PC Gaming Top 16 PC Games Evarrrr!!!1 (according to a Newegg.com tournament)

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Newegg is doing the tournament for delicious prizes for those who win but the important thing to discuss is these top 16 games... Just browsing it... I actually think it's a pretty decent list. Especially since you can only pick sixteen PC games.

Witcher III
Baldur’s Gate 2
Minecraft
Diablo II
Half-Life 2
Counter-Strike
Elder Scrolls V
Civilization
Portal 2
Fallout: New Vegas
Doom Eternal
World of Warcraft
Quake
The Sims
Starcraft II
Team Fortress 2.



Talk about a sequel run business. And Valves perennial fear of releasing a third game...

 

ParadiseLost

Well-known member
Newegg is doing the tournament for delicious prizes for those who win but the important thing to discuss is these top 16 games... Just browsing it... I actually think it's a pretty decent list. Especially since you can only pick sixteen PC games.

Witcher III
Baldur’s Gate 2
Minecraft
Diablo II
Half-Life 2
Counter-Strike
Elder Scrolls V

Civilization
Portal 2
Fallout: New Vegas
Doom Eternal
World of Warcraft
Quake
The Sims
Starcraft II
Team Fortress 2.

I crossed out the ones I didn't think belonged, and highlighted the ones I strongly agreed with.

I'd replace:
Balder's Gate 2 with Mass Effect 2
Civilization with Civilization II: The Test of Time
Doom Eternal with OG Doom
The Sims with The Sims 3
Team Fortress 2 with... lets say Dark Souls.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
I crossed out the ones I didn't think belonged, and highlighted the ones I strongly agreed with.

I'd replace:
Balder's Gate 2 with Mass Effect 2
Civilization with Civilization II: The Test of Time
Doom Eternal with OG Doom
The Sims with The Sims 3
Team Fortress 2 with... lets say Dark Souls.

I do think Newegg's original list is a good one, but I actually agree for the most part with your addendums. I would've probably wanted Mass Effect 2 on there somewhere as well. I never really got into Baldurs Gates II so I can't relate. I would replace Civilization with Civilization II as well. The latter was fantastic and iconic and well regarded as one of the greatest games period.

I'm honestly indifferent on The Sims versus Sims 3. It's like comparing the original with the most expansive and successful. Similar to the Doom (and other games on this list) but Doom: Eternal was a great and expansive game but calling it one of the greatest, I don't know if it's been around enough to have that same impact that the original Doom certainly had.

Another game that kind of falls into this realm is Fallout or Fallout 2 versus Fallout: New Vegas. You don't want both (it's only sixteen games after all) but there's strong arguments for all of them. And to a lesser degree you could say the same with Half Life and Half Life 2.

Dark Souls is such an inspired choice though. It originally came out for consoles but the Japanese developers, despite having negligible experience in making a PC game, listened to the (largely non-Japanese) fan demand and actually working on adapting their game for PC and despite their inexperience and a fairly flawed release, I couldn't really imagine not playing it (or because I suck) watching someone else play it on PC. It's really almost unique compared to the other games on the list in that it was a Console game that became an iconic PC game. It definitely deserves to be on the list.

Another thing... is Starcraft II the best of all of those RTS games? Maybe it's more universally loved then any and all of the Command & Conquer games but is it clearly superior to Starcraft? Or Warcraft... or perhaps more accurately... Warcraft II or Warcraft III? I mean those games launched the RTS genre. Starcraft II came out at like... the tail end of it. It's an extremely popular game but I don't know if I'd even push it past the original Starcraft.

Team Fortress 2 and Portal 2 are interesting picks. I'm not sure if I'd of picked them besides being a big fan of Valve games. But there is strong arguments for both. But they kinda fill a border zone... there's other games worth considering in that area that I feel are kinda on the same level. Unreal Tournament (or maybe Quake makes it redundant?), Rome: Total War and Deus Ex (which I never played) come to mind. Though I will readily admit the Valve games are likely far, far more popular and just as "good" quality wise.
 
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Bear Ribs

Well-known member
That list seems way too weighted towards recent games in my mind compared with the history of PC gaming, but perhaps I'm just too much of a grognard. I'm also not entirely sure what their criteria are, and the list seems heavily tilted towards FPS games in my mind.

I agree, the first Doom basically launched the 3D game/deathmatch scene and was far more influential than Doom: Eternal.

Secret of Monkey Island was genre-defining for point-and-click adventures, which granted seem to be deader than disco now. I might nominate King's Quest instead for launching the parser games that were the ancestors of point and click instead, while it might seem hilarious to us today that it was advertised as a 3D game, it was the first time anybody actually saw a sprite walk from the background into the foreground in a game under player control.

Wizardry and Ultima laid the foundation for all CRPGs to come, Wizardry influencing the JRPG and Ultima (over its lengthy series) effectively creating the Western RPG and ultimately the MMORPG.

Commander Keen was the first PC platformer that could actually compete with Mario and Sonic for smoothness and gameplay, and made id Software a thing, along with launching Shareware as an actual going concept.

Myst was basically the killer app that made people want to buy CD-ROM drives so they could play it, it was everywhere and just that groundbreaking.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
That list seems way too weighted towards recent games in my mind compared with the history of PC gaming, but perhaps I'm just too much of a grognard. I'm also not entirely sure what their criteria are, and the list seems heavily tilted towards FPS games in my mind.

Well I think that is a big controversy with lists like these.

There's games that had huge influences on later games to the point of launching entire new genres or categories of PC gaming... and then there's really good, wildly popular and enduring video games. You listed a bunch of them there. Like the Ultima games has to be considered one of the most influential games of all time. Even Ultima Online was one of the earliest (and still popular) MMORPG's out there. But would I ever put an Ultima game on a Best of... list? I mean personally I wouldn't... I'm not that old or retro. :p
 

Bear Ribs

Well-known member
Ultima is in kind of a unique position of launching some of the best RPGs and the worst in the same series. I'd seriously nominate Ultima IV: Quest of the Avatar for its deep themes and being in the unique idea of a game where literally the overarching goal is to live a wholesome and virtuous life rather than kill enemies or collect treasure. On the other hand, Ultima 9 was panned in game reviews as "A simulator where bugs compete gladiator-style for the privilege of crashing my computer."

Almost like EA games taking over instantly lowered the quality by about four orders of magnitude or something...
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Ultima is in kind of a unique position of launching some of the best RPGs and the worst in the same series. I'd seriously nominate Ultima IV: Quest of the Avatar for its deep themes and being in the unique idea of a game where literally the overarching goal is to live a wholesome and virtuous life rather than kill enemies or collect treasure. On the other hand, Ultima 9 was panned in game reviews as "A simulator where bugs compete gladiator-style for the privilege of crashing my computer."

Almost like EA games taking over instantly lowered the quality by about four orders of magnitude or something...

Ultima IV... not Ultima VII?

PC Gaming - The Long Legacy of the Ultima and 'Open World' RPG's | The Sietch (the-sietch.com)

:p
 

Bear Ribs

Well-known member
Oh Ultima VII was a better game, but IV's weird "Live a life of virtue" goalset and the fact that you could effectively win the game without ever fighting is something very different and unique.

That said I really do like Ultima I the best. I'd like to do a Let's Play of it if we ever get people in this forum interested in those. It's ludicrously primitive but there's something hopelessly, charmingly, weird about your character being an Isekai from Earth who starts out with a short sword and leather armor and winds up wearing a spacesuit, wielding a phaser cannon, and flying a starship to engage swarms of TIE Fighters possibly piloted by Balrogs Balrons before returning to engage an Invincible Evil Wizard who already conquered the world, by building a time machine and going back to fight him before he Became Invincible.
 

Val the Moofia Boss

Well-known member
Meh. Incredibly normie nominations.
  • Starcraft 2 has no business being on that list. The story of Wings of Liberty was decent (and good music too) but otherwise it was nothing to write home about. It didn't innovate like SC1 did. The only thing notable about SC2 is that Korean PvPers made a championship around it.
  • Witcher 3 was just a generic AAA game. It had none of the flavor of the original. Polished and high production quality for sure, but so is the yearly assassin's creed game.
  • Doom Eternal was worse than 2016, which wasn't a mindblowing game either.
  • Quake was a landmark in FPS games but I wouldn't say it's the best FPS game ever.
  • Counter-Strike, Quake, and Portal have various things going for them, but they aren't definitive.

For the most definitive PC games, I'd probably go with:
  • Thief 1 (the definitive stealth game)
  • Ultima Online (arguably the definitive sandbox MMO)
  • World of Warcraft (the definitive themepark MMO)
  • Starcraft 1 (redefined the RTS, is more definitive than Dune 2 was)
  • Warcraft 3 (introduced hero units. Great story. Created the MOBA genre with the DotA custom map).
  • Master of Magic (the grand daddy of strategy games)
  • Morrowind/Skyrim (both are great, best sandbox fantasy games. Kingdom Come Deliverance is a good runner up but didn't define the genre like Bethseda did and is held back by some problems)
  • Minecraft (created a new genre and launched the indie craze)
There are a few other really notable PC games, such as Sim City, Black & White, Spore, etc, but they didn't have too much of a lasting impact on the game's industry like the games listed today. I was tempted to include Doom, Halo, and Half Life 2 for redefining the FPS as we know it, but I don't think either of them is the definitive FPS game. Same problem with space sims like Elite, Wing Commander, Tie Fighter, etc.

Team Fortress 2 with... lets say Dark Souls.

I'm not sure if I'd count Dark Souls. The PC port came a year after the console release. It's predecessor, Demon Souls, was console only, so it seems that Dark Souls was developed primarily as a console game first. The Dark Souls PC port is notable for becoming an unexpected hit (thanks to Durante's patch that fixed the abysmal PC port), which brought in wave of new JRPG ports for PC.
 
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Battlegrinder

Someday we will win, no matter what it takes.
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Witcher III: Not yet played it, but I'd question it's place on this simply because a lot of it builds on the second game. Unless this is like a "Return of the The King stands for the whole trilogy at the Oscars" sort of deal.

Baldur’s Gate 2: Never played it.

Minecraft: Yeah, this deserves a spot, it helped launch an entire genre of games and influenced the design of dozens more, and ten years+ later it still holds up.

Diablo II: Never played it.

Half-Life 2: A glorified physics demo that functionally failed to integrate the phsyics into the rest of the game, leading to long sequences of the game where everything grinds to a halt while you solve puzzles, wrapped up with uninteresting and dated shooting. Dark Messiah at least did the physics stuff better.

Counter-Strike: Eh, it's....fine, I guess. I'm not sure CS specifically had much impact vs being one of dozens of other competative FPS games. I guess it's big for Esports, but that's an insanely niche thing.

Elder Scrolls V: Eh........It's fun, yes, but a massive part of it's staying power is the mod community that's built up around the game, the game on it's own loses a lot.

Civilization: Never played it.

Portal 2: Doesn't deserve a spot on this. Portal 2 was a decent seller, but it left no legacy or mark on the market aside from memes, and lots of games have done that and done that better.

Fallout: New Vegas: I've complained about NV before, at some length, and I stand by my opinion. If any game belongs on this list, it's 3, for reinventing the series into 3D and turning it into a major franchise.

Doom Eternal: Doom Eternal is just a worse version of Doom 2016.

World of Warcraft: Never played it.

Quake: On a technical level, yes, quake is a huge deal, perhaps the hugest deal since Doom. As a game though....I have doubts, quake was rather limited in terms of narrative and design.

The Sims: Maybe. It was a fine game, though a bit niche.

Starcraft II: Haha, no. Starcraft 1 is one of the two or three titles that could make a claim to be the best RTS of all time, along with the likes of C&C and Dawn of War. Starcraft II is most notable for blizzard's "strike while the iron is ice cold" release strategy, dubious plot, and highlight blizzard's growing desire to become an animation studio over a game studio.

Team Fortress 2: Eh....again I'm iffy on this. It was very fun in it's day, and still has a stable community now, a decade and a half later, which not a lot of games can say. But that's only in part because of it's design, the other part is because it's free, and I have a hard time tracing any significant influence the game has had, if anything it's badly out of date and misdesigned (as anyone who's ever experienced the attritional slog that a public 2Fort match will inevitable degenerate into).
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
There are a few other really notable PC games, such as Sim City, Black & White, Spore, etc, but they didn't have too much of a lasting impact on the game's industry like the games listed today. I was tempted to include Doom, Halo, and Half Life 2 for redefining the FPS as we know it, but I don't think either of them is the definitive FPS game. Same problem with space sims like Elite, Wing Commander, Tie Fighter, etc.

I'd probably discount Halo just because it's more of a console or rather X-Box release then a PC one. IIRC there was a fair bit of controversy over that as well when it originally came out. Halo should've been a PC game because the PC is the far superior FPS platform but it's nice to see that it dug a bit of a niche in the lesser console realm. Kinda similar to Dark Souls, which I touched on earlier... but in Halo's case they really chose to make it a X-Box only release. Traitors really.

It does seem odd that with the extraodinary breadth of space sim (or just fight sim in general) games that none would make the list. You listed some good ones. You also got stuff like IL-2 Sturmovik, Freespace etc and perhaps... an overlooked challenger in the sim category, one of the Microsoft Flight Simulator games. 🤷‍♀️
 
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Val the Moofia Boss

Well-known member
Starcraft II: Haha, no. Starcraft 1 is one of the two or three titles that could make a claim to be the best RTS of all time, along with the likes of C&C and Dawn of War. Starcraft II is most notable for blizzard's "strike while the iron is ice cold" release strategy, dubious plot, and highlight blizzard's growing desire to become an animation studio over a game studio.

Interesting you say this. I don't know where the cutscene animators who worked on SC2 went. They certainly didn't go to WoW, given the absolutely abysmal quality of its in engine cutscenes (it was only until a few months ago that we finally got an in engine cutscene that looked passable), and AFAIK the pre-rendered cutscenes for WoW was always made by a separate team than the people who did SC2's in engine cutscenes (and is also a separate team from the guys who make the real big budget, high fidelity cinematics).
 

ParadiseLost

Well-known member
  • Witcher 3 was just a generic AAA game. It had none of the flavor of the original. Polished and high production quality for sure, but so is the yearly assassin's creed game.

I want to be in your universe where the Witcher 3's level of quality is so common so as to be considered generic, because its certainly not the universe I live in.
 

S'task

Renegade Philosopher
Administrator
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Witcher III - Probably doesn't really deserve to be on the list, way to recent, and it more a culmination of trends rather than a trend setter.

Baldur’s Gate 2 - Haven't played it, but as a long time cRPG fan I'm well aware of it's impact. To this day cRPGs are compared to it and said to be it's spiritual successor. The level of writing quality is perhaps the peak of old Bioware and the game, to my understanding, is generally considered a masterpeice. Those saying to replace it with ME2 are giving into modernity bias, as the writing of ME2 is by far inferior to many earlier titles (I encountered better writing in Dragon Age: Origins, Neverwinter Nights and all its expansions, and if we leave Bioware for a moment: Planescape: Torment, and Neverwinter Nights 2: Mask of the Betrayer, Fallout 2, and many more all featured better writing and characters than ME2.)

Minecraft - Definitely deserves to be on the list. Launched a new genre of games and is still massively popular.

Diablo II - Those of you who haven't played it or are younger don't really grok how important this game was. Not only is it to this day the definitive action RPG, but it pioneered online play and netcode, along with being one of the first M games that really lived up to the title and used it for more than shock.

Half-Life 2 - Yeah... not seeing it. It didn't do much new in the FPS genre and while it was graphically impressive and had a unique physics engine, it... was more a flash in the pan.

Counter-Strike - Yeah, this one does deserve to be on the list. For those who don't know Counter-Strike basically invented the modern realistic FPS arena team shooter. Prior to this arena shooters were primarily based on Unreal Tournament with its fast bouncy gameplay and utter lack of realism. Counter-Strike changed all that.

Elder Scrolls V - A great game to be sure, and while it's longevity is held up by mods, I'm not sold on it being on this list. That said, at this time it IS the definitive sandbox RPG so perhaps it does belong here.

Civilization - Agree with those who'd swap it out for the sequel Civilization 2. While it launched the genre, I feel that Civ2 is the best and most influential example of it.

Portal 2 - While narratively good and an impressive sequel, I'm not seeing it. As far as puzzle platformers go it's good, but again, it's a flash in the pan.

Fallout: New Vegas - I can understand BG's case for Fallout 3 deserving to be on here over NV. Honestly, with Skyrim on here I feel that neither Fallout 4 or NV really deserve to be on here as they're just a setting swap of the open world RPG formula.

Doom Eternal - Not played it or Doom 2016. To be frank though I feel neither belongs on this list, if you want a representative of the Doom franchise, the original Doom really should be here, as it was one of the major genre defining FPS (which, for a long time, were called "Doom Clones") and had much greater impact than either of the two modern Doom games. So yeah, replace this with OG Doom.

World of Warcraft - Yeah, I can see this. It is the definitive themepark MMO and still potentially one of the biggest MMOs. For all its missteps and bad design, WoW has been hugely influential in both the design space and cultural space. No objection.

Quake - Quake was a "Doom Clone" back in the day, and while it was a classic FPS it's influence seems much more minor compared to others. Don't really think this deserves to be on the list.

The Sims - We likely trend towards more hardcore gamers, but the Sims was hugely successful with other demographics. Given the number of sequels and expansions for those sequels it's a HUGE franchise, so either it or the Sims 3 deserve to be on here.

Starcraft II - Controversial opinion time: Blizzard are crappy RTS designers and are wildly overrated. NONE, and I mean NONE of their RTS games deserve to be on this list, save POSSIBLY Starcraft due to its influence in the esports area. But Starcraft 2? Don't make me laugh.

Team Fortress 2 - From a cultural perspective and driving early internet memes, I can see how TF2 was influential. It helped codify the ideas for a class based team arena shooter, and also drove early internet video viewing and viral video with the "Meet The..." series. So yeah, probably does deserve a shout out.


-----------
So to replace the five I've rejected and not offered a replacement for (Witcher 3, Half-Life 2, Portal 2, Fallout: New Vegas, and Quake) I would propose the following:

TIE Fighter or Freespace 2 - Both of these vie for the title of "greatest space flight sim of all time". Both have good stories, action packed combat and controls. Freespace 2, being a later game, has better graphics, but one can make a strong case for either of these.

SimCity or SimCity 2000 - While The Sims is on the list, the entire simulation genre and its massive popularity goes back to these two games. SimCity has the advantage of being first and older, but SimCity 2000 was really the major codifier of what we see as the Simulation game. The fact neither of these was on the original list is absolutely criminal.

Homeworld - You want to list one of the greatest RTS of all time, this one takes all the supposed storytelling grandeur of a Blizzard game and does more in the first three missions than they do over entire campaigns. All while introducing real 3d controls into the mix along with some of the best music (both public domain and composed for the game) to give the game an ambience the like of which nothing else comes close to.

MechWarrior 2 or MechWarrior 2: Mercenaries - The Mech Piloting genre was and is still huge, and these are the two classics that really solidified the genre. While I personally think that the best of the 90s Mech Piloting games was Starsiege, which explored storytelling in computer games as their own thing better than most any other game before or since, as it leveraged things you can only do with computer games to tell the story, IE, it literally had what amounted to an in universe twitter feed that updated with new comments after every mission... in a game published 7 years before Twitter was launched. MechWarrior 2 is probably the game that defined the genre more than any other.

Command and Conquer or Command and Conquer: Red Alert - These games I think defined the RTS genre much more than did Blizzard's offerings. Further, they had a unique flair to them with their FMV cutscenes that just, well, nothing quite feels the same as classic Command and Conquer games. Further, those FMVs made for great viral videos that made their impact bigger than just the games themselves, and the hammy clearly having a fun time with it cheese from the various actors game the games a sense of fun that nothing else quite managed to come close to in the genre.
 

prinCZess

Warrior, Writer, Performer, Perv
Witcher III, Elder Scrolls V, Portal 2, Doom Eternal, and Starcraft 2 all seem like they're modern-biased additions to the list that would be better served not being on the list at all or being bested by their predecessors (OG Doom or 2016 Doom in that particular case).

Others have mentioned one of the flight sims like Microsoft or IL-2, and also C&C or MechWarrior...So, seemingly-worthy additions that have gone unmentioned that occur to me are something from the Wing Commander franchise (Heart of the Tiger or Price of Freedom perhaps most emblamatic...or just the original) and Age of Empires--with whether that spot should go to the original or Age of Empires II being one that people could probably argue over for a good long while. :p
 

ParadiseLost

Well-known member
So to replace the five I've rejected and not offered a replacement for (Witcher 3, Half-Life 2, Portal 2, Fallout: New Vegas, and Quake) I would propose the following:

TIE Fighter or Freespace 2

SimCity
or SimCity 2000

Homeworld

MechWarrior 2
or MechWarrior 2: Mercenaries

Command and Conquer
or Command and Conquer: Red Alert

This shows a hilarious amount of bias, that you would choose these games after rejecting Half-Life 2 and Portal 2 as "not long lasting enough."

To put things in perspective, Portal 2 currently has twice as many players as the C&C Remastered Collection.

Half-Life 2 has 3 TIMES AS MANY PLAYERS as EVERY HOMEWORLD GAME COMBINED.

Flight sims themselves are already niche before you even get into space flight sims.

You're also quite obviously biasing the game towards strategic simulators.

Witcher III, Elder Scrolls V, Portal 2, Doom Eternal, and Starcraft 2 all seem like they're modern-biased additions to the list that would be better served not being on the list at all or being bested by their predecessors (OG Doom or 2016 Doom in that particular case).

Video game development has sped up so significantly that at this point, there have probably been more video games published after Skyrim than before.

I'd also say that the Witcher III will, once November 11, 2021 passes, be the most influential video game released in the past decade.

Edit: Honestly, if I had to add another strategy game to this list, it would be Crusader Kings 2.
 
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Bear Ribs

Well-known member
This shows a hilarious amount of bias, that you would choose these games after rejecting Half-Life 2 and Portal 2 as "not long lasting enough."

To put things in perspective, Portal 2 currently has twice as many players as the C&C Remastered Collection.

Half-Life 2 has 3 TIMES AS MANY PLAYERS as EVERY HOMEWORLD GAME COMBINED.
Yes? And the Roman Empire had maybe 45 million people in it while Brazil has over 200 million. Serious question, do you think four times as important to world history as Rome? Absolute numbers often aren't important compared to position and relative percentages.
 

Battlegrinder

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To put things in perspective, Portal 2 currently has twice as many players as the C&C Remastered Collection.

Half-Life 2 has 3 TIMES AS MANY PLAYERS as EVERY HOMEWORLD GAME COMBINED.

Ok? This poll is supposed to be about the best games, not the most popular ones. Cookie Clicker is the 14th most popular game on steam right now, alongside a bunch of Battle Royale games and Dead By Daylights (which is a notoriously broken and unbalanced game).


Half life 2 is not a good game. It's barely a passable FPS, on the occasions when it's actually letting you shoot stuff instead of making you do a bunch of inane physics puzzles for no reason other than just showing off the source engine. And I mean it's a barely passable compared with its peers. You know, games like Halo 2, Doom 3, Painkiller, Medal of Honor, and Call of Duty. Even Timeshift, which came out just a few years later and clearly was taking notes when HL hit shelves, had it's time control mechanic consistently used for both puzzles and combat, and had guns thst were actually fun to use as well, a whole armory of them.

And those games understood how to have things like a plot* and a main character with actual agency, vs a some guy with a crowbar that spends every conversation doing nothing at best and locked away from the plot at worst because the devs decided muh unbroken first person perspective was more important than, like, actually having a story.


But hey, maybe you think there was something about half life that was worthwhile anyway. Fine, you're entitled to your opinion. But Half Life isn't the only game to use those elements. It's not even the only game on the source engine to do that. Dark Messiah came out a few years later, and did everything half life did, and did it better, and added more stuff. It has physics, but they're integrated into the whole game instead of having a jarring delineation between physics sections and combat, you could actually use physics as a tool to fight and navigate (and like, as a regular thing, not just a "hey, here's a gun that shoots physics objects, good luck"). It was also an unbroken first person game, but you character actually had a personality and could make decisions, both in how the character reacted to the world and how you the player approached the game. You could play it as a magic based shooter, or a hack and slash, or a stealth game, or even a mix of the three. You could even make choices that would change how the game ended.

Oh, right, that reminds me, Dark Messiah, along with most other games, actually had an ending, a complete story with a beginning, middle, and end. As opposed to Half Life, which ended on a cliffhanger and has sat incomplete for a decade and a half and counting (just like literally everything Valve has ever made). Calling a game amoung the greatest of all time despite it being blatantly unfinished is an insult to the idea of games as a storytelling medium.

Half life's only lasting influence was the gravity gun, which a bunch of other games borrowed and improved on before eventually discarding as a gimmick. Portal didn't even do that much, and died unfinished with no legacy beyond "the cake is a lie" jokes.
 
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