Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 110 - I Wanna Be Free

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 110 - I Wanna Be Free

Meta Event1
Dynasty Luck27
Successes
Imperial Approval2
Approval Change0
Political Event0
Successes
Imperial Economy1
Economic Event1
Research Event0
GriffonEcon3
Health2
Event3
Nowa WarszawaEcon2
Health1
Event0
Calliope IVEcon3
Health2
Event3
TTPEcon3
Health2
Event5
New CapricornEcon3
Health2
Event4
Nowy ŚląskEcon3
Health2
Event3
EdelsteineEcon3
Health2
Event2
Nowy WroclawEcon3
Health2
Event2
Griff's LeapEcon3
Health2
Event2
New PhoenixEcon5
Health2
Event0
New EdenEcon5
Health2
Event4
New CastorEcon3
Health2
Event2
OkusawaEcon2
Health1
Event1
New PolluxEcon1
Health1
Event1
New Port RoyalEcon3
Health2
Event4
KaingaEcon1
Health1
Event4
ChumaEcon1
Health1
Event0
StahlfurtEcon3
Health2
Event3
BāṛiEcon5
Health2
Event1
SkałaEcon2
Health1
Event3
PiekłoEcon2
Health1
Event3
Nya KöpenhamnEcon3
Health2
Event3
BauernparadisEcon1
Health1
Event4
AwhaEcon5
Health2
Event1
KaiyoEcon5
Health2
Event2
BohrenEcon5
Health2
Event4
Grand ViewEcon1
Health1
Event0
IskraEcon1
Health1
Event2
RajEcon2
Health1
Event4
FeursternEcon5
Health2
Event0
PinballEcon5
Health2
Event1
CatachanEcon2
Health1
Event0
NoxEcon1
Health1
Event0
OlejEcon5
Health2
Event3
GlorreichEcon4
Health2
Event2
PryyemnyyEcon4
Health2
Event4
NovolarEcon1
Health1
Event4
SteingartenEcon1
Health1
Event2
PustinaEcon4
Health2
Event0
KurortasEcon4
Health2
Event5
ArvumEcon4
Health2
Event2
LandprettigEcon2
Health1
Event4
BellaterraEcon4
Health2
Event5
NubifragioEcon2
Health1
Event5
PlatzregensburgEcon3
Health2
Event4
Shin TōkyōEcon4
Health2
Event3
Porto MilanoEcon3
Health2
Event3
Nuova FortezzaEcon3
Health2
Event2
Nowe MazowszeEcon2
Health1
Event5
NeuthüringenEcon4
Health2
Event4
New AlgiersEcon3
Health2
Event4
New Clew BayEcon3
Health2
Event1
Nuova TripoliEcon3
Health2
Event3
New LibertaliaEcon3
Health2
Event2

Plan: Rebuild the Fleet?
- Procurement [$ 291,018,791,079.08 ]
-- Lay Down Major Unit [Construction - $18,889,863,522.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 92
Result - SUCCESS

--- 150 Spruance [95]
Target - 95
Roll - 94
Result - SUCCESS

--- 7 Ensign [95]
Target - 95
Roll - 93
Result - SUCCESS

--- 40 Aetna [95]
Target - 95
Roll - 10
Result - SUCCESS

--- 20 Meteor [95]
Target - 95
Roll - 44
Result - SUCCESS

--- 104 Mikasa [95]
Target - 95
Roll - 95
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $18,640,054.20 ] (90)
--- 4 Windjammer [90]
Target - 90
Roll - 27
Result - SUCCESS

-- Lay down Warship [Warship Construction - $19,557,019,400.00 ] (90)
--- 50 Fubuki [90]
Target - 90
Roll - 65
Result - SUCCESS

--- 30 England [90]
Target - 90
Roll - 30
Result - SUCCESS

--- 10 Lyr [90]
Target - 90
Roll - 5
Result - SUCCESS

--- 10 Consultant [90]
Target - 90
Roll - 80
Result - SUCCESS

--- 30 Dido [90]
Target - 90
Roll - 83
Result - SUCCESS

--- 10 Guiseppe Garibaldi [90]
Target - 90
Roll - 43
Result - SUCCESS

--- 10 De Grasse [90]
Target - 90
Roll - 13
Result - SUCCESS

--- 7 Hosho [90]
Target - 90
Roll - 30
Result - SUCCESS

--- 10 Prinz Eugen [90]
Target - 90
Roll - 42
Result - SUCCESS

--- 10 Algerie [90]
Target - 90
Roll - 35
Result - SUCCESS

--- 8 Dreadnought [90]
Target - 90
Roll - 47
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 12,760,703,102.88 ] (90)
--- 0 Fighter Wing [auto]
--- 90 Interceptor Wing [90]
Target - 90
Roll - 24
Result - SUCCESS

--- 30 Training Wing [90]
Target - 90
Roll - 6
Result - SUCCESS

--- 17 Garrison Division [90]
Target - 90
Roll - 56
Result - SUCCESS

--- 17 Militia Division [90]
Target - 90
Roll - 77
Result - SUCCESS

-- Fortress Command [$ 239,792,565,000 ] (90)
--- Build Jump Point Defenses
---- Nuova Puglia [90]
Target - 90
Roll - 5
Result - SUCCESS

---- Nuovo Abruzzo [90]
Target - 90
Roll - 7
Result - SUCCESS

---- Nuova Lombardia [90]
Target - 90
Roll - 5
Result - SUCCESS

---- Stenen Tuin [90]
Target - 90
Roll - 68
Result - SUCCESS

--- Construct Oasis II
---- Nuova Puglia Zenith [90]
Target - 90
Roll - 31
Result - SUCCESS

---- Nuovo Abruzzo Zenith [90]
Target - 90
Roll - 45
Result - SUCCESS

---- Nuova Lombardia Zenith [90]
Target - 90
Roll - 84
Result - SUCCESS

---- Stenen Tuin Zenith [90]
Target - 90
Roll - 38
Result - SUCCESS

--- Construct Black Tower
---- Nuova Puglia [90]
Target - 90
Roll - 20
Result - SUCCESS

---- Nuovo Abruzzo [90]
Target - 90
Roll - 79
Result - SUCCESS

---- Nuova Lombardia [90]
Target - 90
Roll - 2
Result - SUCCESS

---- Stenen Tuin [90]
Target - 90
Roll - 37
Result - SUCCESS

---- Glorreich [90]
Target - 90
Roll - 25
Result - SUCCESS

- General [$ 2,318,629,597,500.00 ]
-- Focus Development on Core World New Capricorn [85]
Target - 85
Roll - 31
Result - SUCCESS

-- Focus Development on Peripheral World Awha [85]
Target - 85
Roll - 17
Result - SUCCESS

-- Massive Core Investment Bari [80]
Target - 80
Roll - 21
Result - SUCCESS

-- Massive Peripheral Investment Nox [80]
Target - 80
Roll - 40
Result - SUCCESS

-- Economic Investment New Pollux [90]
Target - 90
Roll - 22
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nubifragio [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on New Algiers [90]
Target - 90
Roll - 46
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 51
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Triploi [90]
Target - 90
Roll - 82
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Establish Colony - Nuova Puglia [80]
Target - 80
Roll - 59
Result - SUCCESS

-- Establish System Government - Nuova Puglia [80]
Target - 80
Roll - 4
Result - SUCCESS

-- Establish Legal System - Nuova Puglia [80]
Target - 80
Roll - 33
Result - SUCCESS

-- Establish Colony - Nuova Abruzzo [80]
Target - 80
Roll - 13
Result - SUCCESS

-- Establish System Government - Nuova Abruzzo [80]
Target - 80
Roll - 76
Result - SUCCESS

-- Establish Legal System - Nuova Abruzzo [80]
Target - 80
Roll - 35
Result - SUCCESS

-- Establish Colony - Nuova Lombardia [80]
Target - 80
Roll - 79
Result - SUCCESS

-- Establish System Government - Nuova Lombardia [80]
Target - 80
Roll - 2
Result - SUCCESS

-- Establish Legal System - Nuova Lombardia [80]
Target - 80
Roll - 18
Result - SUCCESS

-- Build Colony Core Station Complex Stenen Tuin [85]
Target - 85
Roll - 13
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 72
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 37
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 21
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 16
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 47
Result - SUCCESS

-- Construct Escort Yard Shin Tokyo [90]
Target - 90
Roll - 55
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 33
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 62
Result - SUCCESS

-- Expand Civil Service [80]
Target - 80
Roll - 72
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 61
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 93
Result - SUCCESS

-- Construct Large Warship Yard Calliope* [90]
Target - 90
Roll - 18
Result - SUCCESS

-- Construct Large Warship Yard Nowa Warzsawa* [90]
Target - 90
Roll - 24
Result - SUCCESS

-- Construct Large Warship Yard Griffon* [90]
Target - 90
Roll - 63
Result - SUCCESS

-- Construct Large Warship Yard New Pollux* [90]
Target - 90
Roll - 72
Result - SUCCESS

-- Construct Small Warship Yard New Capricorn [90]
Target - 90
Roll - 22
Result - SUCCESS

-- Construct Small Warship Yard Okusawa [90]
Target - 90
Roll - 43
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 43
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 27
Result - SUCCESS

-- Construct Small Warship Yard Pieklo [90]
Target - 90
Roll - 70
Result - SUCCESS

-- Construct Small Warship Yard Bari [90]
Target - 90
Roll - 77
Result - SUCCESS

- DoME [$ 602,000,000,000.00 ]
-- Construct Major Fleet Base - Arvum* [80]
Target - 80
Roll - 31
Result - SUCCESS

-- Terraforming Awha* [85]
Target - 85
Roll - 39
Result - SUCCESS

-- Terraforming Steingarten* [85]
Target - 85
Roll - 71
Result - SUCCESS

-- Terraforming Olej* [85]
Target - 85
Roll - 11
Result - SUCCESS

-- Planetary Optimization (Peripheral) - Steingarten* [85]
Target - 85
Roll - 27
Result - SUCCESS

- Research [$ 750,450,000,000.00 ]
-- Mental Genetic Enhancement* [75]
Target - 75
Roll - 71
Result - SUCCESS

-- Physical Genetic Enhancement* [75]
Target - 75
Roll - 44
Result - SUCCESS

-- Improved Orbital Drop Cocoons* [70]
Target - 70
Roll - 31
Result - SUCCESS

- Miscellaneous [$ 500,000,200,000.00 ]
-- Local Games [200,000]
-- Internetz [500,000,000,000.00]

-----

The many ships badly damaged in the Fourth Battle of Arvum are currently distributed between Refit & Repair Docks throughout the Empire, after heroic efforts by the Vestal-class repair ships as well as the local repair facility in the Arvum system. The new naval fleet base in the Arvum system is also heavily involved in the repair work,

The Fourth Battle of Arvum was a very Pyrrhic victory, in that another ‘victory’ like this and you might well not have a fleet at all. Nevertheless you are very proud of your people, who rise to the occasion with their usual dedication. A large number of new shipyard slips have been completed this year, ranging from the relatively tiny platforms of the orbital shipyards to the massive capital slipways designed to handle the largest ships you are able to build.

New warships and parasites are being commissioned, going some way to replacing your losses. However no construction program can readily replace the loss of personnel, and the loss of Admiral von Falkenrick is keenly felt throughout the Empire. An empty casket state funeral is held on his homeworld of Calliope IV which is broadcast via HPG throughout the Empire. You attend, along with the ambassadors from all of the allied nations. For a wonder, the Kilburroughan ambassador manages not to do anything off-beat and bizarre.

Colonial expansion to the galactic northeast continues. Despite the relatively low quality of the worlds in question, the three ‘regular’ colonizing expeditions go quite smoothly. The construction of the first Core Colonial Complex station in the Stenen Tuin system likewise goes quite well, with the massive structure opening with enormous fanfare. The new colonies immediately benefit from a minor outflow of citizens from some of your poorest worlds seeking their fortunes on new soil.

Economic development throughout the Empire has been quite positive, with the new investment strategies and developmental foci yielding expected results. One slightly unexpected benefit is that New Algiers has seen its economic prospectus rating increase to ‘Average’ following the discovery of, of all things, a massive gold and silver ‘bonanza ore’ deposit that was completely unexpected.

The expansion of the civil service goes rather well, if rather expensively. Bureaucrats are expensive in large numbers, after all, yet are needed to keep the wheels of empire greased and turning. Of course, when you somewhat jokingly complain that you are spending almost more time doing paperwork than actually running the Empire your secretary, perfectly deadpan, informs you that the Civil Service is aware of this and is working to correct the issue, since you clearly are not doing enough paperwork. You both get a good laugh when you threaten to feed him to a Rex, only for him to promptly produce the ‘proper paperwork for non-judicial permanent dismissals via apex predator’.

The terraforming work that DoME does so well has been completed on several worlds, resulting in Awha being rated as a fully terran world, while living conditions on Steingarten and Olej have been significantly improved. Steingarten is an interesting case, the exceptionally rich mining opportunities, combined with the harsh conditions forcing very low populations to exploit said opportunities, has resulted in the system having a per-capita GDP so high that the poorest person in the system is a multi-millionaire. Cost-of-living is equally insane in the system, thanks to everybody having to live in domes and the need to import water, but the recent DoME projects have improved that, resulting in a population surge on the planet.

The Pan-Griffon Games have concluded, albeit under the pall of the Fourth Battle of Arvum. Ratings were quite good, however, and the games overall were very successful.

You grimace a bit at the reports that the new mental and physical genetic enhancement procedures are now available. The upside is that these are only applicable for pre-natal applications rather than for grown adults, but you are expecting some unusual results in that area, at least from the mental work. Even the researchers are pretty sure you’ll be seeing some Mad Science in the near future because of this.

The new orbital drop cocoons are significantly more effective, incorporating integral ECM and more reliable landing thrusters, along with a foam internal dampener reducing the shocks of reentry and landing on the dropped mechs and personnel.
 

Kilvanya

Well-known member
Shouldn’t we have more dreadnoughts than battlecrusiers in production given we keep getting into short range Jutland engagements instead of chases? Seems weird to have equal numbers of the less useful capital vessel when we need more heavy metal holding the line.
 

mmgaballah

Well-known member
That 1 Meta Event success scares me a little.
maybe Black Steel decided to fuck off and bother the inner sphere instead cause we were just to hard to beat and they want an easy win , after all its public knowledge that the inner sphere has been in the dumps for centuries now to the point of not really having any real fleets even
 

Tel Janin Aman

Well-known member
Comrade
Is there anyway that the signals used by the black steel use to control drones be disrupted? They can't possibly be using laser comms on that many different vessels so interfering with their ability to coordinate should give the navy an advantage.
 
Turn 111 - Tears Of Sorrow

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 111 - Tears Of Sorrow

The survey reports start rolling in at the start of the year, mostly due to skirmishes with the Rouges Noir slowing things down a bit. Thankfully you had sent your Expeditionary Fleet, centered around the Jean Bart-class Battlecruisers, to accompany the survey teams.

On GX-D35 your forces encountered substantial Rouges Noir forces, both naval and on the ground. The naval engagement was short and sharp, with only minor damage reported and with the entire Rouges Noir squadron eliminated.

On the ground is a different story, the attached Regimental Combat Teams of the 1st Regimental Combat Team Division, which had been fully refitted to the new standard, made a combat drop on the fledgling Rouges Noir colony. The Rouges Noir were actually spread out in penny packets across the planet, rather than in a central location. From orbit it was obvious that the planet, which had been designated Nouvelle Bourgogne due to the gorgeous forests that were visible, was a pleasant place, likely with extensive forestry products available.

Until the Rouges Noir started massive forest fires with inferno gel and released chemical weapons and exceptionally dirty nuclear devices against your forces. The nuclear strikes were more ‘area denial’ than anything else, and actually missed your forces, but started even more forest fires. The chemical releases required your forces to stay buttoned up, complicating things a bit but thanks to the superior logistics enabled by the new designs it didn’t negatively affect combat efficiency all that much.

The Rouges Noir forces refused to surrender, going down fighting, and when defeat was certain at any given enclave they’d detonate suicide charges in an attempt to cause yet more casualties among your soldiers. In one of the largest enclaves your forces made an additional rather chilling discovery.

Slave pens, filled with ‘enemies of the people’ who were to be worked to death. It is very fortunate that your forces were highly disciplined even here, because it quickly became apparent that one of the ways the Rouges Noir controlled their ‘undesirables’ was to infect them with exceptionally contagious and highly agonizing diseases, then withhold palliative care unless work quota targets were met. The palliative medications had been destroyed by the Rouges Noir forces, dooming the slaves to an agonizing death. Your medics, however, are able to ease at least some of the symptoms on an emergency basis and have secured samples of both the palliative and the initial disease cocktail.

By the time the fighting is over the planet is a wreck, the planet-spanning forests that had been such a beautiful sight from orbit were gone, reduced to charcoal and burnt bits of wood. The air was choked with radioactive waste and the water supply had been heavily poisoned by chemical weapons. What had been a beautiful, near-Terran world has been reduced to a barely habitable ruin, requiring extensive work by DoME to make it habitable.
In GX-E34 your naval forces route the Rouges Noir units engaged in the construction of orbital installations to take advantage of the extensive orbital mineral deposits. The planet itself has a very noxious atmosphere as well as thoroughly unpleasant weather, but there are massive deposits of extremely valuable industrial metals throughout the system, both in orbit and on the planet. The CO of the survey expedition has dubbed the system Nyū Shikoku, however it will also require substantial DoME terraforming to be made truly self-sustaining as a colony, despite the enormous mineral wealth available.

Your survey forces skirmish with a Rouges Noir survey flotilla in GX-D37, annihilating the comparatively crude vessels with rather contemptible ease. No effort was made to take prisoners, as the Rouges Noir ships never made even the slightest attempt to surrender. Considering that the naval squadron involved was fully aware of the situation at D35, you suspect that even if the Rouges Noir had attempted to surrender there would have been a remarkable level of mass myopia and unfortunate comm failures.

Apart from the lack of fresh water, as the planet is one giant salt marsh, the sole habitable world in GX-D37 nonetheless is otherwise habitable. The world, while featuring a pleasant climate, edible fruits on the massive neo-mangrove spreads, and quite tasty fish in the shallow briny seas, has relatively little dry land, and little in the way of readily accessible resources. The waters are very warm, with a massive number of hot springs feeding the surface waters, and the rich salts within the water make for excellent bathing. The survey crews decide to dub the system Neubayern.

The final system surveyed has no Rouges Noir presence at all. GX-D38 is a beautiful system, with multiple gas giants featuring rich moon systems, and the lone habitable planet in the system is slightly larger than Griffon itself. The geography is exceptionally rugged, with towering peaks and incredibly deep and twisting canyons. The main challenge for colonization is clearing land for suitable landing sites, along with dealing with the same rather pesky artificial fiber consuming bacterium that you’ve encountered before. The strain here seems even more aggressive, being able to eventually consume even treated clothes developed for the older strain. The survey teams have decided to dub the system Neuhessen, with a wry comment that they suspect that, for a while at least, one would likely need to be a nudist to truly enjoy living here, as unlike the previous bacteria type, this one is airborne. Thankfully it is also extremely delicate, and the existing anti-microbial measures taken by your transports, and indeed the entire civil transport network, would easily prevent the stuff from spreading.


You really hope that the pattern seen on Nouvelle Bourgogne doesn’t hold true for all of the Rouges Noir worlds, because if so it will be an absolute shitfest to deal with.

Samples of the diseases used on the slaves are being worked on in your labs. Initial reports are that they are extremely crudely engineered, in many ways, and mutate rapidly and aggressively as a consequence. There are absolutely no signs of any involvement from any competent geneticist in the work. As a consequence there is a proposal to approach the Kilburroughans for their help in untangling this trainwreck. While your own geneticists are good, and could handle this on their own in enough time, having an additional perspective might prove incredibly valuable.

[]ActionResult
[]Request assistance from Kilburrough
  • Improves relations with Kilburrough
  • +2 to ‘Cure For What Ails You’ event chain
[]We can do it ourselves
  • +1 to ‘Cure For What Ails You’ event chain

You get a chance to watch the first flight of the first fruits of Project Draken. The JAS-X Gripen is an extremely fast and nimble 55 ton aerospace fighter with a maximum overthrust of 5.5 g and ample fuel reserves. The armored shell is comparable to designs over twenty tons heavier, with very careful engineering allowing that relatively high mass of armor to be stable yet maintainable. The fighter is equipped with a pair of the 8cm extended range lasers, one in each wing root, and a pair of 5cm pulse lasers, one in the nose and one in the tail, along with a laser-based AMS system in the tail. A very high end Lee Avionics Target-Trac V fire control system gives the armament unparalleled precision.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
[X] Request assistance from Kilburrough

On another note can we make it standard policy that if we confirm where the commie bastards leaders are they die from a orbital strike.
 

Thors_Alumni

Well-known member
[X] Request assistance from Kilburrough

On another note can we make it standard policy that if we confirm where the commie bastards leaders are they die from a orbital strike.
As much has I would like for that too happen. It would actually be better if we tried to capture them for Trial. So that the people they harmed can get justice however little or much depending may be.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
As much has I would like for that too happen. It would actually be better if we tried to capture them for Trial. So that the people they harmed can get justice however little or much depending may be.
Was moreso thinking the scum won't allow themselves to be taken alive so why bother with taking the loses needed to even try
 

namar13766

Well-known member
Was moreso thinking the scum won't allow themselves to be taken alive so why bother with taking the loses needed to even try
If it turns out that some of the Rogues Noir are in collusion with some of the Bourbons, I think the evidence should allow for some interesting political impacts down the line.

Also

[X] Request assistance from Kilburrough

Something about the description of those diseases makes me think about some of the bio-weapons unleashed by the Society in the OTL Wars of Reaving.
 

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