Fallout Fallout: Autumn Morning [Director's Cut]

On another note:

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Lexington, Hanscom AFB (i.e., the main Enclave base in this story) and Concord are all on a rough east-west axis, Sanctuary would be just northeast of Concord across the Old North Bridge (also Nate's house would be on Liberty St., isn't that fitting?).

Man the game really messed up these positions. I can understand compressing space, but Lexington ingame is almost due south of Sanctuary lol.
 
Current situation on the East Coast:

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The difference in colours shows areas of civilian and military government respectively. Since official US borders contain everything on the map, territories under US/Enclave control are marked out by lines of military control and not borders per se.
Expanded it to the whole lower 48:

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Legion Civil War, radiation zones, NCR tribal reservations etc. not shown because fuck this already took too long.
 
Hehehehe writing this the first time round was fun as hell and touching it up was almost as much:

==*==

RE: “SIEGE OF NAVARRO” SCRIPT
FROM: Donald W. Richardson, Secretary for Public Information
TO: Gabriel Cove

THOUGHT FOR THE DAY: Without unity, our individual strength means nothing.

Your proposed radio drama script for Siege of Navarro merits consideration (especially given how swiftly it was done) following the success of your Attack on the Oil Rig last year, but I feel it needs some edits before it can see production and airplay on official radio channels. Enumerated below:

  • The love triangle. Taking up almost a third of the script, the Sirius Valdez/Lily Wright/Leo Judah triangle is simply too sentimental and almost mawkish in its intensity. Please tone it down and make it take up less running time.
  • Portrayal of historical figures. Colonel Dornan Jr. has complained vociferously about the depiction of his father; please alter it to be more respectful.
  • Too many explosion sound effects. How are the audience going to hear the dialogue?
  • No wasteland characters. The majority audience of this drama will have been born and bred in the wasteland like you – they want someone they can clearly identify with. Maybe you can make Valdez a wastelander? He can be a good patriotic role model for the youngsters, spitting in the face of the NCR rebels and never accepting defeat.
  • The Californian rebels are a faceless enemy – we need a main antagonist. General Drummond, the historical rebel commander at Navarro, can be a good one – the secondary antagonist can be a Brotherhood leader he plays off of. We need to make him a real love-to-hate figure, so the audience knows who’s good and who’s bad. Have him offer surrender to US soldiers, then gun them down as they get on their knees? Santa Anna in the pre-War classic The Alamo can make a good model.
  • The ending. The final scene with them firing into the massed ranks of charging NCR conscripts is brilliant, but far too much of a downer. We need something that emboldens our people, not depresses them! Have the girl escape, perhaps tie this into the love story and have her get marry one of her suitors, then get pregnant? After all, a pro-family pro-motherhood message is also deeply in the national interest. Then, she flies eastward in her vertibird to join up with US forces in DC – hope for the future!

Hopefully you see sense and follow my suggestions in this matter, Mr. Cove.

God bless America.
The Chosen One: What the fuck am I, chopped liver? Why are you breaking my adventure in two?!



Expanded it to the whole lower 48:

tai8jXf.png

Legion Civil War, radiation zones, NCR tribal reservations etc. not shown because fuck this already took too long.
I've been meaning to ask, what do you use to make your maps?

Oh, that's Appalachia.
Is Appalachia a coherent faction or just a general region?
 
The Chosen One: What the fuck am I, chopped liver? Why are you breaking my adventure in two?!


Hehehe.

Also, check out the scriptwriter/director's name.
I've been meaning to ask, what do you use to make your maps?
Paint.net.
Is Appalachia a coherent faction or just a general region?
It's a coherent government, more of a confederation than anything strongly unified but they'll all get together if they're seriously threatened with invasion. Even the Enclave with all their tech is using non-military options to try and get them to reintegrate peacefully.
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Kind of a shame that the story is on so deep because the brown area there is prime for a faction.
Well, FO3 doesn't suggest any kind of big faction near the CW. The East Coast seems to be behind the West when it comes to nation building, more on the level of the FO1 era with its isolated towns and city states. Though, if the Enclave and Brotherhood had never arrived in the CW some sort of Southern state would probably have been the eastern unifier as the NCR was for the west and the Legion for the Southwest. The steps toward unification just had barely begun to start when out of the blue two very technologically advanced factions arrived in the mid-Atlantic.

Also, adding some more stuff to the next chapter as I rework it (don't wanna spoil Nate and Danse's trek through the Glowing Sea):

==*==

Corporal Phil Stanstead kept an eye out from the cupola of his hummer as the patrol moved along I-95 in the dusk of a fading day, seeing the sarge just on ahead clad in the pre-War USMC armour he wore as squad leaders. The hummers (their real name was some kind of lengthy acronym but even the Federal people just called them hummers) were heavy-duty military trucks, first designed in the late 20th century and now being made by the thousands in auto plants down south as general-duty military vehicles, with some surplus for civilians. Two of the ones in the patrol convoy were armed with gatling lasers fed with power directly from the vehicles’ fusion engines – the third, Stanstead’s own, was armed with a Mk19 Grenade Launcher, something the regular Army boys had told him was used since a war three centuries ago in somewhere called Vietnam.

But the fourth vehicle, leading the patrol unit, was really something special – it was a Lafayette tank, armed with a 105mm M277 Viper railcannon and two gatling lasers, one mounted on top of the turret and one co-axial with the main gun. The vehicle was a lot lighter than the big Custer tanks, light enough to be shipped by air from down south instead of having to be produced on-site in the Lexington factory. That’d seen them well a couple of days ago when they’d been ambushed by a group of muties – he’d seen the tank’s cannon shoot a round right through the biggest one’s chest, spraying oversized bone fragments and chunks of supersized lung and heart out behind it in a fountain of blood straight from its arteries. The green-skinned monsters had turned tail when they saw that happen, that was for sure. Stanstead had earned a medal in that fight as well, for using the hummer’s gatling laser to nail a mutie carrying a mini-nuke in the head as it ran towards them. This area, the countryside between Lexington and Waltham, was what the brass called a “green zone” – not under formal US authority like a “blue zone” such as Lexington, Concord or Sanctuary, but reasonably safe, not like a contested “yellow” or outright hostile “red” zone. But still, it never paid to let your guard down. Just over a month up north in the Commonwealth had already taught Stanstead to be ready for anything.

His unit of National Guard troops (officially designated the 113th Cavalry, “Steel Horses”, Regiment) was from the farming towns of North Carolina, who’d joined up shortly after the Federals arrived in the area seven years ago. Their first action, that year, had been against the pirates and raiders that lurked in the old Crater Banks and were always preying on the people heading to Hampton Roads, working behind the two spearheads of Army and Marines hitting them from land and sea respectively to make sure none got out alive. He himself had only joined this year, as a third son there was almost no chance of him inheriting the homestead and there were rumours down from regular units in the area that the military was ready to make a move bigger than any it had in living memory.

The choice to join a Guard unit instead of the Army had been deliberate – he might not get power armour, but the training lasted shorter, the discipline wasn’t as harsh, and Guard units were inactive most of the time, meaning he’d only have to live in a barracks when deployed for campaign. That, and most of the officers were regular folks. Full-on Army units were commanded by Federal people or Vaulters, and he knew most of both groups looked down on people like him; sometimes, they didn’t even try to hide it.
 
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Well, FO3 doesn't suggest any kind of big faction near the CW. The East Coast seems to be behind the West when it comes to nation building, more on the level of the FO1 era with its isolated towns and city states. Though, if the Enclave and Brotherhood had never arrived in the CW some sort of Southern state would probably have been the eastern unifier as the NCR was for the west and the Legion for the Southwest. The steps toward unification just had barely begun to start when out of the blue two very technologically advanced factions arrived in the mid-Atlantic.

It could sort of be argued that someone perhaps a larger power was paying the Gunners and Talon company to keep their area's of operation destabilized intentionally so they could eventually move in and claim the territory.
 
It could sort of be argued that someone perhaps a larger power was paying the Gunners and Talon company to keep their area's of operation destabilized intentionally so they could eventually move in and claim the territory.
Talon Company and Gunners are generic mercs, groups of them will take on all sorts of morally-dubious jobs for money (ofc. in the games they're just there to have a different variety of Raider enemy).

There's no conspiracy, just the wasteland being a violent place full of shitty people.
 
Talon Company and Gunners are generic mercs, groups of them will take on all sorts of morally-dubious jobs for money (ofc. in the games they're just there to have a different variety of Raider enemy).

There's no conspiracy, just the wasteland being a violent place full of shitty people.


From the writing perspective it would be a good chance to add in a major faction on the east coast as it would explain how these highly organized and well supplied mercenary companies are actually viable.
 
From the writing perspective it would be a good chance to add in a major faction on the east coast as it would explain how these highly organized and well supplied mercenary companies are actually viable.
Lots of abandoned depots ripe for the looting, some of these mercenary groups would have been former military units who became mercs to survive and would have passed down gear from that.
 
Lots of abandoned depots ripe for the looting, some of these mercenary groups would have been former military units who became mercs to survive and would have passed down gear from that.
Well, supply, as you note isn't an unanswerable question. Who is paying Talon enough to be mercanaries, as opposed to having them convert in to local warlords, is an open question. Megaton, Rivet City, Paradise Falls, that trade caravan town in Maryland I can never remember the name of, even the brit-creep in the hotel to the south - none of them had the economic basis to support paying and feeding a full mercenary unit. Sure the Enclave could use them as cats-paws, but that begs the question: why didn't the Enclave just absorb them before the events of fallout 3?

The core issue is that a mercenary unit needs to have multiple, independent (ideally at least somewhat competing) clients in order to avoid being absorbed by one of them. Those clients in turn need to have enough of their own security forces in order to avoid being conquered by their 'contractors', but few enough that there is still an interest in hiring mercenaries. For both the gunners and talon, we don't see who those are clients are in the games, beyond the one big bad in each game. Which even then is iffy. The institute in particular can evidently mass produce Gen-1's to their hearts content, and have the entire commonwealth under surveillance, what exactly do the gunners bring to the table? Logically there should be additional clients who would both have an interest in the areas in question, and the ability to defend themselves against the gunners/talons if things got ugly.

It does make sense for there to more developed/organized places to the south or west of the CW that were funding Talon and or sourcing the scavengers who had to be immigrating to the area. Unless the theory is that the entire non-ghoul populace of the CW comes from lamplight, megaton, and rivet - which I'm having a hard time buying, as all three seem too small (I'm not even getting into the question of where the lamplight kids are coming from, I suspect some amount of cloning/vault shenanigans are involved).

The Gunners up north are a similar conundrum. Sure, they can source their gear from abandoned military posts and what they seized from the minute men, but who is paying them, and to do what? There doesn't seem to enough going on in Quincy to feed even a small band of raiders, much less the entire gunner organization. There are other raider bands competing for 'protection' money from the farmers, so where is their food coming from? Who is paying them to be mercenaries, and not just convert themselves into local warlords?

For the Talon co, some sort of competing sub-regional powers in Appalachia, Southern Virginia, and Pennsylvania (from the PItt, perhaps?) make sense. For Gunners, you could argue for some sort of rust devil/iron circle type organization in upstate new york/western mass, and another subregional group emerging perhaps from the Maine/NewBrunswick/NovaScotia region, combined with the Institute, that would give enough competing powers to enable Gunners to play them off against each other and maintain their tentative independence.

Fortunately, for story purposes, any such additional subregional powers/clients would likely be easily absorbed by the growing Autumnclave, so it isn't a case that positing them requires additional early story conflicts or significant rewrites. Just adds a bit of lore/flavor to the historical footnotes, and gives those of us who tend to overthink things something to ruminate upon.
 
It does make sense for there to more developed/organized places to the south or west of the CW that were funding Talon and or sourcing the scavengers who had to be immigrating to the area. Unless the theory is that the entire non-ghoul populace of the CW comes from lamplight, megaton, and rivet - which I'm having a hard time buying, as all three seem too small (I'm not even getting into the question of where the lamplight kids are coming from, I suspect some amount of cloning/vault shenanigans are involved).
The peeps in Big Town send their own kids down to Little Lamplight. Plus teen pregnancies.

My take on the CW basically is that pre-FO3 it was basically the ass end of the eastern wasteland - people were exiled there, or ran there to get away from something, or were crazy enough to think they could start a homestead there. Also, what we see in game is a compression of the world - there would be more little farms, villages, and such that aren't shown in the game.
The Gunners up north are a similar conundrum. Sure, they can source their gear from abandoned military posts and what they seized from the minute men, but who is paying them, and to do what? There doesn't seem to enough going on in Quincy to feed even a small band of raiders, much less the entire gunner organization. There are other raider bands competing for 'protection' money from the farmers, so where is their food coming from? Who is paying them to be mercenaries, and not just convert themselves into local warlords?

For the Talon co, some sort of competing sub-regional powers in Appalachia, Southern Virginia, and Pennsylvania (from the PItt, perhaps?) make sense. For Gunners, you could argue for some sort of rust devil/iron circle type organization in upstate new york/western mass, and another subregional group emerging perhaps from the Maine/NewBrunswick/NovaScotia region, combined with the Institute, that would give enough competing powers to enable Gunners to play them off against each other and maintain their tentative independence.
Hampton Roads and the Pitt would have been independent ten years ago - Hampton Roads was basically the northern end of the Southern coastal city states, and the middle of a chain that started at Miami (or New Orleans, maybe) and went onwards to Baltimore-Philadelphia/Philly-Atlantic City/Great Lanta-NYC. But naturally they were among Autumn's first targets for expansion so have been annexed for years by now.
Fortunately, for story purposes, any such additional subregional powers/clients would likely be easily absorbed by the growing Autumnclave, so it isn't a case that positing them requires additional early story conflicts or significant rewrites. Just adds a bit of lore/flavor to the historical footnotes, and gives those of us who tend to overthink things something to ruminate upon.
Hmm, you definitely have a point, I've added in two moderately-sized powers on the East Coast:

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Before the Enclave and BOS fought for dominance Ronto and Appalachia would have been the biggest states (no massive Southern empire, sorry!) with Ronto the most militarised but counterbalanced by Albany, Quebec and New Brunswick - which of course had their own rivalries.
 
Lololol just learned something new about the awe-inspiring FO4 tank. It's quad track system means that each tank would have to have two engines, one for each set of tracks. lolololol
 

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