Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Jarow

Well-known member
[X] Carrier Airwings & Patrol Wings in a 2:1 ratio.

A sensible compromise


[X] Plan: Scout Wings
-[X] Procurement [$ 578,899,771,059.28 ]
--[X] Lay Down Major Unit [Construction - $9,903,864,849.25 ] (95)
---[X] 200 Shimakaze [95]
---[X] 200 Spruance [95]
---[X] 67 Wright [95]

---[X] 200 Mikasa [95]
---[X] 30 Saipan [95]
---[X] 19 Charleston [95]

--[X] Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
---[X] 5 Windjammer [90]

--[X] Lay down Warship [Warship Construction - $289,624,649,200.00 ] (90)
---[X] 40 Dido*
---[X] 40 Guiseppe Garibaldi*
---[X] 2 Hosho*

---[X] 25 Prinz Eugen*
---[X] 25 Prinz Eugen*

---[X] 10 Dreadnought*
---[X] 2 Saratoga*
---[X] 10 Dreadnought*
---[X] 2 Saratoga*
---[X] 10 Dreadnought*
---[X] 6 Jean Bart*

---[X] 100 Battle [90]
---[X] 10 Skjold [90]
---[X] 10 Constellation [90]
---[X] 50 Tarantul [90]
---[X] 50 Asheville [90]

---[X] 40 Dido [90]
---[X] 30 Guiseppe Garibaldi [90]
---[X] 2 Hosho [90]

---[X] 20 Prinz Eugen [90]
---[X] 5 Sacramento [90]

---[X] 10 Dreadnought [90]
---[X] 6 Jean Bart [90]

--[X] Purchase New Units [Minor Unit - $ 47,649,328,192.28 ] (90)
---[X] 0 Fighter Wing [auto]
---[X] 25 Carrier Wing [90]
---[X] 100 CAP Wing [90]

---[X] 8 Infantry Division [90]
---[X] 2 Armored Division [90]

---[X] 27 Garrison Division [90]
---[X] 25 Militia Division [90]

--[X] Fortress Command [$ 231,698,628,750 ] (90)
---[X] Build Jump Point Defenses
----[X] Waypoint 3 [90]
---[X] Construct Oasis II
----[X] Waypoint 3 [90]
---[X] Construct Black Tower
----[X] Waypoint 3 [90]
----[X] Platzregensburg [90]
----[X] Porto Milano [90]
----[X] Nuova Fortezza [90]
----[X] Nowe Mazowsze [90]

-[X] General [$ 2,500,950,000,000.00 ]
--[X] Focus Development on Core World Bari [85]
--[X] Focus Development on Peripheral World Bohren [85]
--[X] Massive Core Investment Awha [80]
--[X] Massive Peripheral Investment Kaiyo [80]
--[X] Economic Investment Novolar [90]
--[X] Construct Infrastructure and Industrial zones on New Narnia [90]
--[X] Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
--[X] Construct Infrastructure and Industrial zones on Hot Mess [90]
--[X] Construct Infrastructure and Industrial zones on The Hub [90]
--[X] Construct Infrastructure and Industrial zones on Nuova Puglia [90]

--[X] Public Relations Campaign [90]
(Keep approval high for tax purposes)
--[X] Survey GX-D23 [80]
--[X] Survey GX-C23 [80]
--[X] Survey GX-C22-1 [80]
--[X] Survey GX-C22-2 [80]
--[X] Survey GX-C22-3 [80]
(I want to find the Black Steel so they can't keep hiding)
--[X] Construct Escort Yard Nuova Puglia [90]
--[X] Construct Escort Yard Nuovo Abruzzo [90]
--[X] Construct Escort Yard Nyu Shikoku [90]
--[X] Construct Escort Yard Stenen Tuin [90]
--[X] Construct Escort Yard New Libertalia [90]
--[X] Construct Escort Yard Nuova Triploi [90]

--[X] Construct Escort Yard Catachan [90]
--[X] Construct Escort Yard Feurstem [90]
--[X] Construct Escort Yard Neuthuringen [90]
--[X] Construct Escort Yard Nowe Mazowsze [90]
--[X] Construct Escort Yard Nox [90]
--[X] Construct Escort Yard Platzregensburg [90]
--[X] Construct Escort Yard Iskra [90]
--[X] Construct Escort Yard New Algiers [90]
--[X] Construct Escort Yard New Clew Bay [90]
--[X] Construct Escort Yard Nubifragio [90]
--[X] Construct Escort Yard Bellaterra [90]
--[X] Construct Escort Yard Bohren [90]

--[X] Construct Escort Yard Landprettig [90]
--[X] Construct Escort Yard Porto Milano [90]
--[X] Construct Escort Yard Shin Tokyo [90]
--[X] Construct Escort Yard The Hub [90]
--[X] Upgrade Refit & Repair Yard [105]
--[X] Expand Orbital Shipyards [105]
--[X] Construct Large Warship Yard Calliope [->1]
--[X] Construct Large Warship Yard Nowa Warzsawa [->1]
--[X] Construct Large Warship Yard Griffon [->1]
--[X] Construct Large Warship Yard New Pollux [->1]
--[X] Construct Large Warship Yard New Capricorn* [90]
--[X] Construct Large Warship Yard Edelsteine* [90]
--[X] Construct Large Warship Yard Nya Kopenhamn* [90]

--[X] Construct Large Warship Yard Kainga* [90]
--[X] Construct Medium Warship Yard New Phoenix [90]
--[X] Construct Medium Warship Yard Okusawa [90]
--[X] Construct Medium Warship Yard Pieklo [90]
--[X] Construct Medium Warship Yard Bari [90]
--[X] Construct Medium Warship Yard Glorreich [90]
--[X] Construct Small Warship Yard New Port Royal [90]
--[X] Construct Small Warship Yard Nowy Wroclaw [90]
--[X] Construct Small Warship Yard New Castor [90]
--[X] Construct Small Warship Yard Nowy Slask [90]
--[X] Construct Small Warship Yard Chuma [90]
--[X] Construct Small Warship Yard Awha [90]
(Lots of warships)

-[X] DoME [$ 422,000,000,000.00 ]
--[X] Expand Shin Tōkyō Arcologies* [90]
--[X] Terraforming Neuhessen [->2]
--[X] Terraforming Pinball [->2]
--[X] Terraforming Shin Tokyo* [85]
--[X] Terraforming Neuthuringen* [85]
--[X] Terraforming Porto Milano* [85]
--[X] Terraforming Nubifragio* [85]
--[X] Terraforming Feurstem* [->1]
--[X] Terraforming New Clew Bay* [->1]
--[X] Terraforming Nyu Shikoku* [->1]
--[X] Terraforming Neubayern* [->1]
--[X] Terraforming Grand View* [->1]

--[X] Planetary Optimization (Peripheral) - Neuthuringen [->1]

-[X] Research [$ 10,250,000,000,000.00 ]
--[X] Advanced ER 3cm Lasers* [60]
--[X] Materials Research Lvl 9 [95]
(Progress towards better education)
--[X] Micro Pulse Lasers* [->1]
--[X] Advanced Damage Control (Parasite)* [75]
--[X] Advanced Damage Control (WarShip)* [75]
--[X] Advanced Compact Core Construction VII* [105]
--[X] Advanced Compact Core Design VII* [105]
--[X] Advanced Compact Core Theory VII* [105]
--[X] Commercial R&D [-]
--[X] Industrial R&D [-]

-[X] Culture [$ 1,000,000,000.00 ]
--[X] German Cultural Festival [70]
(Keep everyone happy)

-[X] Miscellaneous [$ 134,370,000,000.00 ]
--[X] Production Contract [->8?][134,700,000,000]

Over 10t leftover, looks like we might be able to get another level of compact core after this one finishes (I think there's one more level after this one)
 
Turn 119 - Bone to Bone

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 119 - Bone to Bone

Meta Event21
Dynasty Luck17
Successes
Imperial Approval3
Approval Change0
Political Event-1
Successes
Imperial Economy5
Economic Event3
Research Event0
GriffonEcon6
Health2
Event0
Nowa WarszawaEcon0
Health1
Event3
Calliope IVEcon6
Health2
Event0
TTPEcon6
Health2
Event0
New CapricornEcon6
Health2
Event0
Nowy ŚląskEcon6
Health2
Event0
EdelsteineEcon6
Health2
Event0
Nowy WroclawEcon6
Health2
Event0
Griff's LeapEcon6
Health2
Event0
New PhoenixEcon2
Health2
Event1
New EdenEcon2
Health2
Event1
New CastorEcon6
Health2
Event0
OkusawaEcon0
Health1
Event3
New PolluxEcon0
Health2
Event3
New Port RoyalEcon0
Health1
Event3
KaingaEcon0
Health2
Event3
ChumaEcon0
Health2
Event3
StahlfurtEcon0
Health1
Event3
BāṛiEcon2
Health2
Event1
SkałaEcon0
Health1
Event3
PiekłoEcon0
Health1
Event3
Nya KöpenhamnEcon6
Health2
Event0
BauernparadisEcon0
Health2
Event3
AwhaEcon2
Health2
Event1
KaiyoEcon2
Health2
Event1
BohrenEcon2
Health2
Event1
Grand ViewEcon0
Health2
Event3
IskraEcon0
Health2
Event3
RajEcon0
Health1
Event3
FeursternEcon2
Health2
Event1
PinballEcon2
Health2
Event1
CatachanEcon0
Health1
Event3
NoxEcon0
Health2
Event3
OlejEcon2
Health2
Event1
GlorreichEcon1
Health1
Event0
PryyemnyyEcon1
Health1
Event0
NovolarEcon0
Health2
Event3
SteingartenEcon0
Health2
Event3
PustinaEcon1
Health1
Event0
KurortasEcon1
Health1
Event0
ArvumEcon1
Health1
Event0
LandprettigEcon0
Health1
Event3
BellaterraEcon1
Health1
Event0
NubifragioEcon0
Health1
Event3
PlatzregensburgEcon0
Health1
Event3
Shin TōkyōEcon1
Health1
Event0
Porto MilanoEcon0
Health1
Event3
Nuova FortezzaEcon0
Health1
Event3
Nowe MazowszeEcon0
Health1
Event3
NeuthüringenEcon1
Health1
Event0
New AlgiersEcon0
Health1
Event3
New Clew BayEcon0
Health1
Event3
Nuova TripoliEcon0
Health1
Event3
New LibertaliaEcon0
Health1
Event3
Nuova PugliaEcon0
Health1
Event3
Nuovo AbruzzoEcon0
Health1
Event3
Nuova LombardiaEcon0
Health1
Event3
Stenen TuinEcon0
Health1
Event3
Nouvelle BourgogneEcon0
Health1
Event3
Nyū ShikokuEcon0
Health1
Event3
NeubayernEcon0
Health1
Event3
NeuhessenEcon0
Health1
Event3
Hot MessEcon1
Health1
Event0
New NarniaEcon1
Health1
Event0
The HubEcon1
Health1
Event0

Plan: Scout Wings
- Procurement [$ 578,899,771,059.28 ]
-- Lay Down Major Unit [Construction - $9,903,864,849.25 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 91
Result - SUCCESS

--- 200 Spruance [95]
Target - 95
Roll - 87
Result - SUCCESS

--- 67 Wright [95]
Target - 95
Roll - 12
Result - SUCCESS

--- 200 Mikasa [95]
Target - 95
Roll - 46
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 51
Result - SUCCESS

--- 19 Charleston [95]
Target - 95
Roll - 30
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
--- 5 Windjammer [90]
Target - 90
Roll - 61
Result - SUCCESS

-- Lay down Warship [Warship Construction - $289,624,649,200.00 ] (90)
--- 100 Battle [90]
Target - 90
Roll - 58
Result - SUCCESS

--- 10 Skjold [90]
Target - 90
Roll - 24
Result - SUCCESS

--- 10 Constellation [90]
Target - 90
Roll - 61
Result - SUCCESS

--- 50 Tarantul [90]
Target - 90
Roll - 3
Result - SUCCESS

--- 50 Asheville [90]
Target - 90
Roll - 37
Result - SUCCESS

--- 40 Dido [90]
Target - 90
Roll - 6
Result - SUCCESS

--- 30 Guiseppe Garibaldi [90]
Target - 90
Roll - 49
Result - SUCCESS

--- 2 Hosho [90]
Target - 90
Roll - 89
Result - SUCCESS

--- 20 Prinz Eugen [90]
Target - 90
Roll - 67
Result - SUCCESS

--- 5 Sacramento [90]
Target - 90
Roll - 3
Result - SUCCESS

--- 10 Dreadnought [90]
Target - 90
Roll - 29
Result - SUCCESS

--- 6 Jean Bart [90]
Target - 90
Roll - 68
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 47,649,328,192.28 ] (90)
--- 25 Carrier Wing [90]
Target - 90
Roll - 17
Result - SUCCESS

--- 100 CAP Wing [90]
Target - 90
Roll - 12
Result - SUCCESS

--- 8 Infantry Division [90]
Target - 90
Roll - 58
Result - SUCCESS

--- 2 Armored Division [90]
Target - 90
Roll - 64
Result - SUCCESS

--- 27 Garrison Division [90]
Target - 90
Roll - 42
Result - SUCCESS

--- 25 Militia Division [90]
Target - 90
Roll - 33
Result - SUCCESS

-- Fortress Command [$ 231,698,628,750 ] (90)
--- Build Jump Point Defenses
---- Waypoint 3 [90]
Target - 90
Roll - 85
Result - SUCCESS

--- Construct Oasis II
---- Waypoint 3 [90]
Target - 90
Roll - 3
Result - SUCCESS

--- Construct Black Tower
---- Waypoint 3 [90]
Target - 90
Roll - 75
Result - SUCCESS

---- Platzregensburg [90]
Target - 90
Roll - 59
Result - SUCCESS

---- Porto Milano [90]
Target - 90
Roll - 5
Result - SUCCESS

---- Nuova Fortezza [90]
Target - 90
Roll - 81
Result - SUCCESS

---- Nowe Mazowsze [90]
Target - 90
Roll - 53
Result - SUCCESS

- General [$ 2,500,950,000,000.00 ]
-- Focus Development on Core World Bari [85]
Target - 85
Roll - 73
Result - SUCCESS

-- Focus Development on Peripheral World Bohren [85]
Target - 85
Roll - 54
Result - SUCCESS

-- Massive Core Investment Awha [80]
Target - 80
Roll – 92, Jarow reroll – 94, ShadowArxxy reroll – 97, ShadowArxxy reroll - 19
Result - SUCCESS

-- Massive Peripheral Investment Kaiyo [80]
Target - 80
Roll - 52
Result - SUCCESS

-- Economic Investment Novolar [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on New Narnia [90]
Target - 90
Roll - 86
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 81
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Hot Mess [90]
Target - 90
Roll - 25
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on The Hub [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 75
Result - SUCCESS

-- Public Relations Campaign [90]
Target - 90
Roll - 3
Result - SUCCESS

-- Survey GX-D23 [80]
Target - 80
Roll – 91, General reroll - 67
Result - SUCCESS

-- Survey GX-C23 [80]
Target - 80
Roll - 2
Result - SUCCESS

-- Survey GX-C22-1 [80]
Target - 80
Roll - 8
Result - SUCCESS

-- Survey GX-C22-2 [80]
Target - 80
Roll – 95, General reroll - 57
Result - SUCCESS

-- Survey GX-C22-3 [80]
Target - 80
Roll - 38
Result - SUCCESS

-- Construct Escort Yard Nuova Puglia [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 17
Result - SUCCESS

-- Construct Escort Yard Nyu Shikoku [90]
Target - 90
Roll - 68
Result - SUCCESS

-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Construct Escort Yard New Libertalia [90]
Target - 90
Roll - 75
Result - SUCCESS

-- Construct Escort Yard Nuova Tripoli [90]
Target - 90
Roll - 60
Result - SUCCESS

-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 84
Result - SUCCESS

-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 57
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 46
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 76
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll - 2
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 52
Result - SUCCESS

-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 17
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 35
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 18
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 7
Result - SUCCESS

-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 89
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 29
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 76
Result - SUCCESS

-- Construct Escort Yard Shin Tokyo [90]
Target - 90
Roll - 25
Result - SUCCESS

-- Construct Escort Yard The Hub [90]
Target - 90
Roll - 82
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 99
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 99
Result - SUCCESS

-- Construct Large Warship Yard New Capricorn* [90]
Target - 90
Roll - 28
Result - SUCCESS

-- Construct Large Warship Yard Edelsteine* [90]
Target - 90
Roll - 89
Result - SUCCESS

-- Construct Large Warship Yard Nya Kopenhamn* [90]
Target - 90
Roll - 73
Result - SUCCESS

-- Construct Large Warship Yard Kainga* [90]
Target - 90
Roll - 77
Result - SUCCESS

-- Construct Medium Warship Yard New Phoenix [90]
Target - 90
Roll - 47
Result - SUCCESS

-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Construct Medium Warship Yard Glorreich [90]
Target - 90
Roll - 58
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 14
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 52
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 25
Result - SUCCESS

-- Construct Small Warship Yard Awha [90]
Target - 90
Roll - 39
Result - SUCCESS

- DoME [$ 422,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies* [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Terraforming Shin Tokyo* [85]
Target - 85
Roll - 71
Result - SUCCESS

-- Terraforming Neuthuringen* [85]
Target - 85
Roll - 84
Result - SUCCESS

-- Terraforming Porto Milano* [85]
Target - 85
Roll - 48
Result - SUCCESS

-- Terraforming Nubifragio* [85]
Target - 85
Roll - 22
Result - SUCCESS

- Research [$ 10,250,000,000,000.00 ]
-- Advanced ER 3cm Lasers* [60]
Target - 60
Roll - 50
Result - SUCCESS

-- Materials Research Lvl 9 [95]
Target - 95
Roll - 72
Result - SUCCESS

-- Advanced Damage Control (Parasite)* [75]
Target - 75
Roll - 39
Result - SUCCESS

-- Advanced Damage Control (WarShip)* [75]
Target - 75
Roll - 22
Result - SUCCESS

-- Advanced Compact Core Construction VII* [105]
Target - 105
Roll - 25
Result - SUCCESS

-- Advanced Compact Core Design VII* [105]
Target - 105
Roll - 24
Result - SUCCESS

-- Advanced Compact Core Theory VII* [105]
Target - 105
Roll - 77
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Culture [$ 1,000,000,000.00 ]
-- German Cultural Festival [70]
Target - 70
Roll - 18
Result - SUCCESS

- Miscellaneous [$ 134,370,000,000.00 ]
-- Production Contract [->8?][134,700,000,000]

-----

<Combat Report - C-22-3 AKA Rauður>

As expected the survey expedition to the Red Supergiant discovered a relatively small Black Steel facility. The survey flotilla evaded the Black Steel forces until the Expeditionary Fleet was able to arrive. The engagement was mostly against relatively light Black Steel units, the heaviest present were a number of heavy cruiser analogues.

Sensor records indicate that many of those ships had been present at Waypoint 3 during the epic ambush there, making up the bulk of the light forces which had retreated from that engagement. Here there is no immediate retreat, no clever traps, and no mercy, instead the fighting quickly becomes a brutal sparring match between two highly mobile formations.

Unfortunately for the Expeditionary Fleet, they simply didn’t have the numbers to overwhelm the Black Steel, while the Black Steel had the numbers to absorb the best that the Expeditionary Fleet could throw at them and throw it right back. Worse, the Black Steel formation was better at the Expeditionary Fleet’s own schtick, high mobility combat. The Black Steel forces could simply sustain higher accelerations for longer.

Fortunately for the Expeditionary Fleet, the Grand Fleet arrived, causing the Black Steel to break off the engagement and finally withdraw, allowing for the destruction of the Black Steel repair facilities in the system, but the Expeditionary Fleet was savaged in the fighting. Over 80% of the Expeditionary Fleet was destroyed, with the remainder badly damaged. Thankfully, unlike in previous engagements, the Black Steel for some reason refrained from firing upon escape pods and lifeboats, meaning actual casualties are relatively lower than otherwise expected as over three quarters of the spacers on the destroyed ships were able to escape unharmed.

You hold the system, but at a brutal cost. What’s worse, in some ways, is that the system is relatively useless. The red supergiant star is just barely short of hypergiant status, but relatively cool and low energy, giving a combination of a very deep gravity well and relatively slow recharge rates. There’s a massive amount of dust and debris in the system, the remnants of the planetary system before the star swelled up. However none of it is of any particular use.

-----

<Survey Report - GX-D23>

The system is, as expected, rather spartan. A pair of rocky planets, one a super earth sized terrestrial body and the other around the size of the Sol system’s Mars, are the only things of any note in the system. The super earth is completely unsuitable for colonization, being extremely close to the primary in a decaying orbit, while the other is a bleak volcanic world, with open rivers of lava flowing into sulfur-infused seas from volcanic vents on the surface. Life clings here and there, mostly in the form of lichens and algae mats. There is very little to recommend this planet, no truly useful mineral deposits to start with, and so much tectonic instability that as far as the survey teams could tell not a single moment passed while they were on the surface without them detecting tremors from ongoing quakes.

The survey commander, a native of the TTP, dubs the system Baddorando, or Badlands in Japanese. You suppose some people might find the place an attractive vacation spot, but you doubt people will want to live there.

<Survey Report - GX-C23>

At first glance this system isn’t all that bad, a single habitable world smack dab in the middle of the habitable zone, a sparse but not inconsequential asteroid belt, small deposits of germanium, albeit nothing truly substantial… but appearances are deceiving.

The planet is one of the stormiest places the survey crews have ever encountered, with massively variable and volatile weather systems that make any semblance of weather forecasting the next best thing to impossible. This is due to the relative lack of anything resembling terrain, the deepest point in the massive oceans that gird the planet is less than a meter, the highest point on land is less than half that. Tough lichens are about the only thing holding land masses together, as otherwise the ceaseless storms result in the sand that seems to be everywhere constantly shifting. In tests the bedrock is, on average, more than ten meters beneath the surface at the shallowest points, although to be fair the bedrock is exceptionally solid.

Somewhat predictably the survey crews have dubbed this system Sturmland.

<Survey Report - GX-C22-1>

In many ways this system is the real prize of those surveyed this year. The habitable world does have a very unpleasant atmosphere to breathe, but visually it is a beautiful blue marble just begging to be properly terraformed. Mineral reports are highly promising as well. The system has been dubbed ‘Blár’ by the survey crews for the bright blue color of the habitable world.

There is, however, a highly classified addendum to the survey report, one that is not being put into the public record for now. The planet is ironically too rich. Across much of the planet all you’d need is a spade and a bucket and you could mine massive deposits of bonanza ore. The sheer amount of gold estimated to be easily mined is greater than the entire current gold output in the entire Empire by several orders of magnitude. There’s even more silver, massive amounts of platinum, dizzying amounts of rare earth metals. The sheer quantity of such valuable metals is such that they’d completely crash the mineral markets in the Empire, causing enormous economic dislocation as mining companies anywhere else in the Empire that mined such metals would be simply unable to compete with the sheer ease and volume present here.

What is being recommended is to declare the system to be a closed Imperial reserve world, with access only by Imperial permission. That way you could readily control the quantity of materials that are mined here, preventing economic calamity. Heavy defenses would be put in place, naturally, but only a very limited population would be permitted, all required to sign NDAs concerning the system.

[]ActionEffect
[]Approve
  • When system is colonized initial population will be limited to 10,000
  • System will not receive Crit bonuses for GDP growth
  • Prevents Economic Crisis event chain from starting
[]Disapprove
  • System can be settled normally
  • When colonized
    • Initiates Economic Crisis event chain

<Survey Report - GX-C22-2>

As anticipated this system’s primary is a white dwarf star that is still exceptionally hot. The star is approximately 1.39 Solar Masses, which is exceptionally worrying, as it is not rotating and the Chandrasekhar Limit is 1.4 Solar Masses before a Type Ia supernova is triggered. What’s worse is that there is evidence that the star may be gaining mass by leaching material from GX-C22-3 when their respective stellar motions bring them closer together. Since all GX-C22-1, 2 and 3 are all part of a distant trinary system this happens far too often for anybody's peace of mind. Thanks to the intense white light given off by the star the survey crews have dubbed it Hvítur.

-----

You are rather distressed by the reports from the Expeditionary Fleet. The year was going so well, but on the other hand you have dealt a heavy blow to the Black Steel. The ‘repair facilities’ could have also been used for production, after all, and hopefully this will weaken the Black Steel enough to justify the casualties you did take. However, for now the Expeditionary Fleet is a shadow of itself requiring rebuilding.

In other news, there is a bit of a row in the Awha system as the contracts for infrastructure improvements result in the discovery of a rather lurid sex scandal in high society in the system. You are deliberately not reading the gossip rags, since it appears to be more of a tempest in a teacup sort of deal with no actual laws being broken, but quite a few hurt feelings, and paparazzi having a field day with people crying.

Overall, however, the various economic investments and focus work have yielded excellent returns, and the New Narnia system has actually had its economic prospectus updated to reflect several newly discovered veins of valuable metals.

The PR campaign is far less taxing than you’d expected, the first interview you conducted as part of it went completely viral and so dominated the news cycles that you didn’t really have to do anything else. Tiberius is trying to figure out how exactly this happened, because the causes for virality of this sort are still totally mysterious.

The large number of new shipyards under construction significantly boosts your shipbuilding capacity at the same time as you’ve reduced that of the Black Steel. You make a point of emphasizing that in your various public appearances, including at the massive Oktoberfest being held in Griffsport as part of the Empire wide German cultural festival.

Although you could have done without the Periphery Studies Oompah Band. You really could have done without the Periphery Studies Oompah Band. Your ears are still ringing from how loud, and bad, they were.

DoME reports general success in their various terraforming projects this year, along with the further expansion of the arcologies in the Shin Tōkyō system.

R&D work on the advanced 3cm lasers is completed, allowing for much more potent extended range 3cm laser weapon systems. Lessons learned from this will help with the much more difficult 5cm project.

Likewise, work on basic materials research has been concluded successfully, furthering your scientists understanding of material science. Damage control improvements have been developed and are in the process of being implemented across the board.

Most importantly, perhaps, R&D work on even larger compact-core warships has been completed, allowing for the construction of battleships of up to 1.75 million tons. An initial design has already been prepared for a rather lethal battlewagon that specializes in extreme range engagements and massive firepower. Dubbed Project Oregon, the design is centered around a massive array of heavy naval gauss rifles in the nose, with dense thickets of medium naval PPCs and massive batteries of naval lasers, backed by a solid close-in battery of naval autocannons. What’s more impressive, this massive battery is backed by thick plates of the latest lamellar ferro-carbide armor and a thrust profile identical to the older Dreadnought-class.

There are several proposals for what to name the new class.

[]Name
[]Oregon-class Battleship
[]Warspite-class Battleship
[]Nagato-class Battleship
[]Kaiserin-class Battleship
[]Roma-class Battleship
[]<Write-In> (subject to QM approval>


CostMaterialsHPA/DSpecials
$3,192,016,600.00DHS, LFA89115581
  • Armored 293
  • AMS 160
  • Capital
    • 2/683
    • 3/1615
    • 4/4611
  • Capital AMS 256
  • Command 6
  • 8 Drop Collars
  • Maximum Thrust - 6 (3g)
 

Artifex

Well-known member
[x] Approve

[x] Kaiserin-class

For 1st choice: I think we need to clamp down on that asap, and having this world in the ownership of the Imperial Estate is only good for our personal treasury for several reasons. 😈

As for the 2nd choice: I choose this class name in order to honor our grandmother, who shall be appropriately represented by these flying behemoths.
 

Yacovo

Occasionally spouting nonsense
[x] Kaiserin-class

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 99
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 99
Result - SUCCESS
Oof, that was a close shave. I am glad we rolled those on our 105 targets.

The sheer amount of gold estimated to be easily mined is greater than the entire current gold output in the entire Empire by several orders of magnitude. There’s even more silver, massive amounts of platinum, dizzying amounts of rare earth metals. The sheer quantity of such valuable metals is such that they’d completely crash the mineral markets in the Empire,
Come guys, who ever said a massive influx of precious metals was bad for the economy?
*Flashback to Colonial Spain’s economy imploding*

Fortune favors the bold and money velocity going up is always good!*

[x] Disapprove
*If our coffers don’t explode from overfilling too fast.

Also fair warning guys, seizing this insanely valuable world as an Imperial Reserve will cause Imperial Faction influence to go up, given the Empress and her household will own Dune 2.0. Which will cause the Imperial Family to have a giant lever for the economy.

Since we are already at 8, it might put us at or over 10, which would put us in tyrant levels of influence.

We are probably going to have to make some major concessions in order to keep our influence in check so the other factions don’t rebel or become insignificant.
 
Last edited:

ShadowArxxy

Well-known member
Comrade
[X] Approve

[X] Oregon-class Battleship

It's my design, dammit! I get to put my home state on it!

And Bismarck? You're kidding, right? You want to name it after the most overrated piece of crap in naval history?
 

charclone

Well-known member
You want to name it after the most overrated piece of crap in naval history?
But no one is trying to get it named Shinano?

[X] Approve

[X] Bismark-Class

Warspite is a very close second for me. Calling it the Kaiserin-class is a bit presumptuous. Its just short of naming it after ourselves, really.
 

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