Search results

  1. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Maximum Formality Put on all the Pomp and Circumstances! -[X] Raceday at the Palace! They greeted your embassy with tons of gymnasts, greet theirs with tons of horsepower. --[X] If the MechBall League is up and running, take the delegation to a game to see the SportsMechs, and let them wonder.
  2. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Agree This is a very simply choice here, we are building a lot of military industries, not having sufficient forces on hand to defend the planet sounds like a very, mucho bad idea
  3. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    I've been thinking how to call Mech footbal, the easy Mechball fells a bit too meh, so maybe Myomerball? We really should come up with a proper name, right?
  4. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    I understand that, ultimately that is why I am trying to see if a hardpoint system is viable, we could get some degree of omni at a far lesser cost because the fact that the omni modifier is rather steep iirc regarding hull cost, so while being able to move from dropper chopper to space...
  5. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Thanks for the clarification, but as we stand we are moving away from introtech and well into SL era weapons.. But while that means the ASF can be res-pecd between mission, the pilots is another matter. I mean, a squadron that specializes into dropper chopper roles aren't going to be as good in...
  6. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    THing is we can do that without going omni at all. Variant designs are a thing and they would use the same base chassis with different fittings and what not and we'd get that at a fraction the cost. Yeah you can't switch from one to the other in the field, at least not very fast and not without...
  7. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    The problem is that in practical terms would we use the same assault class chassis for those missions? or even a heavy chassis? honestly I think we could try and look for easier, cheaper, alternatives to get that flexibility, since the odds of such radical mission shifts for the same type of...
  8. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    given how much omni raises the production costs... not sure. I mean there should be a way of getting some of the omni benefits without going full omni, because, by and large, we don't need that level of flexibility outside of spec ops and similar. Part commonality and standardization? sure. ease...
  9. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Plan: Next Level Preparation.
  10. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    You know, I think having four classes of ships with a -raptor suffix sounds like a not so good idea, specially given that two are CVEs and two PGVs so two are in the same class of ship. it strikes me it could be confusing. Maybe use Deinonychus for one of the PGVs? and look at another winged...
  11. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Approve [X] Create I am not sure how the numbers are going to look after this, but they are necesary, and we can go and be more frugal the next year or something. As for the Optimates... ultimately if we go as friends we might be able to convince them to change, not of simple ideology...
  12. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Imperial Griffin Mk II [X] Crack Down
  13. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Overule the Navy
  14. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Well, when the time comes we take over the Tortuga Dominions and turn it into our FOB or some such, but yeah, we'd need to meet the folks on the ground but.... given our past dealings with House Kurita we might be prepped to see their ancestral enemies in a, at least, semi neutral light...
  15. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    How much can C* send our way period. I mean one thing is Interstellar Expeditions another thing is to send a WarShip force with a newgrange or faslane and supply tail and at this point in time the ComGuards are simply not large enough... and wholly under ROM and this ROM isn't the ROM of the 1st...
  16. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Clan WarShip forces are utter meh. they lack the refinement of their Mechs and ASF scale weapons, they are OLD, SL relics by and large and they are few in number, at least going by canon, and used in small numbers as part of their logistical network (iirc) so if we have a fleet of WarShips we...
  17. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    I think he is, given his past record, but.... TBH the Amaris mid boss seem underwhelming concept wise, maybe they will prove to be interesting in the how and where they came from and how they left and why, for instance, Von Strang went the other way but it looks like it will be a straight up...
  18. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    I hope not, I mean let's be honest those story-lines sucked, starting with the FCCW and specially with the Wobby Tantrum. I'd very much would like to have some effect in the IS sooner than latter to be honest, being so far out is a bit of a turn of TBH
  19. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    We are two months out from Mcevedy's Folly which is about a month and a half from MOC... the clans are like a year out from the bandit kingdoms... so, at the worst we are five months out, less than half the clans to the IS EDIT we are SW of the inner sphere, which makes little sense for the...
  20. C

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Not sure how viable that is, Standard Core JumpShips do have limitations, then again, with some fixed dropships and maybe removing one more collar you could get away investing the mass of that hypothetical DropShip into armor and weapons, but you;d need more structural reinforcements as well to...
Top