Victor still has his Davion Hero complex. Rest assured, Hanse and Melissa, don't let him go again in the first wave. All in all, the FedCon don't receive the idiot ball. But is not all perfect, some faults still persist.

None of that matters because you can say that they aren't acting with an idiot ball and then have them allow something that should never have happened with any mildly competent leader. It won't matter if Hanse and Melissa say no from now on because they sent Victor into the very first wave against an unknown group that they have no information on at all. That is the problem you have created and seem to not be getting. It isn't that it was the first wave it was that the FedCom had no idea about the Clans, how they think, what they have available, or how they fight and decided that just because Victor wanted to go it was a good idea to let him go. Hanse and Melissa already failed majorly
 

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