A Hardcore Game (Gamer/40K SI)

Character Sheet
  • tri2

    Well-known member
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    Character Sheet
    NAME: Noman
    AGE: 71 (?)
    OCCUPATION: THE GAMER
    RACE: HUMAN
    TITLE: LIVING SAINT

    LEVEL: 97
    NEXT LEVEL: 78.99%

    HP 68480
    HP Regen 340,893.44 per minute or 5,681.56 HP per second

    MP 815,329.9
    MP Regen 68418653.16 per minute or 1,140,310.89 MP per second

    Level 97
    STRENGTH: 1701 (6804)
    CONSTITUTION: 1818 (1818)
    DEXTERITY: 1878 (99984)
    INTELLIGENCE: 1027 (24545.3)
    WISDOM: 843 (7957.92)
    LUCK: 355 (355)

    STAT POINTS: 485
    MONEY: Effectively Infinite

    Perks
    50 Strength Perk: Herculean Strength - Increase damage from melee attacks by 50%
    100 Strength Perk: A Knight's Raiment - Able to wear heavy armor as if they were one weight class lighter.
    150 Strength Perk: Armor Bane - Melee based damage ignores 25% of armor reduction and causes 1% of damage to enemy armor
    200 Strength Perk: Monstrous Strength - Increases Strength stat by 100%
    250 Strength Perk: Mjolnir - Can wield two handed weapons as if one handed
    300 Strength Perk: Say Hello To My Little Friend - Can wield non portable vehicle weapons as 2 handed
    350 Strength Perk: And his cousin - Can wield non portable vehicle weapons one handed
    400 Strength Perk: A King's Raiment all outfits - now do not reduce mobility or speed
    450 Strength Perk: Heroic Strength - Increases Melee damage by 200%
    500 Strength Perk: Tactile Telekinesis - Holds stuff together so you don't actually destroy it while lifting it.
    750 Strength Perk: Demigod's Might - Increase Strength stat by 200%
    1000 Strength Perk: Transcedental Body - Increase defense by 500%
    1500 Strength Perk: God's Fist - Your physical attacks can now harm the immaterial
    50 Constitution Perk: Healthy As A Horse - Gain extra 5 HP per Constitution point
    100 Constitution Perk: Titan's Bones - Reduce damage to body by 50%
    150 Constitution Perk: Healthy As A Troll - Gain extra 10 HP per Constitution point
    200 Constitution Perk: Titan's Skin - Reduces elemental damage by 25%
    250 Constitution Perk: Monstrous Vitality - Increase HP Regen by 5%
    300 Constitution Perk: Titan's Armor - Reduces magic damage by 25%
    350 Constitution Perk: Healthy As A Squat - Gain extra 10 HP per Constitution point
    400 Constitution Perk: Aqua Lad - You no longer need to breath
    450 Constitution Perk: Trollish Vitality - Increase HP Regen by 5%
    500 Constitution Perk: Space Borne - You no longer suffer from exposure to the vacuum of space
    750 Constitution Perk: Godly Vitality - Increase HP Regen by 5%
    1000 Constitution Perk: Transcedental Recovery - Increase HP regen by 300%
    1500 Constitution Perk: Solar Champion - Every 10 minute of solar radiation exposure gives you a minute's worth charge that can double Strength, Dexterity, and Constitution stats. Can double the bonus by halving remaining time. Can be done repeatedly, no limit to amount of charge hold.
    50 Dexterity Perk: Cat's Grace - Always land on your feet, keep your balance easily, and reduce fall damage.
    100 Dexterity Perk: Hunter's Instinct - Find enemy weak points easier and +50% to critical damage
    150 Dexterity Perk: Dagger in the Dark - When undetected increase weapon damage by 100% and critical rate by 75%
    200 Dexterity Perk: Spider Sense - Gain split second precognition of attacks directed at you with killer intent
    250 Dexterity Perk: Contortionist - Your body can now bend in impossible ways even in full armor
    300 Dexterity Perk: Monstrous Speed - All movement speeds increased by 50%
    350 Dexterity Perk: A Tree Bends - Reduce physical attack damage by 50%
    400 Dexterity Perk: A Slippery Blade - First stealth attack gaurantees critical hit
    450 Dexterity Perk: Speed is Strength - Apply Dexterity to melee damage
    500 Dexterity Perk: Spartan Time - When in combat speed up your perception of time, causing everything to slow down for you
    750 Dexterity Perk: Vital Perception - Be able to see weak points on the enemy and attacks on these points shall deal 100% greater critical damage
    1000 Dexterity Perk: Transcedental Reflex - Increase physical speed and skills by 100%
    1500 Dexterity Perk: Death's Eye - Grants perfect aim with any ranged weapon within its reach of attack
    50 Intelligence Perk: Deep Well - Gain +10 MP from each Intelligence point.
    100 Intelligence Perk: Eidetic Memory - Remember things easily and at any moment. +10% Experience Gain
    150 Intelligence Perk: Destructive Science - Gain ability to gain blueprints when salvaging functional equipment for no resources
    200 Intelligence Perk: Mana Affinity - Gain the ability to sense and manipulate mana 10% increase to MP recovery and 5% increase to total MP.
    250 Intelligence Perk: Territory Management - Unlocks territory management functions
    300 Intelligence Perk: Strong Mana Affinity - 10% increase to MP recovery and 5% increase to total MP
    350 Intelligence Perk: Deep Lake - Gain +10 MP from each Intelligence point.
    400 Intelligence Perk: Multicasting - Can cast (Intelligence/100) spells simultaneously
    450 Intelligence Perk: Army Management - Unlocks army management functions
    500 Intelligence Perk: Legendary Magic Power - Magic effects increased by 100%
    750 Intelligence Perk: Mythical Magic Power - Magic effects increase by 200%
    1000 Intelligence Perk: Demigod of Magic - Increase magic effects by 300%
    Reduce skill MP costs by 99%
    50 Wisdom Perk: Perceptive - Increase ability to notice thing around you
    100 Wisdom Perk: Common Sense - Increase Exp gain by 10%
    150 Wisdom Perk: Insightful - Increase ability to understand what is below the surface
    200 Wisdom Perk: Not So Common Sense - Increase Exp gain by 15%
    250 Wisdom Perk: Sherlock - Gain greater ability to make intuitive leaps in logic
    300 Wisdom Perk: Sage's Wisdom - MP Recovery and Magic Defense increased by 300%
    350 Wisdom Perk: Teacher - gain ability to teach skills to students
    400 Wisdom Perk: Sage Aura - Those around you share in your Wisdom, increase their Wisdom by 10% of yours
    450 Wisdom Perk: World's Teacher - Incrase student's ability to increase skill level by 100% while being taught by you
    500 Wisdom Perk: Eye of Odin - Grant short term combat precognition
    750 Wisdom Perk: Transcendental Sage's Wisdom - Increase MP recovery and Magic Defense by 600%
    50 Luck Perk: Reaper's Presence - Increase chance of a critical strike by 25%
    100 Luck Perk: Reaper's Touch - Increase critical damage by 50%
    150 Luck Perk: Reaper's Embrace - Decrease chance of suffering a critical strike by 25%
    200 Luck Perk: Reaper's Duties - Chance of defeating enemies resotore HP and MP
    250 Luck Perk: Bloody Mess - Chance of kills to cause explosions that damage nearby enemies
    300 Luck Perk: No Fate- Your Fate defying abilties are so strong that Fate itself is unraveled around you. Prevents accurate use of precognition on you.
    350 Luck Perk: Mysterious Stranger - When in a fight, chance of a mysterious stranger in power armor will appear and attack your current target before disappearing
    Level 25 Perk: Blood Knight - Recover 10% of damage dealt as Health
    Level 50 Perk: WAAAGGGHHH EXPOSURE!!! - Access to Orkish WAAAGGGHHH!!! Field energy to temporarily become a Ork, higher Orkoid forms consume more Wagghhh energy per second to transform into and maintain. Gain access to Ork racial perks and tech tree.
    Level 75 Perk: Warp Resistance! - Due to excessive exposure to Warp Energies without being corrupted, your body has been filled past the brim with raw Warp Energy that has effectively formed a shield from other Warp effects. Gain 50% Resistance to Warp based abilities and attacks.
    Living Saint Perk: Spark of Godhood (Awakened) - A piece of the God Emperor's soul has been integrated with your soul, granting you access to psychic powers, faith powers, and a measure of protection from Warp based phenomenon. Access to full power of the integrated soul unlocked. May bring Truth Death to Daemons.
    Acrobatics Perk: Harlequin's Grace - Acrobatics Passive Dexterity increase now also increase movement speed.
    Acrobatics Perk: Falling With Style - Can negate fall damage by rolling
    Acrobatics Perk: Tight Squeeze - Can travel through any crawl space or vent as if it were big enough
    Acrobatics Perk: Escape Artist - Can escape any physical restraint in time
    Acting Perk: I Am You - Auto adjust Body language to whatever character role the Gamer is acting in.
    Acting Perk: No You're Me - Increases likelihood of copying others the more time you spend around them.
    Acting Perk: Roleplay - Grants intermediate knowledge of the role your acting but goes away when not acting.
    Barrier Perk: Barrier Novice - Increase range and number of shields that can be generated without losing strength
    Barrier Perk: Barrier Journeyman - Increase range and number of shields that can be generated without losing strength
    Barrier Perk: Barrier Master - Increase range and number of shields that can be generated without losing strength
    Barrier Perk: Barrier Grandmaster- Increase range and number of shields that can be generated without losing strength
    Barter Perk: Silver Tongue - Increase profit by 10%
    Berserker Perk: Tranquil Fury - Do not lose control of mind while under skill effect
    Berserker Perk: Unstoppable! - Increase Strength by 1% for every minute under Berserker skill effect
    Berserker Perk: Invincible! - Increase Health by 1% for every minute under Berserker skill effect
    Berserker Perk: Mental Juggernaut! - Increase mental resistance by 1% for every minute under Berserker skill effect
    Berserker Perk: Bladestorm - Increase Attack Speed by 1% for every minute under Berserker skill effect
    Berserker Perk: Speed Wagon - Increase movement speed by 1% for every minute under Berserker skill effect
    Craft Perk: Book Maker - Books made have low chance of becoming a skill book
    Craft Perk: Quality - Items crafted are now 1 level higher in quality
    Craft Perk: Quailty+ - Items crafter are now 2 levels higher in quality
    Craft Perk: Magic Hands - Only require raw resources to craft items instead of parts for certain items
    Craft Perk: Industrious - Can craft multiple items at the same time
    Craft Perk: Big Worker - Can now make vehicles without construction equipment
    Charm Perk: Noble Tongue - Increase REP gain with people
    Cipher Perk: Cipher Touch - Can convert books into cipher's you know
    Cipher Perk: Cipher Vision - Auto identifies if text are in cipher or if ciphers are present
    Cipher Perk: Cipher Touch 2 - Can convert cipher'd books into plain text
    Cipher Perk: Double Think - Can passively encrypt thoughts in ciphers
    Cleaning Perk: Mr Clean - Access to option to instant auto clean equipment
    Cleaning Perk: Increase range of cleaning
    Cleaning Perk: Increase ability to clean
    Climb Perk: Wall Fingers - When climbing each finger is as if you were using your whole hand to grip
    Dancing Perk: Monkey see, Monkey do - Allow for enhanced mimicry of dances after seeing them once.
    Dancing Perk: Don't Stop Me Now - Allows for gamer to dance continually without stamina cost.
    Dancing Perk: Thriller - When dancing with others, they will instinctevely know the dance routing and sync with you
    Dancing Perk: Dance Fight - When dancing with allies, increase all their stats by (Dance Level)%
    Deceive Perk: Bavarian Fire Drill - People under you believe you know what you are doing
    Detect Bloodlust Perk: Enemy Allies - When enemy detected, also reveal all enemy allies in range
    Detect Bloodlust Perk: Enemy Search - Indicates when the enemy is aware of you
    Detect Bloodlust Perk: Enemy Retreat- Indicates when the enemy has stopped being alert for you
    Detect Bloodlust Perk: Enemy Tracking - Minimap can now show the path traveled by revealed targets for the past hour
    Digging Perk: Synergy with Shovel Knight title and Parkour skill to create new perk: Immaterial Shoveling - You are now able to dig into non physical digs, such as the Warp.
    Digging Perk: Auto Support - Tunnels dug automatically come with support to prevent collapses
    Digging Perk: Ore Sense - Allows for the detection of metal ores in the nearby digging area
    Digging Perk: Treasure Sense - Allows for the detection of valuable items and minerals in the nearby digging area
    Digging Perk: Soft Like Mud - Material being dug through are weaker than they should be
    Disguise Perk: Man with a Thousands Faces - Allows one to physically change his facial looks (Disguise Level) per day.
    Disguise Perk: Tran-sexual - gives the gamer the ability to physically change sexual orientations (Disguise Level) per day.
    Disguise Perk: Makeup Artist - can physically change the appearance of others (Disguise Level) per day.
    Disguise Perk: Fool Me Twice - decrease scrutiny from others until shown proof otherwise.
    Demolition Perk: Structural Weakness - See the weakest points for explosive attacks
    Demolition Perk: Defuse King - Know how to defuse any type of explosive device
    Demolition Perk: Bomb Friend - Do not trigger any explosive via sensors
    Eavesdrop Perk: All Hearing Ears - Able to now hear any conversation that is within range of any of your senses
    Faith Mastery Perk: Flock Together - All allied worshippers gain resistance to enemy faith energies
    Faith Mastery Perk: Ears - Can recieve messages from prayers from any distance
    Faith Mastery Perk: No House - Can receive the power of Faith from any distance
    Faith Mastery Perk: God Eye - Know when worshippers are being corrupted
    Faith Mastery Perk: Close Hand - Can send/activate Miracles at any distance
    Hacking Perk: Friend! - Enemy systems hacked will be friendly to you temporarily
    Hacking Perk: Au Natural - Enemy systems will not detect you until you trigger a trap
    Hacking Perk: Watchdogs - You can now use hacked systems as nodes to remotely hack non connected systems as if you were there in person
    Hacking Perk: L33T - Have a chance to instantly hack systems based on how much higher your skill level is compared to the target system
    Heal Perk: Chain Healing - Healing now bounces off healed targets to the closest injured target repeatedly till total HP recovery runs out
    Heal Perk: Regen - Healed targets now gain temporary regen buff equal to 1% of their HP per minute
    Heal Perk: No Borders- Healing skill now works on any target with no debuffs
    Heal Perk: Mind Healer - Healing now affects mental damage as well such as trauma or conditions
    Heal Perk: Angel of Mercy - Radiate a healing aura that affects all allied forces that heals the same as your Healing skill after casting for 5 minutes
    Holy Aura Perk: Aura now grants buffs to allied forces
    Holy Aura Perk: Aura now grants even stronger buffs to allied forces
    Holy Aura Perk: Aura now grants stronger debuffs to enemy forces
    Holy Aura Perk: The Aura's shape can now be controlled, allowing it to be shrunk or extended
    Holy Empowerment Perk: Grant empowered weapons random offensive abilities
    Holy Empowerment Perk: Grant empowered armor random defensive abiltiies
    Holy Empowerment Perk: Can now empower people, grant empowered people a bonuses to stats
    Holy Empowerment Perk: Grant empowered people random abilities
    Intimidate Perk: Eye of the Tiger - Can now temporarily paralyze a target for 3 seconds with Fear. Can be overcome or ineffective.
    Intimidate Perk: Monstrous Strength - Your strength stat now provides bonus to Intimidation skill
    Intimidate Perk: Terrifying Visage - You can now generate a aura of fear that will constantly weaken enemies which are intimidated by your aura
    Intimidate Perk: Horrifying Visage - Your aura now creates terror among the enemy causing madness in its wake.
    Jump Perk: Double jump - You can now jump twice without a surface
    Light Foot Perk: Twinkle Toes - You no longer trip pressure based sensors or traps
    Medicine Perk: Doctor! - Gain instinctive knowledge on how to treat unknown life forms
    Medicine Perk: EMT - Gain instictive knowledge on how to stabilize a lifeform
    Medicine Perk: Pharmacist - Can create tailored drugs for specific people
    Meditate Perk: One with Nature - Can meditate while moving
    Meditate Perk: Shaman - While meditating grants greater connecting to spirits
    Meditate Perk: Still Pond - Grant greater control over emotions
    Melee Weapon Mastery Perk: PARRY! - Attacks within your perception will automatically be deflected or dodged.
    Melee Weapon Mastery Perk: Mastery - Hurt only what you intend to
    Melee Weapon Mastery Perk: Grandmastery - Allow melee attacks to be empowered by mana to harm immaterial targets
    Melee Weapon Mastery Perk: Predator - Gain attack damage against targets for whose race you have killed before, 0.01% per kill, stacks up to 1000%
    Melee Weapon Mastery Perk: Hunter - Gain attack speed against targets for whose race you have killed before, 0.01% per kill, stacks up to 1000%
    Might of Heroes Perk: Ancient Wisdom - Increase the decision making of the target
    Might of Heroes Perk: Ancient Reflexes - Increase target reaction speed
    Might of Heroes Perk: Ancient Parkour - Increase ability to traverse tough terrain
    Might of Heroes Perk: Ancient Vigor - Increase resistance to negative status effects
    Mind Shield Perk: Mental Stealth - Hide the mind of the user from those not aware of your presence
    Mind Shield Perk: Mind Lost - Increases the layers of mental defenses the mind has
    Mind Shield Perk: Mind Leech - Converts a portion of the mental attack into mental defenses
    Mind Shield Perk: Mind Control - Mind attacks that fail against you have a chance to rebound on the user and instead affect them instead
    Mind Shield Perk: Mind Backup - Create a backup of your mind, allows for instant recovery from major mental damages at the cost of recent memories
    Navigation Perk: Port in Any Storm - You are now able to find your way out of any navigational hazard.
    Null Zone Perk: Null Aura - Can now generate a field of null magic
    Null Zone Perk: Null Control - Can now control the aura's shape
    Null Zone Perk: Culexus Sight - Can now possibly extinguish souls if aura is focused on a single target
    Observe Perk: Scan - Your eyes now reveal the status, emotions, and weaknesses of those you see passively
    Observe Perk: Life Story - reveals short history of observed people and items.
    Observe Perk: Libra - Shows item drop Info and rates of observed creatures.
    Observe Perk: Waypoint - Your eyes now track pinned people or items.
    Observe Perk: Finder - Highlights items passively after observing one once.
    Pain Tolerance Perk: Stoic - The first strike that would reduce your life to Zero will only reduce your life down to 1, cool down of 24 hours.
    Pain Tolerance Perk: Stoic+ - limb damage does not affect you
    Pain Tolerance Perk: Stoic the Vast - Can now take on the pain from others in your party
    Pain Tolerance Perk: Stoic the Very Vast - Can now take on the pain from others around you
    Pain Tolerance Perk: Stoic the Valiant - Take on limb damage from those around you
    Parkour Perk: Spatial Awareness - You now have a 360 degree awareness of everything within 10 meters around you.
    Physical Resistance Perk: Stalwart - Half of your physical resistance now applies to anything you hold as a defensive tool.
    Physical Resistance Perk: Vanguard - Half of your physical resistance now applies to anything you hold as a offensive tool.
    Physical Resistance Perk: Sturdy - Half of your physical resistance now applies to anything you wear.
    Physical Resistance Perk: Hardy - Half of your physical resistance now applies to those around you
    Physical Resistance Perk: Tanky - Half of your physical resistance now applies to anything you drive or pilot
    Poison Resistance Perk: Patooie- Can now spit poison
    Poison Resistance Perk: Adaptation - Poisons can now be integrated into your blood if within your system long enough
    Poison Resistance Perk: Venom - Can now imbue attacks with poison damage
    Power Strike Perk: Devastating Strikes - Physical attack skills now do 100% more damage.
    Power Strike Perk: Terrifying Strikes - Kills now have a chance to inflict terror on enemy witnesses
    Power Strike Perk: Rending Strikes - Power strike attacks can now focus all damage on armor instead of HP
    Power Strike Perk: Power strike can now unleash a short range wave of power that deals kinetic damage
    Programming Perk: Debug - Instincitvely see the parts of the program causing the issue
    Programming Perk: Optimiziation - See ways to improve efficiency and speed of completed functioning programs
    Programming Perk: Hardening - Increase program's resistance to chance and infiltration
    Programming Perk: Master Control - Grant ability to instantly access any system using your programs through said programs with backdoors built in
    Pysker Mastery: Gamma Class - Increase to Psyker powers
    Pysker Mastery: Delta Class - Increase to Psyker powers
    Pysker Mastery: Beta Class - Increase to Psyker powers
    Pysker Mastery: Alpha Class - Increase to Psyker powers
    Ranged Weapon Mastery: Death from Afar - Increase range to ranged weapons
    Ranged Weapon Mastery: Soft Spot - Ranged attacks now ignore 20% armor, 40% for crits
    Ranged Weapon Mastery: Bullet Hog - Ranged weapons now have a chance to not use ammo when firing
    Ranged Weapon Mastery: Marked - Targets hit now show up as an outline even when behind objects
    Ranged Weapon Mastery: No Cover - Ranged weapons can now deal reduced damage through cover, damage reduced depending on said cover
    Repair Perk: Peak Restoration - items repaired are now restored to their original manufactured conditions
    Repair Perk: Recycle - can substitute different materials to repair items.
    Repair Perk: Macguyver - Do not need appropriate parts to repair items just similar parts
    Repair Perk: Magic Fingers - similar parts not required just the base materials are enough to begin repairs
    Repair Perk: Percussive Maintenance - reduce the skill requirement to repair an item based on your strength stat
    Rip Perk: Rip and Tear! - Rip skill now deals armor damage
    Salvage Perk: Scrap Wrecker - Can now salvage small vehicles whole
    Salvage Perk: Wreck It Ralph - Can now salvage large vehicles whole
    Sense Danger Perk: Where? - Expands minimap to see all enemies on map istantly
    Sense Danger Perk: Auto Dodge - For attacks outside perception can now perform a reflex action to dodge it if possible
    Sense Danger Perk: Itent - Can now tell what form the danger takes
    Singing Perk: Siren's Call - Singing now applies buffs to ally morale and debuff to enemy morale.
    Singing Perk: Over Here - Can throw ones voice from (Singing Level) meters away.
    Singing Perk: Auto Tune - Gives studio quality changes to ones voice.
    Singing Perk: Cheeky Voice - Mimic other voices after hearing them once.
    Singing Perk: BGM - You can now control and customize your BGM
    Smite Perk: Thunderstruck - Smite now has chance to stun target
    Smite Perk: Shield Piercer - Smite now ignores 25% of shield defense
    Smite Perk: Thunderclap - Smite now has a chance to inflict knockback on target
    Smite Perk: Power! - Smite now ignores 25% of armor defense
    Smite Perk: Ragnarok - Smite now unleashes a dozen weaker smites around the target targetting the closest valid target
    Sprint Perk: Gotta Go! - You can now run on any surface as if it was flat.
    Sprint Perk: Gotta Go Fast! - You can now run on water
    Sprint Perk: Sonic X - You can now run faster than the speed of sound without causing a sonic boom
    Sprint Perk: Flash - Your speeds will not cause the normal physical damage to your equipment, body, or surroundings
    Stasis Perk: Multi Cast - Can now target multiple targets
    Stasis Perk: Spatial Cast - Can now target empty space or attacks
    Stasis Perk: Mental Trap - Stasis now effects the target's perception of time as well
    Stealth Perk: Awareness - Know when you are in visual range of someone
    Stealth Perk: Quick Action - Time slows to a crawl and your speed increases by 100% temporarily for a few seconds after being detected
    Stealth Perk: Solid Snake - When hiding in cardboard boxes stealth is increased tremendously
    Strategy Perk: Father to your men - Increase loyalty of your troops according to their quality of life
    Strategy Perk: Men of Honor - Your troops are disciplined and obedient, causing no issues within the ranks
    Strategy Perk: Grand Admiral - All ships and crew under your command move under your one will with efficiency, orders are instantly transmitted and obeyed
    Strategy Perk: Grand General - All troops under your command move under your one will with efficiency, orders are instantly transmitted and obeyed
    Surgical Perk: Hands of God - Can now perform surgery on any organic lifeforms and understand them.
    Surgical Perk: Clean Cut - Cuts made during operations are instantly healed once it is over
    Surgical Perk: Perfect Donors - Any organ transplants do not suffer rejection
    Tactics Perk: Squaddie - Increase unit's morale
    Tactics Perk: Squadmate - Increase unit's stats
    Tactics Perk: Squad Commander - Increase your units skills
    Tactics Perk: Squad Captain - Increase your unit's loyalty
    Tech Use (Imperial) Perk: Acolyte of Steel - All Imperial Equipment used are 200% more effective.
    Tech Use (Imperial) Perk: Priest of Steel - All Imperial Equipment used are 300% more effective.
    Tech Use (Imperial) Perk: Pope of Steel - All Imperial Equipment used are 500% more effective.
    Tech Use (Imperial) Perk: Acolyte of Iron - All Imperial Equipment used are 200% more durable.
    Tech Use (Imperial) Perk: Priest of Iron - All Imperial Equipment used are 300% more durable.
    Tech Use (Imperial) Perk: Pope of Iron - All Imperial Equipment used are 500% more durable.
    Technomancy Perk: Man of Steel - You are now able to integrate cybernetics into your body
    Technomancy Perk: Old Future - You can now control non electronic technologies
    Technomancy Perk: Remote Access - You can now remote control technologies
    Technomancy Perk: Overclock - You can now increase the capabilities of technology by 500% at the cost of severe damage to the technology
    Technomancy Perk: Xenotech - You can now control alien technology
    Technomancy Perk: Herald of the Omnissiah - Gain blueprints of controlled technology and increase technology effectiveness by 1000%
    Telekinesis Perk: Finesse - Gain greater control of TK based on Intelligence stat
    Telekinesis Perk: Precise Control - Gain even greater control of TK based on Intelligence stat
    Telekinesis Perk: Anti Anti TK - TK can now ignore 25% of force used to resist TK
    Telekinesis Perk: Unseen Hand - Can now use TK on targets beyond physical sight such as scrying
    Telekinesis Perk: Crushing Grip - Deal increased damage to heavily armored target based on degree of physical protection
    Telepathy Perk: Encrypt - Increase resistance to being eavesdropped
    Telepathy Perk: Hardening - Increase defense to being forcefully cut off by a third party
    Telepathy Perk: Alert - Be informed if a unauthorized being is eavesdropping
    Telepathy Perk: Hey! - Increase strength of telepathic signal when used for breaching anti telepathic defenses
    Telepathy Perk: Listen! - Gain ability to cause damage to mind of opponent to stun them
    Teleport Perk: No - Can punch through weak anti teleport measures
    Teleport Perk: Chains - Can punch through stanrdard anti teleport measures
    Teleport Perk: Hold - Can punch through strong anti teleport measures
    Teleport Perk: Me - Can ignore most anti teleport measures
    Thunderclap Perk: Shocking - Increase chance of stunning enemies
    Thunderclap Perk: Back off - Increase chance of knockback
    Thunderclap Perk: God Clap - Increase range of Thunderclap using equipment
    Tracking Perk: Warp Hound - You can now track targets through the Warp as long as they have been Observed Before
    True Sight Perk: See through optical illusions
    True Sight Perk: See through denser material obstructions
    True Sight Perk: See through technological illusions
    True Sight Perk: See through psychic based illusions
    Unarmed Combat Mastery Perk: Way of the Fist - Your unarmed physical attacks now passively deal mana based damage, allowing you to hit intangible beings and deal soul damage at will.
    Warp Rift Perk: Nope! - You can now forcefully close warp rifts prematurely more easily
    Warp Rift Perk: NOPE! - You can now distrupt warp rifts more easily
    Willpower Perk: Iron Will - Your will has been hardened on the anvil of war, provides resistance to forced possessions.
    Willpower Perk: Steel Will- Your will has been further hardened on the anvil of war, provides increased resistance to forced possessions. Your soul is immune to some lesser daemons. corruption attempts.
    Willpower Perk: Plasteel Will - Your will has been further hardened on the anvil of war, provides increased resistance to forced possessions. Your soul is immune to all lesser daemons corruption attempts.
    Willpower Perk: Adamantium Will - Your will has been further hardened on the anvil of war, provides increased resistance to forced possessions. Your soul is immune to some greater daemons corruption attempts.

    Titles
    Apprentice Ork Killer
    Journeyman Ork Killer
    Master Ork Killer
    Apprentice Daemon Killer
    Journeyman Daemon Killer
    Master Daemon Killer
    Grandmaster Daemon Killer
    Shovel Knight
    Spiral Warrior
    Friend of All Orks
    Enemy of Khorne
    Enemy of Tzeentch
    Enemy of Slannesh
    Enemy of Nurgle
    Living Saint
    Herald of the Omnissiah
    Demigod
     
    Last edited:
    Skills
  • tri2

    Well-known member
    Skills
    Acrobatics**** Level 68: A technique to make use of users natural flexibility. Passively increases Dexterity and movement speed by 2588%
    Acting Level*** 51: A skill that allows for the user to pretend to be something or someone they are not. Effectiveness increased by 11080%. Decreases by 10% for every level the enemy is higher than user.
    Barrier**** Level 45: A skill that forms a energy shield around the user to protect against physical attacks. 50 MP cost with 1 MP per minute cost.
    Barter* Level 24: A skill that allows for the trading of goods and services for more preferred prices. Increases haggling success chance by 148%
    Berserker****** Level 69: A skill that unleashes the users inner violence. Increase attack speed by 267900%, increase damage by 53600%
    Craft****** Level 84: A skill to make something. Humanity has advanced their civilization through inventing and creating things. Crafted objects become better as mastery levels rise. Chance of items crafted gaining special ability, trait, or function.
    Charm* Level 43: A skill that indicates your ability to positively interact or persuade others.
    Ciphers**** Level 23: A passive skill that allows for you to both create and break ciphers. Passively increases intelligence by 1868%
    Cleaning*** Level 2: A passive skill that allows you to clean things faster. 6660% to cleaning speed.
    Climb* Level 3: A passive skill that allows you to climb things faster. 530% to climbing speed.
    Cooking Level 50: A skill to cook food. Humanity has advanced their taste buds through making meals. Cooked food become better as mastery levels rise.
    Dancing**** Level 71: A skill that allows for the moving with the rhythm in a visually pleasing way. Increases charisma by 5272% while dancing and passively increases Dexterity by 2636%
    Deceive* Level 3: A skill to lie and trick others. Increase chance of success by 1060%. Decreases by 10% for every level the enemy is higher than user.
    Detect Bloodlust**** Level 34: Passive, a skill that allows the user to detect bloodlust directed at user within a range of 200KM and reveals location
    Digging***** Level 32: A skill that allows you to dig faster. 20620% to digging speed.
    Disguise**** Level 61: A skill to look like something or someone else. Increase chance of success by 24,760%. Decreases by 10% for every level the enemy is higher than user.
    Demolition*** Level 77: A skill that allows the user to use explosives with familiarity and skill. Increases explosive damage by 6655% Increase chance of defusing explosives by 1391%.
    Driving Level 75: A skill that allows for the driving of various vehicles with familiarity and skill. Increases vehicle speed and maneuverability by 385%
    Eavesdrop* Level 1: A skill that allows the user to listen in on the conversations of others from a distance. Increases listening distance by 306m
    Faith Mastery***** Level 42: A skill that governs the generation, reception, and transmission of Faith based energies as well as the ability to effectively use them. Higher levels increase the amount and quality of energies that can be channeled and the effectiveness of other skills that use Faith energies.
    Gamer's Body Level Max: Grants a body that allows for the user to live the real world like a game. Sleeping in a bed restores HP, MP and all status effects.
    Gamer's Mind Level Max: Allows the user to calmly and logically think things through. Allows peaceful state of mind. Immunity to psychological status effects.
    Hacking**** Level 42: The ability of the user to break into digital systems. Increase ability to recognize digital weaknesses and paths.
    Heal***** Level 89: A spell to restore the targets health. Restores 4800 HP. Cost 40 MP per cast. Can now cast on multiple targets at once.
    Holy Aura**** Level 53: The user radiates a field of golden energy that pushes back, harms, and weakens those considered morally Evil while increasing the morale of those within and purifying them of corruption. Costs 1 MP per second.
    Holy Empowerment**** Level 53: Imbuing energies Anathema to those classified as morally Evil by user to enhance their equipment. Increases equipment capability proportional to amount of empowerment. Increases effectiveness against Evil by 1124%. Costs 1 MP per second.
    Interrogation Level 50: The skill to get answers from someone, one way or another. Increase effectiveness by 50%
    Intimidate**** Level 51: The ability to terrorize others.
    Jump Level* 46: A skill to allow the user to jump higher than before! Passively boosts jumping height by 1920% while actively boosting jumping height by 19200%. 1 MP per jump.
    Language (Demonic) Level Max: The skill to allow the user to speak and write in the language of Warp Daemons, fluent understanding.
    Language (High Gothic) Level Max: The skill to allow the user to speak and write in the Imperium of Man's High Gothic, fluent understanding.
    Language (Low Gothic) Level Max: The skill to allow the user to speak and write in the Imperium of Man's Low Gothic, fluent understanding.
    Language (Orks) Level Max: The skill to allow the user to speak and write in the Ork's language, fluent understanding.
    Language (Techna Lingua) Level Max: The skill to allow the user to speak and write in the Adeptus Mechanicus' language, fluent understanding.
    Language (Sign Language) Level Max: The skill to allow the user to 'speak' sign language, fluent understanding.
    Light Foot Level Max: A technique in which to walk or run silently. Passively decreases walking noise by 100% and running noise by 50%.
    Lip Reading Level Max: A skill that allows for the user to figure out what sound a being with a mouth is making via it's movements.
    Medicine Level*** 76: The ability to recognized and treat wounds, injuries, and diseases. Increase speed and effectiveness by 6540%
    Meditate Level*** 52: Enter a state of calm thoughtlessness and recover mana more quickly, increase mana regeneration rate by 5016%
    Melee Weapon Mastery***** Level 23: A skill that allows the user to use melee weapons with familiarity and skill. Increases melee weapon damage by 19180% Increase melee weapon speed by 3836%.
    Might of Heroes**** Level 22: A spell that grants the target greatly enhanced strength, speed, and durability.
    Mind Rip Level 1: A spell that allows the user to mentally drain the knowledge from a target. Higher level allows for targeted draining without harming the target.
    Mind Shield***** Level 56: A spell that grants the user increased mental defenses from mental effects and attacks. Mental attacks are reflected to deal reduced damage to the caster. MP cost of 100 MP per second
    Navigation Level Max: Grants the ability to navigate when travelling and to plot faster and safer courses using known data.
    Null Zone*** Level 24: A spell that strips the target of all mystical protections. Higher levels allowing for the spell to work on stronger spells.
    Observe***** Level 44: Through continuous observation, a skill to observe objects, situations, and persons was generated allowing the user to quickly gather information. The higher the skill, the greater the data obtained.
    Pain Tolerance***** Level 69: Increases the tolerance to the pain of the user. User can now tolerate 53080% more pain.
    Parkour Level* 3: A skill that allows the user to rapidly negotiate obstacles, increases ability to detect and create fastest path through terrain by 330% and boosts Dexterity by 530% when used to travel on created path.
    Physical Resistance***** Level 65: The body's durability increases, allowing for less damage taken. 75% reduction in damage taken by physical damage. 75% reduction from armor piercing damage. 75% reduction from heat damage. 75% reduction from electrical damage. 75% reduction from radiation damage.
    Piloting Level 75: A skill that allows for the piloting of various aircraft and spacecraft with familiarity and skill. Increases air/spacecraft speed and maneuverability by 385%
    Poison Resistance*** Level 33: The body's ability to fight off poison and disease.75% reduction from poison damage. 75% reduction from disease damage. 75% reduction from parasitic damage.
    Power Strike**** Level 44: Strikes the target with a strong force. 33060% increase in critical damage. 110200% increase in attack damage. 1 MP per strike.
    Programming**** Level 67: The ability to create and design programs. Increases speed of creation by 25720% and effectiveness of created programs by 12935%
    Psyker Mastery**** Level 46: Mastery over the Immaterium and the use of it's energies. Increase Psyker powers by 2572% Decreases chance of Warp perils by 90% Increase Warp resistance by 75% Decrease intensity of Warp backlash by 46%
    Ranged Weapon Mastery***** Level 12: A skill that allows the user to use ranged weapons with familiarity and accuracy. Increases range weapon damage by 34840%
    Repair***** Level 71: Allows the user to repair any item provided they have sufficient skill, parts, and/or resources. Reduces resources required by 75% Increase effectiveness of items repaired 75% for 1 hour, does not stack. Increase durability of items repaired by 75% temporarily does not stack Increase value of items repaired by 75%. 7.1% chance of item gaining special trait.
    Rip* Level 1: A skill that rips apart an enemy or an object using a strong force. Increases tearing force by 3000%. 1 MP per rip.
    Salvage** Level 35: Through a continuous action a skill that allows for the reclamation of more useful materials from recycled objects. 95% increase in materials gained. 75% chance of uncommon materials gained. 35% chance of rare materials gained
    Sense Danger*** Level 12: A natural instinct to detecting danger. Higher level means the user can detect the danger earlier.
    Singing***** Level 68: The ability to sing well and in tune. Higher levels increases singing quality. Improves voice. Improves effectiveness of all skills that utilize voice.
    Smite***** Level 35: Shoot a stream of psychic warp lightning at the target to blast your foes apart. Attack power increases by INT and Mastery. Cost 1 MP Can now target multiple targets at once. Damage attack increase ratio improved.
    Sprint**** Level 1: Increase the speed the user is able to run at the cost of 1 MP per second, increase user speed by 1000000%.
    Stasis*** Level 33: A spell that immobilizes the target in space and prevents damage. 500 MP cost per target. Higher level allows for stasis to work on stronger targets.
    Stealth*** Level 47: A technique to allow the user to move unnoticed. Increases stealth ability by 3578% Allows for increase in critical chance when attacking from stealth. Increase sneak attack damage.
    Strategy**** Level 22: The ability to make plans that span large areas and to react to battlefield changes. Passively increases Intelligence and Wisdom by 211%
    Surgical*** Level 1: A skill that allows for the user to perform various forms of surgery efficiently and effectively. Increases surgery speed by 1600% and boosts healing effect by 310%
    Swim Level 50: Your ability to move through and underwater. Increase swimming speed by 250%
    Tactics**** Level 22: The ability to make plans that span small areas and to react to sudden changes. Passively increases Intelligence and Wisdom by 211%
    Tech Use****** (Imperial) Level 65: A skill that lets the user to use, create, and examine the technology of Imperials.
    Technomancy****** Level 69: The ability of the user to interface and communicate with machines with their soul. Increases affinity with all machines by 254872%. 1 MP per second. Increase capabilities of machines controlled.
    Telekinesis***** Level 57: The ability to move objects with your mind. 50 MP cost per item manipulated. Higher levels increase the amount objects manipulated and the amount of strength exerted on said objects.
    Telepathy***** Level 45: The ability to speak mentally to other people across distances. 50 MP cost per person connected, Higher skill level determines range and ability to forcefully connect to target.
    Teleport**** Level 11: A spell to instantly transport the user across vast distances. 1000 MP per cast with mana cost multiplying per person or person sized container. Can now teleport to anywhere within line of sight or have previously been.
    Thunderclap*** Level 44: A skill that allows for the user to magnify the strength of their clap to the point that it creates a sonic shockwave attack that both damages and stuns those in the surrounding area. 30 MP cost
    Tracking* Level 1: A skill that allows for the user to track targets across great distances. Increase tracking range by 11000 meters.
    True Sight**** Level 82: Allows for the user to see past illusions and lies. 100 MP per second. Higher levels grant greater vision and ability to see through stronger illusions.
    Unarmed Combat Mastery* Level 1: Allows the user to fight skillfully unarmed. 510% increase in attack damage while unarmed. 102% increase in attack speed while unarmed.
    Warp Rift** Level 15: A spell to open a stable or unstable portal between the materium and the immaterium. Higher levels granting greater control over all aspects of the portal.
    Willpower**** Level 49: Through great mental adversity the user has persevered. Increases the user's focus by 10242%, reduce chance of forcefully breaking focus by 5885%

    Crafting Recipes
    Almost everything Human made
     
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    Relationships
  • tri2

    Well-known member
    Relationships
    Inquisition: Aware
    -Inquisitor Horst: Searching, Aware, Interested, Wary
    Adeptus Mechanicus: Searching, Aware, Hostile
    Emperor: Watching, Tired, Cautiously Hopeful
    CHAOS: Searching, Hostile, Terrified, Angry
    ????? ?? ???????: Searching, Hostile, Terrified
    Gork and Mork: Excited! WAAAGGGHHHH!!!
     
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    Gacha System
  • tri2

    Well-known member
    7:23 Aye to nays so a mod of -16 to roll
    rolled a 1d100 and got 73 - 16 = 57 so gacha wins

    Quest rewards will now include a optional Gacha ticket reward in place of one or more of the rewards offered. The greater the difficulty of the quest completed the higher the tier of the ticket offered.

    Low
    Mid
    High
    Rare
    Unique
    Legendary
     
    Average Marine and Ork stat
  • tri2

    Well-known member
    space marine stats average (armor)
    STRENGTH: 450 (900)
    CONSTITUTION: 600 (900)
    DEXTERITY: 800 (1000)
    INTELLIGENCE: 400
    WISDOM: 250
    LUCK: 200
    21 km/h running speed

    ork boy stats average (youth)
    STRENGTH: 900 (200)
    CONSTITUTION: 300 (100)
    DEXTERITY: 50
    INTELLIGENCE: 5
    WISDOM: 5
    LUCK: 5
     
    Titles and Their Effects
  • tri2

    Well-known member
    (Only the equipped title grants bonuses unless otherwise specified as a passive title)

    Apprentice Ork Killer
    • You'll get this title when you slay 500 Orks.
    • You are talented in slaying the Green Menace!
    • Let's be an Ork slayer and eradicate the Green Menace!
    • When you attack the Orks:
    • Attack power increases by 30%. Defense Power Increases by 30%. All stats increase by 5.

    Journeyman Ork Killer

    • You'll get this title when you slay 50,000 Orks.
    • You are skilled in slaying the Green Menace!
    • Let's be an Ork slaughterer and slaughter the Menace!
    • When you attack the Orks:
    • Attack power increases by 150%. Defense Power Increases by 150%. All stats increase by 25.

    Master Ork Killer

    • You'll get this title when you slay 5,000,000 Orks.
    • You have reach the peak in slaying the Green Menace!
    • Let's be an Ork exterminator and exterminate the Green Menace!
    • When you attack the Orks:
    • Attack power increases by 1500%. Defense Power Increases by 1500%. All stats increase by 250.
    • Orks now feel an instinctive Glee against you as long as they are lower level than you.

    Apprentice Daemon Killer

    • You'll get this title when you slay 500 Daemons.
    • You are talented in slaying the Forces of Chaos!
    • Let's be an Daemon slayer and eradicate the Forces of Chaos!
    • When you attack Daemons:
    • Attack power increases by 30%. Defense Power Increases by 30%. All stats increase by 5.

    Journeyman Daemon Killer

    • You'll get this title when you slay 50,000 Daemons.
    • You are skilled in slaying the Forces of Chaos!
    • Let's be an Daemon slaughterer and slaughter the Forces of Chaos!
    • When you attack Daemons:
    • Attack power increases by 150%. Defense Power Increases by 150%. All stats increase by 25.

    Master Daemon Killer

    • You'll get this title when you slay 5,000,000 Daemons.
    • You are the peak in slaying the Forces of Chaos!
    • Let's be an Daemon exterminator and exterminate the Forces of Chaos!
    • When you attack Daemons:
    • Attack power increases by 1500%. Defense Power Increases by 1500%. All stats increase by 250.
    • Skills used against Daemons now cost 30% less and deal 30% more critical strike damage.
    • Daemons now feel an instinctive Fear against you as long as they are lower level than you.

    Grandmaster Daemon Killer

    • You'll get this title when you slay 1,000,000,000 Daemons.
    • You have ascended the art of slaying the Forces of Chaos!
    • Let's be a Daemon Reaper and End the Forces of Chaos!
    • When you attack Daemons:
    • Attack power increases by 6000%. Defense Power Increases by 6000%. All stats increase by 1000.
    • Skills used against Daemons now cost 50% less and deal 100% more critical strike damage.
    • Daemons now feel an instinctive Terror against you as long as they are lower level than you.

    Shovel Knight (Passive)

    • You'll get this title when you slay 1000 enemies with a shovel.
    • You are talented in wielding the shovel
    • Rise Shovel Knight and dig your own path!
    • When you attack with a shovel or shovel-like weapon:
    • Attack power increases by 30%. Attack speed Increases by 50%. Skill cost decrease by 10%

    Spiral Warrior (Passive)

    • You'll get this title when you slay 1000 enemies with a drill.
    • You are talented in wielding the drill
    • Rise Spiral Warrior and dig your own path!
    • When you attack with a drill or drill-like weapon:
    • Attack power increases by 30%. Attack speed Increases by 50%. Skill cost decrease by 10%

    Friend of All Orks (Passive)

    • You have gained the attention of Gork and Mork
    • All Orks in a increasing radius will be alerted to your location
    • Be the favored Frenemy of all Orks, all Ork relationships start at Friend/Enemy
    • Unlocks perk WAAAGGGHHH EXPOSURE!!!

    Enemy of Khorne (Passive)

    • You get this title for causing harm to this God
    • You are the Enemy of the Chaos God of Blood and Skulls Khorne
    • All Daemons under his domain are made aware of your position when in the Warp

    Enemy of Tzeentch (Passive)

    • You get this title for causing harm to this God
    • You are the Enemy of the Chaos God of Change and Plots Tzeentch
    • All Daemons under his domain are made aware of your position when in the Warp

    Enemy of Slannesh (Passive)

    • You get this title for causing harm to this God
    • You are the Enemy of the Chaos God of Hedonism and Pleasure Slannesh
    • All Daemons under his/her domain are made aware of your position when in the Warp

    Enemy of Nurgle (Passive)

    • You get this title for causing harm to this God
    • You are the Enemy of the Chaos God of Rot and Disease Nurgle
    • All Daemons under his domain are made aware of your position when in the Warp

    Living Saint (Sealed) (Passive)

    • You gain this title for having a piece of the God Emperor of Mankind in your soul
    • Gain access to Psyker and Faith based skills
    • Be able to communicate with the shard and be able to share energy with the God Emperor
    • Gain hatred of all the Chaos Gods even more
    • Sealed perk due to damage on soul shard, need to restore to unlock more perk abilties
    • Due to being sealed the God Emperor's aura is hidden from psychic sight in the material universe or in gellar fields
    • When in the Warp soul shard can manifest its power at the cost of energy reserves
    • Passively recharge/restore soul shard with experience, -70% debuff in experience gain when killing Warp based beings
     
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