A couple of Tactical Marine Squad vs Brotherhood of Steel (Fallout 4)

Scooby Doo

Well-known member
And yet you post evidence that contradicts your own position.



First, Jules speaks about laser pistols that can cut people in half. That is, as the Chosen One says later, fully consistent of lasers with several megawatts (which is, lower than what I estimated in the double digit megawatts). And of course, The Chosen One outright says (correctly) that if focused on a target for a few seconds, it could produce the effect he's describing. In that case, Jules was talking about slicing through flesh and bone with a laser.
Uh no Jules was talking about Lasers splitting someone in half, keep in mind the Megawatts yield requires the beam to be hitting someone for several seconds when it was likely something instant so the yield would be in the high megawatts unless for some reason the victims decided to stay still for several seconds and didn't immediately collapse in pain as it burned through them.


That really just supports the argument that laser rifles and pistols aren't designed to vaporize people, but is rather a malfunction of the old weapon that they're using, because it hasn't been properly maintained.
That's a claim with no basis, malfunctioning equipment is outright canonically stated to either not work or explodes or loses intensity it does not increase its power.


That fits well with the Highwayman being charged by 1-2 microfusion cells and it's supported by the occasional disintegration/vaporization of a target.
So your arguments is game mechanics where the effectiveness of them is based on role playing elements and not lore?
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It is a weapon malfunction, drawing in far more energy from the weapon than possible. And as I said, while that may end up killing one or even two of these Space Marines, that's not something any competent soldier is going to rely upon in battle.
So the US Military is incompetent for phasing out conventional firearms with laser weapons?



In fact, that sort of malfunction is not desirable, because it puts considerable strain on the weapon and it is an unpredictable surprise that could end up hurting something that isn't the target.
Your personal Headcanon isn't a primary source.


We have modern non-military-grade weapons that can cause dismemberment with a single bullet. Look at elephant rifles. And no, that wouldn't mean that it's in the triple-digit megajoule range.
And Elephant Rifles are used to hunt big game with large caliber ammunition. Which has been used by the Military btw


You could probably accomplish the same thing with a well-aimed .50 BMG round to the arm or leg. And that's only about 17-18 KJs. And of course, you could easily accomplish the same thing with you know...a sword, which for humans, is typically around 140 joules. Your problem, Scooby, is that you are vastly overestimating how much energy you need to accomplish these feats.
So a civilian laser not meant for combat which can replicate the feats in the tens of kilojoules is vastly over estimate the effectiveness of actual Military grade weapons....okay?


Your problem, Scooby, is that we're talking about the BoS, not the Assaultron, which if my memory hasn't failed me, is actually a pretty high-end enemy that will make short work of a player even in power armor. The fact that it's main cannon is designed and rated at ~3 gigawatts does not correlate to the laser rifles having the same output. Rather, it simply reinforces the already accepted evidence that while there is that level of power in the microfusion cells. These are two different weapons that you are conflating in hopes of getting maximum firepower for FO.
Your problem is that you're ignoring that the Brotherhood of Steel uses Military Pre-War weapons which of course the Assaultron was a part of the Military and mass produced.

The canonical stated yields for pistols are Megawatts and a Handheld Assaultron head is in the gigawatts.


These numbers are canon, so Laser Rifles fall in between those yields putting them at high Megajoules and no amount of personal headcanon is going to retcon that no matter how much you dislike it the numbers are canon.
 

The Original Sixth

Well-known member
Founder
Uh no Jules was talking about Lasers splitting someone in half, keep in mind the Megawatts yield requires the beam to be hitting someone for several seconds when it was likely something instant so the yield would be in the high megawatts unless for some reason the victims decided to stay still for several seconds and didn't immediately collapse in pain as it burned through them.
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Again, no. You do not need countless megawatts to slowly slice someone in half. That would, depending on certain factors in regards to the laser weapon itself, be more than enough power for the user to simply hold back the trigger and pass it through the target. Again, you can look at medieval weapons, where corpses of similar thickness to humans (or actual humans) were sliced through with far, far less power. A few hundred or so joules is more than enough.

What Jules says matches well with my theory on slight malfunction within the laser weapons. Typical yields are probably around 3 megajoules, which is more than enough to slice through human bodies, fry bodies, or blow apart limbs. A sudden malfunction would cause the laser to jump to 1000x its typical output and vaporize the target at 3 gigajoules.

Otherwise, you would need to explain why these laser weapons do not always instantly vaporize or disintegrate people. They clearly do not. We can see this in both the newer games and the older games.

That's a claim with no basis, malfunctioning equipment is outright canonically stated to either not work or explodes or loses intensity it does not increase its power.



So your arguments is game mechanics where the effectiveness of them is based on role playing elements and not lore?

I rest my basis on observed behavior. In most cases, these laser weapons do not vaporize people. Even in the more graphic and violent F1 and F2 games, you generally see a wide range in how laser weapons act, from simply killing people, to frying them, to blowing a hole through their torso, to melting the flesh from their bones, and yes--vaporization. In the more modern games, you see one of two effects; either the target is simply killed in the same way as a modern standard bullet would OR they're turned into a pile of ash.

Looking at the inconsistent behavior of these weapons, we then ask; why? It could be due to range, but the effect is never varied based on the target range. Okay, so what about indirect or direct hits? Well, you might argue that, but then it doesn't explain the incredibly varied ways in which those other death animations occur in the earlier games. Could it be the weapon itself? Well, that might suggest setting adjustments. Okay...except we are given no real indication that this is the case either. So, what if the weapons malfunction or are poorly maintained or this is just a rather comical result of the haphazard approach to safety that is common in the FO setting (see Nuka Cola)?

Well then, how can we explain that? First, I used some hood math to determine that based upon the power needs of the Highwayman that yes, yes those microfusion cells should be able to contain enough energy to produce multi-gigawatt discharges. Second, the seemingly random nature of the vaporization seems to support that it is based on fortune (ie, critical hits are basically that; a lucky shot). It is also within a post-apocalyptic setting where weapons may not be properly maintained out of both ignorance and insufficient resources. In combination with the very quote from Joules that you provide, who suggests that laser pistols (which can also vaporize targets) are in the megawatt range (not the gigawatt range), it reinforces the observable behavior in the games and within the lore.


So the US Military is incompetent for phasing out conventional firearms with laser weapons?

Why would we assume that?

Your personal Headcanon isn't a primary source.

No. Do you know what a primary source is? A primary source in this case would be the games. All of my conclusions--right or wrong, are derived from primary sources. I've even used your own primary source against you. The fact that you don't like it or even if I were way, way off base--doesn't change my use of primary sources.

And Elephant Rifles are used to hunt big game with large caliber ammunition. Which has been used by the Military btw

Yes, and? The point is that just because it's a civilian weapon doesn't mean that military weapons are much stronger. They clearly have access to that same firepower, but that doesn't mean that it's practical or they do so. For example, the 7.62mm round used by the Ak-47 and the M4 are far lower in KE than the .458 Winchester Magnum round, which is fired from a sports rifle. In fact, it's over twice as powerful.

That doesn't mean that the army can't used the sports rifle if they want to. It simply means that a civilian weapon can pack more punch than a military one. That's not really an issue though, because weapons have different design purposes and contexts that they operate in.

So a civilian laser not meant for combat which can replicate the feats in the tens of kilojoules is vastly over estimate the effectiveness of actual Military grade weapons....okay?

I have no idea what your point is. Modern civilian weapons can comfortably exceed the power of military rifles. Something being "military" does not somehow mean that they have higher energy output than a civilian weapon. It is entirely dependent upon the context of the weapon. Your argument would be reasonable if we had nothing to work with as far as FO military weapons, but we see their military weapons. We can observe their behavior.

Your problem is that you're ignoring that the Brotherhood of Steel uses Military Pre-War weapons which of course the Assaultron was a part of the Military and mass produced.

Well, unless the Brotherhood uses Assaultrons or they use Assaultron heads for rifles, I don't know why you seem to think that this matters. Because it doesn't. This discussion is between an expeditionary force from the Eastcoast Brotherhood Chapter against a Space Marine Squad. Not what the FO US Military was capable of at its height.

You're honestly trying to compare the military might of what is essentially early medieval Europe vs the Roman Empire.

The canonical stated yields for pistols are Megawatts and a Handheld Assaultron head is in the gigawatts.

Okay...and? I've already acknowledged that the laser pistol had a yield of probably 2-3 megajoules. I've already agreed that the Assaultron has firepower in the range of 2-3 gigawatts. You've both seemingly ignored this fact and then presented the argument again, as if I hadn't already taken it into account.

These numbers are canon, so Laser Rifles fall in between those yields putting them at high Megajoules and no amount of personal headcanon is going to retcon that no matter how much you dislike it the numbers are canon.

Your argument makes no sense. The laser pistols could easily have an output of 2-3 megawatts and the rifles 3-4 megawatts and everything is just fine. Critical hits that vaporize people are a result of a malfunction in the weapon, which produces an output 1,000x more powerful than the standard shot, explaining the discrepancy in power output between shots. We know that the microfusion cells are capable of this because of our calculations from the Highwayman's horsepower engine and how those same cells are capable of powering it. This is supported somewhat by the Assaultron Head, which IS stated to be rated at several gigajoules and is a high-level enemy in the game that makes short work of your standard FO BOS Knight.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
That's rather comical when we've seen videos of Astartes engaging at much, much closer ranges.



I'm sorry, but the vaporization feat would be clocked in at 3 gigawatts. If Astartes were really that powerful, bog-standard humans would simply not be a part of the battlefield unless it involved low-end tactical nukes as a sidearm.



I've seen Space Marines run. I expect it's pretty fast, all things considered, but we're not looking at Sonic or the Flash here.
For both your stuff just to make ot easier.
I will get the woutes later. Gotta dig through and find them.

Same with speed feats.
Just busy
 

The Original Sixth

Well-known member
Founder
Bolters are able to penetrate things much more durable then that of the FO PA.
Thiugh, I will have to go through and pull out the calcs from SB of durability
And we both know how insane those can be.

Hey Zachowon, I've been trying to do some digging on Space Marine bolters. I cam across this:



His eventual calculation is around 27 kj. Overall, it's not a bad calculation. The one thing I take issue with is the assumption that the gun itself adds any significant velocity to a round. That's really contrary to the whole point behind a gyrojet rifle. So really, the actual acceleration would only account for the 381 m/s from the actual round itself. That said, the gyrojet pistol he was referencing used pretty cheap accelerants, if I remember correctly, so you could probably get something far better without having to try and add a boost from the gun itself. Even so, at 381 m/s and a mass of 100 grams, we're talking about 7.258 kilojoules of kinetic energy. And I could see a reasonable argument for something closer to 12kj or even 16 kj, which would put it closer to a .50 bmg round.

Looking at the explosive charge, the poster suggests using something 1.5 more powerful than TNT. That's possible, but I think rather excessive. Using his math, TNT would provide a 52 kj explosive. Which is already detonating inside the target. Still, it's not unreasonable, so a 52-78 kj explosive round is not unreasonable given his calculations.

So I will have to take back that Space Marine weapons wouldn't be able to penetrate FO power armor. It would probably comfortably penetrate and detonate within the target, either crippling the BOS knight's power armor (ie, a thicker area such as the chest) or outright killing them (hitting the thinner area). The real issue though, is how fast the accelerant kicks in. At very close range, those rounds won't have much KE impact, because gyrojet rounds take time to accelerate. In an urban battlefield, that could cut down the KE of the round to 2-3 KE, which BOS armor can probably handle. That does still leave the 52-78 kj explosive, so there is that.

Overall, I think the poster did a great job. I would argue for something more conservative, but they produce a pretty reasonable analysis of 40k bolter weapons and either could probably fit within the setting.


EDIT

Assuming this is all true, the BOS would be hard pressed against the squad, especially if the squad takes the BOS in small chunks, but overall, I still give it to the BOS for having more resources, greater logistics, and greater numbers.
 
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Scooby Doo

Well-known member

Again, no. You do not need countless megawatts to slowly slice someone in half. That would, depending on certain factors in regards to the laser weapon itself, be more than enough power for the user to simply hold back the trigger and pass it through the target. Again, you can look at medieval weapons, where corpses of similar thickness to humans (or actual humans) were sliced through with far, far less power. A few hundred or so joules is more than enough.
1. At know point is it said the victims are slowly be cut apart by the lasers, it's referenced as something quick if it took a long period of time to work there would be no point in them bringing fear to others since it'd take someone with a gun less time to kill them.


2. In what reality are people slice in half with swords?
forged-in-fire-cut.gif

Even a fit man with an extremely sharp sword takes two swings and it has more to do with the sharpness of the blade than strength other wise this happens with a dull blade.






What Jules says matches well with my theory on slight malfunction within the laser weapons. Typical yields are probably around 3 megajoules, which is more than enough to slice through human bodies, fry bodies, or blow apart limbs. A sudden malfunction would cause the laser to jump to 1000x its typical output and vaporize the target at 3 gigajoules.
No it doesn't that's completely unsupported. What we're told about maintenance regarding energy weapons is this
Critical Components -> Power drawn from Microfusion Cell is processed through a Wave/Particle Diverter (manuf:Gen Atomics Intnl). Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.
Nothing about stuffing 3,000 energy multiplier, literally just made up on your end.

And it's assuming that the laser pistols aren't doing their efforts instantaneously like every FO weapon and is for some reason a constant beam instead of rapid fire beam as described.



Otherwise, you would need to explain why these laser weapons do not always instantly vaporize or disintegrate people. They clearly do not. We can see this in both the newer games and the older games.

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Scripted sequences aka cutscenes>>>>Gameplay

Saying why don't lasers instant kill is like saying why don't .308 to the head instant kill
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It's fucking game play. Scripted sequences are more accurate
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I don't know why the obvious has to be said, gameplay wouldn't be fun if everyone died to one hit.


I rest my basis on observed behavior. In most cases, these laser weapons do not vaporize people. Even in the more graphic and violent F1 and F2 games, you generally see a wide range in how laser weapons act, from simply killing people, to frying them, to blowing a hole through their torso, to melting the flesh from their bones, and yes--vaporization. In the more modern games, you see one of two effects; either the target is simply killed in the same way as a modern standard bullet would OR they're turned into a pile of ash.
Give me just one example of a Laser Rifle not vaporizing someone outside of gameplay




Looking at the inconsistent behavior of these weapons, we then ask; why? It could be due to range, but the effect is never varied based on the target range. Okay, so what about indirect or direct hits? Well, you might argue that, but then it doesn't explain the incredibly varied ways in which those other death animations occur in the earlier games. Could it be the weapon itself? Well, that might suggest setting adjustments. Okay...except we are given no real indication that this is the case either. So, what if the weapons malfunction or are poorly maintained or this is just a rather comical result of the haphazard approach to safety that is common in the FO setting (see Nuka Cola)?
If the weapon malfunctions it's power doesn't go up. It gets weaker in some shape or form and there is 0 evidence that suggests other wise.
The crystal arrays and non-mechanical components are delicate and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure.
Keep in mind the Van Graff's sell energy weapons in good condition and are the primary source of ashing.

So again your claims are completely baseless



Well then, how can we explain that? First, I used some hood math to determine that based upon the power needs of the Highwayman that yes, yes those microfusion cells should be able to contain enough energy to produce multi-gigawatt discharges. Second, the seemingly random nature of the vaporization seems to support that it is based on fortune (ie, critical hits are basically that; a lucky shot). It is also within a post-apocalyptic setting where weapons may not be properly maintained out of both ignorance and insufficient resources. In combination with the very quote from Joules that you provide, who suggests that laser pistols (which can also vaporize targets) are in the megawatt range (not the gigawatt range), it reinforces the observable behavior in the games and within the lore.
Name me one time in lore where a laser rifle is based on a lucky hit when 100/100 times the Van Graff's vaporize their targets in scripted cutscenes to ash.





No. Do you know what a primary source is? A primary source in this case would be the games. All of my conclusions--right or wrong, are derived from primary sources. I've even used your own primary source against you. The fact that you don't like it or even if I were way, way off base--doesn't change my use of primary sources.
I know what a primary source and criticals is a gameplay mechanic not a in lore ability.

If it was true then Cass wouldn't 100/100 times turn to Ash in Birds of a Feather because the base critical chance of a laser rifle in gameplay is far less.


Yes, and? The point is that just because it's a civilian weapon doesn't mean that military weapons are much stronger. They clearly have access to that same firepower, but that doesn't mean that it's practical or they do so. For example, the 7.62mm round used by the Ak-47 and the M4 are far lower in KE than the .458 Winchester Magnum round, which is fired from a sports rifle. In fact, it's over twice as powerful.
Ignoring that the power use in the setting far surpasses that of 21sr century humanity where they can generate more than a city worth of electricity in four days.






I have no idea what your point is. Modern civilian weapons can comfortably exceed the power of military rifles. Something being "military" does not somehow mean that they have higher energy output than a civilian weapon. It is entirely dependent upon the context of the weapon. Your argument would be reasonable if we had nothing to work with as far as FO military weapons, but we see their military weapons. We can observe their behavior.
It explicitly states the Protection lasers are NOT meant for combat meaning ANY Military weapon is going to be far more powerful than a Protection laser.


Well, unless the Brotherhood uses Assaultrons or they use Assaultron heads for rifles, I don't know why you seem to think that this matters. Because it doesn't. This discussion is between an expeditionary force from the Eastcoast Brotherhood Chapter against a Space Marine Squad. Not what the FO US Military was capable of at its height.
The Brotherhood of Steel uses Pre-War America weapons Yes or No?

Yes?

Okay then the weapons scale, the Assaultrons from the wastes are in the same condition that THE BOS are in.



You're honestly trying to compare the military might of what is essentially early medieval Europe vs the Roman Empire.
They literally use the same gear 😂


Okay...and? I've already acknowledged that the laser pistol had a yield of probably 2-3 megajoules. I've already agreed that the Assaultron has firepower in the range of 2-3 gigawatts. You've both seemingly ignored this fact and then presented the argument again, as if I hadn't already taken it into account.
The way you go about arguing game mechanics as how laser weapons work is what I'm against.


Your argument makes no sense. The laser pistols could easily have an output of 2-3 megawatts and the rifles 3-4 megawatts and everything is just fine. Critical hits that vaporize people are a result of a malfunction in the weapon, which produces an output 1,000x more powerful than the standard shot, explaining the discrepancy in power output between shots. We know that the microfusion cells are capable of this because of our calculations from the Highwayman's horsepower engine and how those same cells are capable of powering it. This is supported somewhat by the Assaultron Head, which IS stated to be rated at several gigajoules and is a high-level enemy in the game that makes short work of your standard FO BOS Knight.

No because the Laser Rifle explicitly uses more power per shot so there's no way it's as powerful as a laser pistol. It's going to be much more powerful.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
Hey Zachowon, I've been trying to do some digging on Space Marine bolters. I cam across this:



His eventual calculation is around 27 kj. Overall, it's not a bad calculation. The one thing I take issue with is the assumption that the gun itself adds any significant velocity to a round. That's really contrary to the whole point behind a gyrojet rifle. So really, the actual acceleration would only account for the 381 m/s from the actual round itself. That said, the gyrojet pistol he was referencing used pretty cheap accelerants, if I remember correctly, so you could probably get something far better without having to try and add a boost from the gun itself. Even so, at 381 m/s and a mass of 100 grams, we're talking about 7.258 kilojoules of kinetic energy. And I could see a reasonable argument for something closer to 12kj or even 16 kj, which would put it closer to a .50 bmg round.

Looking at the explosive charge, the poster suggests using something 1.5 more powerful than TNT. That's possible, but I think rather excessive. Using his math, TNT would provide a 52 kj explosive. Which is already detonating inside the target. Still, it's not unreasonable, so a 52-78 kj explosive round is not unreasonable given his calculations.

So I will have to take back that Space Marine weapons wouldn't be able to penetrate FO power armor. It would probably comfortably penetrate and detonate within the target, either crippling the BOS knight's power armor (ie, a thicker area such as the chest) or outright killing them (hitting the thinner area). The real issue though, is how fast the accelerant kicks in. At very close range, those rounds won't have much KE impact, because gyrojet rounds take time to accelerate. In an urban battlefield, that could cut down the KE of the round to 2-3 KE, which BOS armor can probably handle. That does still leave the 52-78 kj explosive, so there is that.

Overall, I think the poster did a great job. I would argue for something more conservative, but they produce a pretty reasonable analysis of 40k bolter weapons and either could probably fit within the setting.


EDIT

Assuming this is all true, the BOS would be hard pressed against the squad, especially if the squad takes the BOS in small chunks, but overall, I still give it to the BOS for having more resources, greater logistics, and greater numbers.

Definitely more conservative then the SB ones I have seen.
Though, skimming through that I didn't see him mention is a .95mm projectile. Though might have missed that.

We also have calcs, from SB, about the durability of the armor and of the metal they use that i had found.
 

The Original Sixth

Well-known member
Founder
1. At know point is it said the victims are slowly be cut apart by the lasers, it's referenced as something quick if it took a long period of time to work there would be no point in them bringing fear to others since it'd take someone with a gun less time to kill them.

Again, you seem to have this problem of trying to go over old ground and then presenting it as if it somehow addresses the current discussion. We've been through this. A multi-megawatt laser beam slicing through someone is fairly consistent with just grabbing the laser and moving it left or right. But it will require some degree of dwell time, because lasers do not have kinetic energy; they do not pierce. They burn away the surface. That can be done rapidly, but it must be done.

2. In what reality are people slice in half with swords?
forged-in-fire-cut.gif

Even a fit man with an extremely sharp sword takes two swings and it has more to do with the sharpness of the blade than strength other wise this happens with a dull blade.

So what's your argument Scooby? That you need multi-gigawatts to slice through a person because a grown man takes two swings with his sword to cut through a pig carcass, with each swing probably being about 150 joules or so? Please explain to the class how this somehow translates into your laser beam being multi-gigawatt.

As for the whole "sharp" and "dull" thing in regards to swords...yes, if you have a dull sword, the energy is not focused. That's why bullets are pointy and why people prefer lasers with relatively tight focus; because it focuses all the energy into a narrow area, rather than a wider area.








No it doesn't that's completely unsupported. What we're told about maintenance regarding energy weapons is this

Nothing about stuffing 3,000 energy multiplier, literally just made up on your end.


There is no energy multiplier. The energy comes from the power cell. The argument is that instead of taking say, 2-3 megajoules from the power cell and transferring it to the endpoint, it malfunctions and accidentally takes (or is given) 1000x the amount of expected energy and the discharge is therefore that much stronger. Whether it's some sort of problem with the cell or the rifle is really neither here nor there (in fact, since the issue seems to be spread among any energy weapon, regardless of design, one might argue that it's the cells themselves that are malfunctioning, not necessarily the weapons).

Also:
Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.

You need to learn to read your own material. The diverters are protected by carbon-fiber housing, which prevents frequent malfunction. It does not indicate that there is no malfunction, just that said malfunction is not frequent. When the diverter (not the carbon-fiber housing) fails, THEN the weapon becomes unusable.

And it's assuming that the laser pistols aren't doing their efforts instantaneously like every FO weapon and is for some reason a constant beam instead of rapid fire beam as described.

Do you actually understand how lasers work? The best laser weapon is one that uses multiple pulses within a "shot" because lasers don't have physical mass. They need to drill through the material of the body, they cannot rely upon mass to drive them through. Energy weapons not being entirely portrayed accurately is nothing new. What's more, your own quote defeats your position (yet again).

The Chosen One: "{736}{}{By 'laser pistols,' Jules, I mean pistols that emit beams of coherent light. A beam of sufficient wattage - say, several megawatts - could do considerable damage if focused on a target for a few seconds, producing the effect you've described.}"



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Scripted sequences aka cutscenes>>>>Gameplay


False dilemma and honestly, I'd go so far as to accuse you of outright fraud.

You are trying to pass this off as a consistent death animation by appealing to cutscenes (with the same game engine, mind you) as if they are somehow superior. If the game creators wanted to have portrayed people as always being vaporized when you use a laser weapon, they could have programed it as a death animation from being hit by a laser. Instead, it appears inconsistently, suggesting that the programmers wanted it to be that way. Which is not surprising, as that's how the original Fallout games were.

Saying why don't lasers instant kill is like saying why don't .308 to the head instant kill
main-qimg-7c670f8c80e2d5a70181a64b4ca5bfc5

Again, what do you think this proves? Lore already indicates that laser weapons are single-digit megawatt range, both by the lore you yourself posted and what we can expect by weapons of that range and type. This is all rendered by a game engine and game mechanics. We have actual lore that indicates that these lasers are multi-megawatt and describing it taking several seconds to burn through a target in the manner that another character describes.

It's fucking game play. Scripted sequences are more accurate
69f599adde71c991b42947989b31ffaf.gif

I don't know why the obvious has to be said, gameplay wouldn't be fun if everyone died to one hit.

Again, what does this mean? The Chosen One in your own post outright states that there is a needed dwell time to create the effect that Joules is talking about. He outright states laser pistols are in the multi-megawatt range.

Give me just one example of a Laser Rifle not vaporizing someone outside of gameplay

So wait, first you bitched that I didn't use primary sources...and now you're upset that I'm using primary sources. What's even better, you've decided that your cutscene using the same effects as the gameplay, is somehow superior to the rest of the game. When it would have been easy for the developers to include that as a consistent death animation, but don't. Instead, it is consistent with critical hit damage. It's even more amusing when we know that the older games had death animations that were not related to game mechanics and were far more gruesome than the modern games. And we saw variations in death animations. Inconsistent behavior on part of the energy weapons.

That really suggests that the weapons are not maintaining a consistent output for whatever reason.


If the weapon malfunctions it's power doesn't go up. It gets weaker in some shape or form and there is 0 evidence that suggests other wise.

Keep in mind the Van Graff's sell energy weapons in good condition and are the primary source of ashing.

False dilemma. A malfunction may cause a weapon to discharge more power than intended (and likely damaging the weapon in the process) or it may cause the weapon to grow less effective. Indeed, we don't know why the weapons over-discharge at times. It may be failing components or it may be a design flaw. One issue need not deny the other. A weapon may over-discharge, which in turn puts unexpected wear and tear on the weapon, causing it to grow less effective with expected output--then produce an overpowered discharge later, then still grow less effective with typical outputs yet again.

So again your claims are completely baseless

Scooby, proclaiming that my argument is baseless in an obvious and pathetic attempt to undermine my position, is not going to win you any friends here. It really just tells us that you're either dishonest or just not nearly at good at debating as you think you are. To be honest, it's readily apparent that the latter is true. We're really just waiting to see if it's the former as well.


Name me one time in lore where a laser rifle is based on a lucky hit when 100/100 times the Van Graff's vaporize their targets in scripted cutscenes to ash.

Now you're conflating a game mechanic (critical hits) to a lucky hit, rather than what I actually said--which is some sort of malfunction (either by failing hardware or a design flaw) contributing to what in the game, amounts to a critical hit.


I know what a primary source and criticals is a gameplay mechanic not a in lore ability.

How is a death animation a gameplay mechanic? Because that's what we're arguing about. Critical hits don't really matter. Critical hits, mechanics-wise, tells us how it affects the gameplay. A critical hit to the head, even if it is logically going to kill you, may not kill you in the game. Being vaporized however, is a death animation that need not be associated with any specific game mechanic. However, the fact that it seems to only happen in connection to critical hits, suggest a random element.

In short, you're trying to cherry pick which death animations are acceptable and which ones are not. You don't get to do that. You can present an argument on why you might think we should discard that--but you do not get to dictate to me and others what evidence is acceptable and what is not.


If it was true then Cass wouldn't 100/100 times turn to Ash in Birds of a Feather because the base critical chance of a laser rifle in gameplay is far less.

Or maybe it's just done for dramatic reasons? You're presenting a false dilemma. You are assuming that because cutscenes tend to show this death animation, that therefore it is the canonical result of getting hit with a laser rifle/pistol. Certainly, that could be a reason, but when look at the fact that this is not the death animation for all laser deaths, your argument falls apart. It becomes readily apparent that your argument only survives if we treat these cutscenes as superior to the Joule discussion you provided and to other examples of death scenes to the same weapons throughout the franchise.

Worse, you've then, after selecting the evidence that favors your conclusions, demanding that we deny other similar incidents and even lore discussions that contradict your own argument, out of convenience for you.

In short, you are cherry picking the evidence.

Ignoring that the power use in the setting far surpasses that of 21sr century humanity where they can generate more than a city worth of electricity in four days.
So what? Really, what does this matter? At all?


It explicitly states the Protection lasers are NOT meant for combat meaning ANY Military weapon is going to be far more powerful than a Protection laser.
It doesn't mean that at all. Again, look back to sports rifles. Far more powerful than standard military rifles. Because unlike you, most governments realize that having a bullet with the most KE does not necessarily make it useful in the context of a battlefield. You are assuming that the military version must be more powerful. Yet it may just have greater ROF, more durable components, more mass-produced parts to reduce logistical stress, easier recharge configuration, more easily swappable components, lower output for political reasons, or any other number of reasons.


The Brotherhood of Steel uses Pre-War America weapons Yes or No?

Yes?

Okay then the weapons scale, the Assaultrons from the wastes are in the same condition that THE BOS are in.

That's not what I asked. I asked you, do the BoS use Assaultrons? If they do, then I'd like to see some evidence of that. Both in terms of quality and numbers. If not, then this is completely irrelevant, because the scenario is Space Marines vs the BOS, not Assaultrons.


They literally use the same gear 😂

They actually didn't. The technological sophistication of the Roman Empire and the early medieval era was far different. The Romans, for example, had professional kit and large numbers in their ranks, whereas your early average medieval army was poorly equipped and far smaller, with far less in logistical support.

You've only cemented in our eyes that you have no clue what you're talking about.


The way you go about arguing game mechanics as how laser weapons work is what I'm against.
No, you are opposing my lower-yield conclusion for laser weapons. To undercut that argument, you are trying to frame this discussion as me basing all of my conclusions off game mechanics, ignoring my use of lore quotes and death animations within the game. In reality, you've done nothing but cherrypick which death animations support your position, demand that everyone ignore the ones you don't like, and then fail to understand how weapons work for about an hour.


No because the Laser Rifle explicitly uses more power per shot so there's no way it's as powerful as a laser pistol. It's going to be much more powerful.

Where does it say that the laser rifle uses more power per shot? Regardless, I already assumed that. I suggested that laser pistols had an output of 2-3 megajoules and the rifles 3-4 megajoules. Depending on how you slice it, that's between 25-33% more powerful than the other unit. That's not really an outrageous estimation. Even if we assumed it had to be 2x as powerful, you'd only get between 4-6 megajoules. Not an unreasonable number, but certainly not the numbers you're trying to conjure up through poor debating methods.
 

The Original Sixth

Well-known member
Founder
Definitely more conservative then the SB ones I have seen.
Though, skimming through that I didn't see him mention is a .95mm projectile. Though might have missed that.

We also have calcs, from SB, about the durability of the armor and of the metal they use that i had found.

Well, go ahead and find what you're looking for. I may change my position again and I'd be interested in seeing them.

However, I think it's reasonable to expect that BOS armor will not hold up well against bolter rounds, even if we assume that close range combat might reduce the KE of the bolter rounds to 2-5 kj. The explosive rounds are nothing to laugh at, even if they were to detonate on the outside of the armor.
 

The Whispering Monk

Well-known member
Osaul
The explosive rounds are nothing to laugh at, even if they were to detonate on the outside of the armor.
The other interesting option for Bolter rounds is if the Diamantine tip stays intact AFTER the explosive charge detonates. If that's the case...holy crap that'll be a LOT of force pushing the penetrator even more.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
Well, go ahead and find what you're looking for. I may change my position again and I'd be interested in seeing them.

However, I think it's reasonable to expect that BOS armor will not hold up well against bolter rounds, even if we assume that close range combat might reduce the KE of the bolter rounds to 2-5 kj. The explosive rounds are nothing to laugh at, even if they were to detonate on the outside of the armor.
Oh for sure
Here is the stuff talking about the materials used.
It is easier to copy the link then to post because I am on phone and multi quoting is a pain in the ass.


Here is some space Marine helmet capabilities as well while I search for more

 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Going to point out how Fallout lasers are funny again.

You know how in real life, militarygrade lasers don't really care about mirrors? And in some ways mirrors might actually HELP a laser melt you?

Yeah well because Fallout is a funny silly post-nuclear version of DnD, Fallout lasers, of ANY variety including the gatling laser, are heavily deflected by simple polished steel plates. All the space marines would have to do is give themselves a good buffer and polish and they'd waltz through most FO lasers.

Proof?

FO1-2 Metal armor is described as "Polished metal plates, crudely forming a suit of armor" and has a laser resistance almost as high as POWER ARMOR, and in fact it's higher than advanced post-war produced Brotherhood combat armor.

Fallout NV also has the "In Shining Armor" Perk which (doesn't work) provides energy protection due to shiny surfaces including fucking SUNGLASSES.

Fallout lasers may or may not actually be lasers at all. There's a good chance they're more like star-wars type 'blasters', they fire big red globs of...Something! At their enemies. They could've made the weapon hitscan like the alien blaster with a red muzzleflash but they deliberately chose a big red blob of laser stuff.
 

The Whispering Monk

Well-known member
Osaul
Oh for sure
Here is the stuff talking about the materials used.
It is easier to copy the link then to post because I am on phone and multi quoting is a pain in the ass.


Here is some space Marine helmet capabilities as well while I search for more

the duel of 122 hours is the starkest statement of differences in the Astartes for me.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
I mean yeah. They don't need sleep or much rest at all.
There is a comic series that involves Space Wolves on a frozen planet with some Valhallans. A lot of tyranids ans the space wolves were killing them in droves. Days, and they didn't sleep, as far as we could tell
 

The Original Sixth

Well-known member
Founder
Oh for sure
Here is the stuff talking about the materials used.
It is easier to copy the link then to post because I am on phone and multi quoting is a pain in the ass.


Here is some space Marine helmet capabilities as well while I search for more


Alright, no problem.

I'll address the helmet capabilities last. There appears to be more information integration than I'd first expected. That's both good and bad. In this case, I doubt the Space Marines are going to be getting the sort of support that they might otherwise rely upon, though I expect it won't really be a problem for them, especially with scouts and the Thunderhawk, they should have some level of intel to work with. The good part is that the information and communication systems seem top-notch. The optics would especially make a huge difference.

With the first quote, I'm not going to go through what looks like a major tech thread, but I did see two that I think will be very useful for calculations. The first is this from IA2:

The Predator's armour is constructed of three main layers. The inner layer provides the main protection. Its a bonded ceramite/adamantium alloy which provides protection equal to over five times the same width of conventional steel.

Power armour is made from adamantium and ceramite, two of the hardest substances in the galaxy, and its inbuilt systems increase the strength of the wearer until he can crush skulls with a single punch and tear throats out of with the swipe of a hooked hand. Clad in power armour, a Space Marine can run headlong through a storm of enemy firepower, jump over yawning crevasses, resist the pressure of the deep ocean or even fight in the depths of the cold void.

So power armor is primarily constructed of a material that offers over 5x more protection than conventional steel. From what I've been able to hood google, it looks as though Space Marine armor is roughly 100mm thick (3.9 inches). Obviously, that's thicker and thinner in some areas than others, but that's a good working number until someone else gives me something more concrete to work with.

Doing some rough checks, a 3 MW laser would punch through 366mm of steel armor. Since according to these quotes, said armor would be 550% stronger than steel, that's probably about 73mm of the power armor. On the higher end for a laser rifle of 5 MWs, it would be 595mm of armor or about 119mm of the power armor. So either their power armor will hold up to a shot or two on the more conservative end--or it might punch through.

However, it should be noted that this does not take into account things like dwell time, any sort of ablative material covering power armor (which there is likely to be), and other factors. Overall, I prefer more conservative estimates, so I think that the rifle is probably around 2-4 MWs, so that's enough for one, maybe two shots for the armor to take, ignoring ablative coatings (which again, they'd probably have). If the weapon overloads, the Astartes is probably toast. There's just no way for them to tank 3 gigawatts and survive.

If we take into account dwell time and ablative coatings, it could take three or five shots in the same area to actually hurt the Astartes. That's pretty good, all things considered. Plasma weapons could be more dangerous, since they are a bit stronger, so maybe 2-3 shots? The Astartes would also have to watch out for gatling lasers, which might be able to chew up their armor pretty badly. The real issue isn't necessarily that a single engagement will destroy the armor or kill (or even wound) a Space Marine, but the issue is attrition. Multiple engagements, even in the favor of the Space Marines, will leave them with less armor and there's probably only so much they can do to patch the damage without a proper facility.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Welcome to just about every science fictional universe?
There's a difference between the silliness of most sci fi's where the writers just don't know the actual science, and Fallout, which has the same problem except it's also being told from the perspective of a classic RPG. So you end up with people canonically surviving hits to the brain because they did enough pushups.
 

The Original Sixth

Well-known member
Founder
There's a difference between the silliness of most sci fi's where the writers just don't know the actual science, and Fallout, which has the same problem except it's also being told from the perspective of a classic RPG. So you end up with people canonically surviving hits to the brain because they did enough pushups.

Or maybe we just ignore that bit, like we do for D&D and other stuff.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
Alright, no problem.

I'll address the helmet capabilities last. There appears to be more information integration than I'd first expected. That's both good and bad. In this case, I doubt the Space Marines are going to be getting the sort of support that they might otherwise rely upon, though I expect it won't really be a problem for them, especially with scouts and the Thunderhawk, they should have some level of intel to work with. The good part is that the information and communication systems seem top-notch. The optics would especially make a huge difference.

With the first quote, I'm not going to go through what looks like a major tech thread, but I did see two that I think will be very useful for calculations. The first is this from IA2:





So power armor is primarily constructed of a material that offers over 5x more protection than conventional steel. From what I've been able to hood google, it looks as though Space Marine armor is roughly 100mm thick (3.9 inches). Obviously, that's thicker and thinner in some areas than others, but that's a good working number until someone else gives me something more concrete to work with.

Doing some rough checks, a 3 MW laser would punch through 366mm of steel armor. Since according to these quotes, said armor would be 550% stronger than steel, that's probably about 73mm of the power armor. On the higher end for a laser rifle of 5 MWs, it would be 595mm of armor or about 119mm of the power armor. So either their power armor will hold up to a shot or two on the more conservative end--or it might punch through.

However, it should be noted that this does not take into account things like dwell time, any sort of ablative material covering power armor (which there is likely to be), and other factors. Overall, I prefer more conservative estimates, so I think that the rifle is probably around 2-4 MWs, so that's enough for one, maybe two shots for the armor to take, ignoring ablative coatings (which again, they'd probably have). If the weapon overloads, the Astartes is probably toast. There's just no way for them to tank 3 gigawatts and survive.

If we take into account dwell time and ablative coatings, it could take three or five shots in the same area to actually hurt the Astartes. That's pretty good, all things considered. Plasma weapons could be more dangerous, since they are a bit stronger, so maybe 2-3 shots? The Astartes would also have to watch out for gatling lasers, which might be able to chew up their armor pretty badly. The real issue isn't necessarily that a single engagement will destroy the armor or kill (or even wound) a Space Marine, but the issue is attrition. Multiple engagements, even in the favor of the Space Marines, will leave them with less armor and there's probably only so much they can do to patch the damage without a proper facility.
For your calculations of Marine armor, we have that, Legion Marines which army hasn't varied much, weigh several tonnes. Exact amount is unknown though.

Thos one may be similar to the one you had gotten your stuff from, but it helps give idea of what the Armoe can withstand somewhat as well as more about the whole diffrence between 40k steel and real steel.


We also have quotes I can get for how SM Armor reacts to Tau plasma
 

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